Advice on which items to carry

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • gglibertine
    Adept
    • Dec 2007
    • 234

    Advice on which items to carry

    I'm doing pretty well, but I'm struggling with which weapon/armour to use at this point because I have so many options. Any advice from seasoned veterans?
    Code:
    [Angband 4.2.5 Character Dump]
    
    Name Amar Age 40 Self RB CB EB Best
    Race Dwarf Height 4'6" STR! 18/100 +2 +1 +9 18/***
    Class Paladin Weight 9st 8lb INT! 18/100 -3 -3 +0 18/40
    Title Paladin Lord Turns used: WIS! 18/100 +2 +1 +4 18/170
    HP 1030/1030 Game 1678993 DEX! 18/100 -2 -1 +5 18/120
    SP 353/353 Standard 286567 CON! 18/100 +2 +2 +6 18/200
    Resting 103170
    
    Level 47 Armor [33,+89] Saving Throw 99%
    Cur Exp 3603625 Stealth Good
    Max Exp 3603625 Melee 4d6,+54 Disarm - phys. 92%
    Adv Exp 4200000 To-hit 89,+37 Disarm - magic 62%
    Blows 4.7/turn Magic Devices 83
    Gold 534911 Searching 68%
    Burden 227.6 lb Shoot to-dam +14 Infravision 70 ft
    Overweight 47.7 lb To-hit 63,+40 Speed 13 (2.3x)
    Max Depth 2750' (L55) Shots 1.0/turn
    
    You are the only child of a Dwarven Miner. You are a credit to the
    family. You have dark brown eyes, wavy black hair, a two foot beard,
    and a dark complexion.
    
    Resistances Abilities
    Acid:........+.... pFear:+........+...
    Elec:+...+...+.... pBlnd:.....++.....+
    Fire:+.*.......... pConf:.........+...
    Cold:+.....+.+.... pStun:.........+...
    Pois:..+.......... HLife:..+...+......
    Light:....+........ Regen:+............
    Dark:..+..+....... ESP:.............
    Sound:.........+... S.Inv:+.+..+.+.....
    Shard:............. FrAct:+............
    Nexus:......+...... Feath:.............
    Nethr:..+.+........ S.Dig:+............
    Chaos:............. TrpIm:.............
    Disen:+...+........ Bless:+............
    
    Hindrances Modifiers
    ImpHP:............. Stea.:..+.....+....
    ImpSP:............. Sear.:.............
    Fear:............. Infra:....+.......+
    Aggrv:............. Tunn.:............+
    NoTel:............. Speed:......++...+.
    DrExp:............. Blows:.............
    Stick:............. Shots:.............
    Fragl:............. Might:.+...........
    Light:.....+.......
    D.Red:.............
    Moves:.............
    
    
    [Character Equipment]
    
    a) the Glaive of Gorgon (4d6) (+12,+18) [+4]
    Dropped by The Phoenix at 2700 feet (level 54)
    
    Slays undead (powerfully), dragons (powerfully), demons, trolls.
    Branded with weak cold.
    Provides resistance to lightning, fire, cold, disenchantment.
    Provides protection from fear.
    Cannot be harmed by acid, fire.
    Sustains constitution.
    Slows your metabolism. Speeds regeneration. Grants the ability
    to see invisible things. Prevents paralysis. Blessed by the gods
    (combat bonuses for holy casters).
    
    When activated, it tries to recharge a wand or staff, destroying
    the wand or staff on failure.
    Takes 207 to 253 turns to recharge at your current speed.
    Your chance of success is 96.2%
    
    Combat info:
    4.7 blows/round.
    With +0 STR and +3 DEX you would get 5.0 blows
    Average damage/round: 654.9 vs undead and dragons, 502.7 vs demons
    and trolls, 426.6 vs creatures not resistant to cold, and 350.6
    vs. others.
    
    b) a Light Crossbow of Extra Might (x4) (+15,+14) <+1>
    Found lying on the floor in a pit at 1800 feet (level 36)
    
    +1 shooting power.
    
    c) the Ring of Andor <+6, +3>
    Found lying on the floor in a vault at 2400 feet (level 48)
    
    +6 constitution.
    +3 stealth.
    Provides immunity to fire.
    Provides resistance to poison, dark, nether.
    Cannot be harmed by lightning.
    Grants the ability to see invisible things. Sustains your life
    force.
    
    d) a Ring of Damage (+0,+13)
    Dropped by a shadow at 2700 feet (level 54)
    
    e) the Jewel 'Goros' <+4, +2>
    Dropped by a gorgon at 2400 feet (level 48)
    
    +4 wisdom.
    +2 infravision.
    Provides resistance to lightning, light, nether, disenchantment.
    
    f) the Star 'Arsir' <+3>
    Found lying on the floor in a vault at 1200 feet (level 24)
    
    +3 light.
    Provides resistance to dark.
    Provides protection from blindness.
    Cannot be harmed by fire.
    Grants the ability to see invisible things.
    Intensity 3 light.
    
    When activated, it maps the area around you.
    Takes 117 to 230 turns to recharge at your current speed.
    Your chance of success is 96.4%
    
    g) the Studded Leather Armour of Minare (-1) [12,+17] <+4>
    Found lying on the floor in a pit at 800 feet (level 16)
    
    +4 speed.
    Provides resistance to cold, nexus.
    Provides protection from blindness.
    Cannot be harmed by acid, fire.
    Sustains your life force.
    
    i) the Fur Cloak of Annathil [3,+13] <+3>
    Found under some rubble at 1500 feet (level 30)
    
    +3 speed.
    Cannot be harmed by acid, fire.
    Grants the ability to see invisible things.
    
    When activated, it restores some mana but also drains either your
    strength or constitution.
    Takes 94 to 103 turns to recharge at your current speed.
    Your chance of success is 95.1%
    
    m) the Leather Shield of Belth [8,+16] <+4, +5, +3>
    Found lying on the floor in a vault at 2400 feet (level 48)
    
    +4 strength.
    +5 dexterity.
    +3 stealth.
    Provides resistance to acid, lightning, cold.
    Cannot be harmed by acid.
    
    When activated, it restores your intelligence.
    Takes 149 to 165 turns to recharge at your current speed.
    Your chance of success is 95.8%
    
    n) a Golden Crown of Serenity [0,+13]
    Dropped by a great crystal drake at 2500 feet (level 50)
    
    Provides resistance to sound.
    Provides protection from fear, confusion, stunning.
    Cannot be harmed by acid.
    
    o) a Set of Gauntlets of Power (+1,+1) [3,+6] <+5>
    Found lying on the floor at 700 feet (level 14)
    
    +5 strength.
    
    p) the Pair of Steel Shod Boots 'Anengirn' [7,+12] <+8>
    Dropped by a stone troll at 2400 feet (level 48)
    
    +8 speed.
    Cannot be harmed by acid, fire.
    
    
    
    
    
    [Character Inventory]
    
    a) 4 Holy Books of Prayers [Novice's Handbook]
    
    You can read this book.
    
    b) a Holy Book of Prayers [Healing and Sanctuary]
    Cannot be harmed by fire.
    
    You can read this book.
    
    c) a Holy Book of Prayers [Battle Blessings]
    Cannot be harmed by fire.
    
    You can read this book.
    
    d) 5 Mushrooms of Second Sight
    e) 13 Potions of Healing
    f) 7 Potions of *Healing*
    It can be thrown at creatures with damaging effect.
    
    g) 9 Potions of Restore Mana
    i) 5 Potions of Restore Life Levels
    m) 15 Potions of Speed
    n) 5 Potions of Dragon Breath
    o) 22 Scrolls of Phase Door
    p) 2 Scrolls of Banishment
    q) a Scroll of Mass Banishment
    r) 2 Scrolls of Recharging
    s) 4 Wands of Teleport Other (16 charges)
    t) 4 Staves of Slow Monsters (9 charges)
    u) 2 Staves of Dispel Evil (6 charges)
    v) 3 Staves of Teleportation (17 charges)
    w) a Staff of Speed (2 charges)
    x) the Short Sword of Elennien (7d7) (+13,+14) <+1>
    Dropped by a stiffbeard sorcerer at 2700 feet (level 54)
    
    +1 intelligence.
    Slays undead (powerfully).
    Cannot be harmed by acid.
    
    When activated, it fires a line of light in all directions, each
    dealing 6d8 damage, which your device skill increases by 14% for
    an average of 30.7 damage.
    Takes 94 to 103 turns to recharge at your current speed.
    Your chance of success is 93.4%
    
    Combat info:
    5.0 blows/round.
    Average damage/round: 1019.2 vs undead and 404.2 vs. others.
    
    y) the Executioner's Sword of Elegil (4d5) (+14,+22) [+5] <+1>
    Found lying on the floor in a vault at 2400 feet (level 48)
    
    +1 light.
    Slays demons (powerfully), undead, dragons.
    Branded with weak cold.
    Provides resistance to acid, cold, chaos.
    Provides protection from stunning.
    Cannot be harmed by acid.
    Grants the ability to see invisible things. Prevents paralysis.
    
    Combat info:
    4.3 blows/round.
    With +0 STR and +3 DEX you would get 4.7 blows
    Average damage/round: 571 vs demons, 448.9 vs undead and dragons,
    387.8 vs creatures not resistant to cold, and 326.7 vs. others.
    
    
    
    
    
    [Character Quiver]
    
    0) 3 Bolts of Slay Undead (1d5) (+11,+12)
    Slays undead.
    
    Combat info:
    When fired, hits targets up to 140 feet away.
    Average damage/round: 213 vs undead and 121.8 vs. others.
    20% chance of breaking upon contact.
    
    1) a Bolt of Slay Demon (1d5) (+12,+13)
    Slays demons.
    
    Combat info:
    When fired, hits targets up to 140 feet away.
    Average damage/round: 220.5 vs demons and 126.1 vs. others.
    20% chance of breaking upon contact.
    
    2) 10 Bolts of Wounding (1d5) (+16,+18)
    Combat info:
    When fired, hits targets up to 140 feet away.
    Average damage/round: 147.6.
    20% chance of breaking upon contact.
    
    3) 15 Seeker Bolts (4d5) (+13,+12)
    Combat info:
    When fired, hits targets up to 140 feet away.
    Average damage/round: 159.8.
    20% chance of breaking upon contact.
    
    4) 15 Seeker Bolts of Slay Dragon (4d6) (+11,+7)
    Slays dragons.
    
    Combat info:
    When fired, hits targets up to 140 feet away.
    Average damage/round: 257.1 vs dragons and 147 vs. others.
    20% chance of breaking upon contact.
    
    5) 17 Seeker Bolts of Slay Undead (4d5) (+12,+12)
    Slays undead.
    
    Combat info:
    When fired, hits targets up to 140 feet away.
    Average damage/round: 279.3 vs undead and 159.7 vs. others.
    20% chance of breaking upon contact.
    
    6) 19 Mithril Bolts of Slay Undead (3d6) (+8,+6)
    Slays undead.
    Cannot be harmed by acid.
    
    Combat info:
    When fired, hits targets up to 140 feet away.
    Average damage/round: 223.5 vs undead and 127.8 vs. others.
    20% chance of breaking upon contact.
    
    
    
    [Home Inventory]
    
    a) 9 Holy Books of Prayers [Healing and Sanctuary]
    Cannot be harmed by fire.
    
    You can read this book.
    
    b) 2 Holy Books of Prayers [Battle Blessings]
    Cannot be harmed by fire.
    
    You can read this book.
    
    c) 8 Potions of Healing
    d) 8 Rods of Curing
    e) 4 Wands of Teleport Other (20 charges)
    f) 4 Staves of Slow Monsters (10 charges)
    g) 7 Staves of Teleportation (53 charges)
    h) 3 Staves of Speed (12 charges)
    i) a Ring of Damage (+0,+11)
    Found lying on the floor at 1900 feet (level 38)
    
    j) the Ring 'Cirith'
    Found lying on the floor in a pit at 2400 feet (level 48)
    
    Provides resistance to acid, lightning, fire, cold, poison,
    disenchantment.
    Cannot be harmed by lightning.
    Prevents paralysis.
    
    When activated, it detects gold and objects nearby.
    Takes 112 to 124 turns to recharge at your current speed.
    Your chance of success is 96.2%
    
    k) Multi-Hued Dragon Scale Mail of Craftsmanship [45,+29]
    Found lying on the floor in a vault at 2500 feet (level 50)
    
    Provides resistance to acid, lightning, fire, cold, poison.
    
    l) the Soft Leather Armour of Mornion [8,+17] <+3>
    Dropped by a priest at 1900 feet (level 38)
    
    +3 dexterity.
    Provides resistance to acid, lightning, fire, cold, chaos.
    Cannot be harmed by acid, fire.
    Grants telepathy.
    
    m) the Cloak of Rialinyar [1,+18] <+3>
    Dropped by an illusionist at 1500 feet (level 30)
    
    +3 stealth.
    Provides resistance to cold, nether.
    Cannot be harmed by acid, fire.
    Sustains your life force.
    
    When activated, it causes an earthquake around you.
    Takes 94 to 103 turns to recharge at your current speed.
    Your chance of success is 96.4%
    
    n) the Elven Cloak of Nendiluin [6,+15] <+2, +4, +1>
    Found lying on the floor in a vault at 1550 feet (level 31)
    
    +2 intelligence.
    +4 stealth.
    +1 speed.
    Provides protection from fear, blindness.
    Cannot be harmed by acid, fire.
    Speeds regeneration.
    
    o) the Pair of Ethereal Slippers of Golarith [0,+21]
    Found lying on the floor at 1500 feet (level 30)
    
    Provides resistance to poison, sound.
    Cannot be harmed by acid, fire.
    
    p) the Short Sword of Numened (1d7) (+15,+15) [+2] <+7>
    Taken from a chest found at 1550 feet (level 31)
    
    +7 speed.
    Cannot be harmed by acid.
    
    Combat info:
    5.0 blows/round.
    Average damage/round: 278.2.
    
    q) the Long Sword of Nargolith (2d5) (+15,+13) [+5] <+3>
    Found lying on the floor of a cavern at 2700 feet (level 54)
    
    +3 wisdom.
    Slays undead, dragons, animals.
    Provides resistance to fire, light.
    Cannot be harmed by acid.
    Sustains strength.
    Blessed by the gods (combat bonuses for holy casters).
    
    When activated, it casts a bolt of cold dealing 12d8 damage, which
    your device skill increases by 31% for an average of 70.7 damage.
    Takes 131 to 144 turns to recharge at your current speed.
    Your chance of success is 96.2%
    
    Combat info:
    5.0 blows/round.
    Average damage/round: 358.4 vs undead and dragons, 324.7 vs
    animals, and 291.1 vs. others.
    
    r) a Short Bow of Lothl?rien (x3) (+15,+12) <+5, +1>
    Dropped by a young black dragon at 2200 feet (level 44)
    
    +5 dexterity.
    +1 shooting power.
    Cannot be harmed by acid, fire.
    Prevents paralysis.
Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎