Object subwindow - See vs. Aware

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  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2110

    Object subwindow - See vs. Aware

    Will any of the maintainers take on the challenge of coding the object subwindow so that it distinguishes between what @ can see vs. what @ is aware of, like the monster subwindow does?

    It would be immensely helpful to enter a room and know at a glance whether any of the items are of interest. Currently, the object list seems to sort in order of "value" or importance (along with unidentified flavors and identified artifacts at the top). But so does the monster list, with the added benefit of also distinguishing what is in sight vs. what @ is aware of (e.g., with ESP). Can't we do the same with the object list?

    In any event, the object list intro text is wrong, since it says "You can SEE x objects:" (emphasis added), but the list includes everything @ is aware of.
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
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