As many here, I'm also annoyed at the 24-item limitation at home. With the new changes, store size seems to have been moved to a edit file (not yet released). So, hopefully we can just edit that number in next release if we want a larger home.
I was thinking of a separate trophy-room where you can stash valuable/interesting items and artifacts you find (my hoarding instincts ). In my copy, I've added an extra store (called trophy room) where you can drop stuff and it acts like home (items don't get replaced). But you have to pay to take items out. It is still in infancy and I'd like to flesh it out a bit more.
My assumption is that being able to store everything you find does not unbalance the game (in any meaningful way).
1. Should this be a birth option?
2. Should items be restricted? (artifacts only, above a certain value or no restrictions)
3. Should there be an upper limit on how much you have to pay to take items out?
4. Should there be a limit on how many items it can store?
Please feel free to share your thoughts on this issue. My code is on
https://github.com/academicsam/angband (trophy-room branch)
I was thinking of a separate trophy-room where you can stash valuable/interesting items and artifacts you find (my hoarding instincts ). In my copy, I've added an extra store (called trophy room) where you can drop stuff and it acts like home (items don't get replaced). But you have to pay to take items out. It is still in infancy and I'd like to flesh it out a bit more.
My assumption is that being able to store everything you find does not unbalance the game (in any meaningful way).
1. Should this be a birth option?
2. Should items be restricted? (artifacts only, above a certain value or no restrictions)
3. Should there be an upper limit on how much you have to pay to take items out?
4. Should there be a limit on how many items it can store?
Please feel free to share your thoughts on this issue. My code is on
https://github.com/academicsam/angband (trophy-room branch)
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