I find mushrooms a bit boring at the moment and most of them seem to do you more harm than good. It would be nice if you got a bit more excitement from finding a mushroom. Also I'd like to see some mushrooms that are worth eating since there is a chance that something good would happen. I'd like to feel I'm gambling when I eat a mushroom with a chance of a really good outcome as well as a bad one.
Mushroom of change ability: Increases one of your stats randomly by one and reduces another by one. Small chance that the stat reduction doesn't happen (say 25%) to make eating them worthwhile.
Negative mushrooms have a small chance of giving you a resistance to the effect. For example a mushroom of poison could give you a 20% chance of gaining poison resistance, but only if you actually get poisoned (so if you have a resist poison ring on then there would be no chance of gaining the resistance). At the moment there is absolutely no reason that you'd eat a mushroom of poison and I can't imagine anyone actually eating a mushroom without identifying it first either. So these mushrooms are wasted at the moment in my opinion.
Mushroom of chance:
25% chance increase up to three attributes by one
30% chance increase one attribute
25% chance lose memories
20% chance reduce up to three attributes by one
Also curses are a bit underused at the moment I think. Like the mushrooms not being eaten before you know what it is noone really wields an item before itentifying it first. You could have cursed items that have hidden positive effects which you can use once you remove the curse.
Perhaps identifying an item only finds out if it is cursed, but not the other attributes of the item (such as bonuses/penalties to say speed). To find these out you need to wield the item.
So you could have this item which appears as this when you identify it:
Broad Sword {cursed}
But when you wield it you get this:
Broad Sword of Speed (+2 speed) (-1 Wisdom) (-4,-5) {cursed}
And when you remove the curse you get this:
Broad Sword of Speed (+2 speed) (+1 Wisdom) (+4,+5)
Perhaps by carrying around the item for longer you get a feeling above the {cursed} description that becomes say {cursed with possible hidden powers}
Mushroom of change ability: Increases one of your stats randomly by one and reduces another by one. Small chance that the stat reduction doesn't happen (say 25%) to make eating them worthwhile.
Negative mushrooms have a small chance of giving you a resistance to the effect. For example a mushroom of poison could give you a 20% chance of gaining poison resistance, but only if you actually get poisoned (so if you have a resist poison ring on then there would be no chance of gaining the resistance). At the moment there is absolutely no reason that you'd eat a mushroom of poison and I can't imagine anyone actually eating a mushroom without identifying it first either. So these mushrooms are wasted at the moment in my opinion.
Mushroom of chance:
25% chance increase up to three attributes by one
30% chance increase one attribute
25% chance lose memories
20% chance reduce up to three attributes by one
Also curses are a bit underused at the moment I think. Like the mushrooms not being eaten before you know what it is noone really wields an item before itentifying it first. You could have cursed items that have hidden positive effects which you can use once you remove the curse.
Perhaps identifying an item only finds out if it is cursed, but not the other attributes of the item (such as bonuses/penalties to say speed). To find these out you need to wield the item.
So you could have this item which appears as this when you identify it:
Broad Sword {cursed}
But when you wield it you get this:
Broad Sword of Speed (+2 speed) (-1 Wisdom) (-4,-5) {cursed}
And when you remove the curse you get this:
Broad Sword of Speed (+2 speed) (+1 Wisdom) (+4,+5)
Perhaps by carrying around the item for longer you get a feeling above the {cursed} description that becomes say {cursed with possible hidden powers}
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