spell/scroll suggestion: send item to home

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  • fbas
    Apprentice
    • Oct 2010
    • 59

    spell/scroll suggestion: send item to home

    Maybe this would be too much of a good thing, but I would like to occassionally send something in my inventory up to my home without having to leave the level I'm on.

    Oh, and I like how in tomenet you can drop money, especially on lower levels when rogues, ghosts, and smeagol take what precious little you have. Can we allow stowing cash in the home?

    [sometimes i get frustrated at the tiny inventory size of my house, but I guess that's a good feature of the game, causing me to make executive decisions]
  • ekolis
    Knight
    • Apr 2007
    • 921

    #2
    Ooh, that would be a nice feature... Reminds me of Torchlight, where you could send your pet to town to sell junk
    You read the scroll labeled NOBIMUS UPSCOTI...
    You are surrounded by a stasis field!
    The tengu tries to teleport, but fails!

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    • Philip
      Knight
      • Jul 2009
      • 909

      #3
      Yeah, that would be so nice. I keep finding heavy randarts that I might use, or want to sell. They often interrupt my dives. As in: "Why did he have to get a double-move now. One more turn and he would be dead." while (after) fighting some mage-dude, usually unique, usually with awesome drop (or so you tell yourself).

      Comment

      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #4
        Dropping money I could see, but not in the home. Otherwise there would be no reason to not drop off your entire wallet in your home before every dungeon dive, aside from annoyance/turn count. Not only that, but you'd completely neuter thieving monsters; the cash you pick up during a typical dungeon dive is a downright trivial contributor to your overall income so long as selling is in the game.

        On the other hand, I do think a "send item to home" spell effect could be useful without breaking anything.

        Comment

        • bio_hazard
          Knight
          • Dec 2008
          • 649

          #5
          I like the idea- I can't imagine carrying around separate scrolls for this, so either an activation, or a power granted by a certain clevel or dlevel. Maybe once you get to cl20, make WoR targetable on a stack of items?

          This makes inventory decisions a little easier (maybe a bad thing given the importance of inventory limits in the game), but also reduces the number of trips to and from the town, which means more time in the dungeon (a good thing, imho).

          On a similar note-
          Is there a command to see what is in your home? (aside from creating and opening a character dump)... There are times when I can't remember what I have (were those boots stability or stealth? was that =dex + 2 or +3), and it would be nice to know whether it's worth bringing something back that may or may not be better or redundant.

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #6
            I could imagine carrying separate scrolls for this. They'd be a "use up before returning to town" type of consumable, but they'd be used.

            One downside I just realized: this greatly reduces the inventory constraints on young mages, whose primary limitation is weight, not slots.

            You can check out the contents of stores (as of your last visit to the town) from the knowledge menu, though I don't know if the house is included in that list. If it isn't, it's probably a trivial change to add it.

            Comment

            • PowerDiver
              Prophet
              • Mar 2008
              • 2820

              #7
              I'm opposed. Deciding what to carry and what to keep is a big part of the game.

              Comment

              • NotMorgoth
                Adept
                • Feb 2008
                • 234

                #8
                I've often thought there should be the opposite effect: "Summon item from home" so if you needed it you could get that amulet (or whatever) with a rare resist that you were saving and would probably otherwise never use.

                Comment

                • Magnate
                  Angband Devteam member
                  • May 2007
                  • 5110

                  #9
                  Originally posted by Derakon
                  You can check out the contents of stores (as of your last visit to the town) from the knowledge menu, though I don't know if the house is included in that list. If it isn't, it's probably a trivial change to add it.
                  It is - in fact it was the inspiration for the whole thing (Leon added the home to Sangband's knowledge menu, though he may have taken that from one of the variants he liked, like Ey). The difficulty adding the others was to avoid giving away changes to contents while you were in the dungeon. This is a joyous hack: surface time stops while you are in the dungeon and is all elapsed the instant you recall or climb the dl1 stairs.

                  I'm with Eddie: a scroll to send items home would make the inventory management game an awful lot easier.

                  I do, however, like NotMorgoth's "recall from home" idea. I'd suggest that it would be a scroll, as rare as Acquirement (or maybe *Acquirement*).
                  "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                  Comment

                  • Chud
                    Swordsman
                    • Jun 2010
                    • 309

                    #10
                    I'm of mixed mind, mostly because of the inventory management effect. How about adding it, but remove the ability to check your home inventory except when in town, and if you send something home and home is full then whatever you sent is forever lost in the interdimensional void...?

                    On the other hand, that's probably just annoying.

                    Comment

                    • fizzix
                      Prophet
                      • Aug 2009
                      • 3025

                      #11
                      I don't really like the send item home or recall from home ideas. Inventory management makes up a lot of decisions in this game, and it's one of those few things that actually get harder the deeper you are.

                      Comment

                      • Zyphyr
                        Adept
                        • Jan 2008
                        • 135

                        #12
                        Originally posted by Chud
                        I'm of mixed mind, mostly because of the inventory management effect. How about adding it, but remove the ability to check your home inventory except when in town, and if you send something home and home is full then whatever you sent is forever lost in the interdimensional void...?
                        That would just result in people keeping track of the free home space on a piece of paper. As such it would add annoyance, but not challenge/difficulty.

                        Comment

                        • Chud
                          Swordsman
                          • Jun 2010
                          • 309

                          #13
                          Originally posted by Zyphyr
                          That would just result in people keeping track of the free home space on a piece of paper. As such it would add annoyance, but not challenge/difficulty.
                          True... maybe keep the ability to see what's in Home, then, and just have the "send item" spell/staff/rod (not scroll, I think) have an appropriate failure rate, and failure means the item is lost?

                          Overall though, I think I'm slightly not in favor of it in general. It's not really *that* much different from simply adding slots to the inventory.

                          Comment

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