Will any of the maintainers take on the challenge of coding the object subwindow so that it distinguishes between what @ can see vs. what @ is aware of, like the monster subwindow does?
It would be immensely helpful to enter a room and know at a glance whether any of the items are of interest. Currently, the object list seems to sort in order of "value" or importance (along with unidentified flavors and identified artifacts at the top). But so does the monster list, with the added benefit of also distinguishing what is in sight vs. what @ is aware of (e.g., with ESP). Can't we do the same with the object list?
In any event, the object list intro text is wrong, since it says "You can SEE x objects:" (emphasis added), but the list includes everything @ is aware of.
It would be immensely helpful to enter a room and know at a glance whether any of the items are of interest. Currently, the object list seems to sort in order of "value" or importance (along with unidentified flavors and identified artifacts at the top). But so does the monster list, with the added benefit of also distinguishing what is in sight vs. what @ is aware of (e.g., with ESP). Can't we do the same with the object list?
In any event, the object list intro text is wrong, since it says "You can SEE x objects:" (emphasis added), but the list includes everything @ is aware of.