Greetings,
I guess this is more for developers, but if one of the players remembers if and when this got fixed that would be great as well.
I thought that a fair amount of time ago, there was a problem that if the player was really fast, there was some value ( byte ? ) that wrapped around and actually gave Morgoth double attacks. Do I remember this correctly ?
If so, could someone point out how that got fixed ?
T.
I guess this is more for developers, but if one of the players remembers if and when this got fixed that would be great as well.
I thought that a fair amount of time ago, there was a problem that if the player was really fast, there was some value ( byte ? ) that wrapped around and actually gave Morgoth double attacks. Do I remember this correctly ?
If so, could someone point out how that got fixed ?
T.