So I've finally registered because last night I lost the greatest Angband character I'd ever ran. I think the maintainer would like to know that the changes between 3.0.9b and 3.1 have really helped me get my act together between dlvs 1-20.
A little background: I've been playing 3.0.9b for about a year and only learned 3.1beta was out last Sunday. Call me late. But throughout my 9b career, I never made it far past dlv 20, and that was with a Dunadun Ranger. Last night, I lost my best character, a Half-Troll Warrior to a Greater Vault at dlv 40 to Smaug the Golden. I was trying so hard to grab a piece of Red Dragon Scale Mail, an Ethereal Dragon I teleported from earlier returned and confused me...at least I think that's what happened. Either way, I lost 500 or so HP in a fell swoop.
But this is great progress. With only my first character in this build, the game was so much less tedious. I had terrible luck in 9b, and in 3.1, everything needed for an early dive is there, and the leveling system seems much more supportive. I have plenty of other Roguelike experience: winner of ADoM, dabbler in NetHack and could comfortably navigate the Fortress Angband in ToME. And I know how to absolutely break Steamband.
Though...now I wonder if I should have posted this in the After Adventure Reports.
My lost HT is as follows...ARMOG THE HALF-TROLL
A little background: I've been playing 3.0.9b for about a year and only learned 3.1beta was out last Sunday. Call me late. But throughout my 9b career, I never made it far past dlv 20, and that was with a Dunadun Ranger. Last night, I lost my best character, a Half-Troll Warrior to a Greater Vault at dlv 40 to Smaug the Golden. I was trying so hard to grab a piece of Red Dragon Scale Mail, an Ethereal Dragon I teleported from earlier returned and confused me...at least I think that's what happened. Either way, I lost 500 or so HP in a fell swoop.
But this is great progress. With only my first character in this build, the game was so much less tedious. I had terrible luck in 9b, and in 3.1, everything needed for an early dive is there, and the leveling system seems much more supportive. I have plenty of other Roguelike experience: winner of ADoM, dabbler in NetHack and could comfortably navigate the Fortress Angband in ToME. And I know how to absolutely break Steamband.
Though...now I wonder if I should have posted this in the After Adventure Reports.
My lost HT is as follows...ARMOG THE HALF-TROLL
Code:
[Angband 3.1.0 beta Character Dump] Sex Male Age 29 STR: 18/92 +4 +5 +2 18/202 Race Half-Troll Height 79 INT: 13 -4 -2 +3 10 Class Warrior Weight 264 WIS: 11 -2 -2 +8 15 Title Champion Social Liked DEX: 18/15 -4 +2 +12 18/115 HP 505/505 Maximize Y CON: 17 +3 +2 +2 18/60 SP 0/0 CHR: 16 -6 -1 +1 10 Level 36 Armor [16,+73] Saving Throw 48% Cur Exp 608006 Fight (+22,+16) Stealth Very Good Max Exp 608006 Melee (+37,+41) Fighting Legendary Adv Exp 660000 Shoot (+34,+15) Shooting Heroic MaxDepth 2000' (L40) Blows 5/turn Disarming 60% Turns 1149567 Shots 2/turn Magic Device Very Good Gold 244683 Infra 30 ft Perception 1 in 43 Burden 133.4 lbs Speed 1 Searching 13% Your mother was a Cave-Troll Warrior. You have slime-green eyes, dirty dark purple hair, and green scabby skin. Acid:......+...... Confu:............. Elec:.+....+...... Sound:............. Fire:.+..+.+...... Shard:............. Cold:++....+...+.. Nexus:...........+. Pois:........+.... Nethr:............. Fear:+.......+...+ Chaos:............. Lite:....+........ Disen:............. Dark:....+.+...... S.Dig:++........+.. Blind:........++... Feath:...........+. PLite:....+........ Aggrv:........+.... Regen:............+ Stea.:......++..... Telep:.........+... Sear.:............. Invis:.....+....... Infra:............+ FrAct:+............ Tunn.:............. HLife:....+........ Speed:.+........... ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:.+........... [Character Equipment] a) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) +4 wisdom, dexterity. Provides resistance to cold, fear. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Slows your metabolism. Prevents paralysis. When activated, it creates a frost ball with damage 100. It takes 35 turns to recharge after use. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 62 against evil creatures, 72.5 against orcs, 72.5 against trolls, 72.5 against frost-vulnerable creatures, 93.5 against undead, and 51.5 against normal creatures. b) The Short Bow of Amras (x2) (+12,+15) (+1 speed) +1 intelligence, wisdom, dexterity, speed, shooting speed, shooting power. Provides resistance to lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. c) a Tortoise Shell Ring of Dexterity (+4) +4 dexterity. Sustains dexterity. d) a Tortoise Shell Ring of Dexterity (+3) +3 dexterity. Sustains dexterity. e) a Crystal Amulet of Devotion (+1) +1 wisdom, charisma. Provides resistance to fire, light, dark. Sustains wisdom, charisma. Stops experience drain. Radius 1 light. f) The Star of Elendil Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it maps the area around you in a 30-radius circle. It takes 50 turns to recharge after use. Radius 3 light. g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of Stealth [1,+3] (+2 stealth) +2 stealth. i) The Leather Shield of the Haradrim [4,+15] (+2) +2 strength, constitution. Provides resistance to poison, fear, blindness. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, constitution. Aggravates creatures nearby. When activated, it puts you in a berserker rage for d50+50 turns. It takes 50 turns to recharge after use. j) The Hard Leather Cap of Thranduil [2,+9] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) The Set of Gauntlets 'Paurnimmen' [3,+14] Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. When activated, it creates a frost bolt with damage 6d8. It takes 7 turns to recharge after use. l) a Pair of Leather Boots of Stability [2,+0] Provides resistance to nexus. Feather Falling. [Character Inventory] a) 35 Rations of Food b) a Piece of Elvish Waybread c) 10 Smoky Potions of Cure Critical Wounds d) 2 Indigo Potions of Healing e) 3 Dark Blue Potions of Enlightenment f) 7 Scrolls titled "cio me to" of Phase Door g) 66 Scrolls titled "suaedo mo quo" of Identify h) a Nickel Rod of Treasure Location i) 2 Titanium Rods of Door/Stair Location j) a Mithril Rod of Trap Location k) 3 Molybdenum Rods of Illumination l) a Rusty Rod of Recall Cannot be harmed by electricity. m) a Zinc Wand of Teleport Other (10 charges) n) 2 Cedar Staffs of Teleportation o) 17 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 52.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) a Bubbling Potion of Restore Strength When ingested, it restores your strength. b) a Scroll titled "ittor deo" of Teleport Level When read, it teleports you one level up or down. c) 3 Scrolls titled "am pa cus quo" of Treasure Detection When read, it detects all gold and objects on the level. d) 24 Scrolls titled "suaedo mo quo" of Identify When read, it reveals to you the extent of an item's magical power s. e) a Scroll titled "ino adio inquo" of Deep Descent When read, it transports you two or three levels below your maximu m dungeon depth. f) an Iron Rod of Lightning Bolts When aimed, it creates a lightning bolt with damage 6d6. It takes 11 turns to recharge after use. g) a Willow Staff of Identify (12 charges) When used, it reveals to you the extent of an item's magical power s. h) a Corundum Ring of Strength (+2) +2 strength. Sustains strength. i) a Sapphire Ring of Teleportation (+2 speed) +2 speed. Induces random teleportation. j) an Opal Ring of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. k) a Zircon Ring of Slow Digestion Slows your metabolism. l) Augmented Chain Mail (Dwarven) (-2) [16,+23] (+2) +2 strength, constitution, infravision. Cannot be harmed by acid, fire. Prevents paralysis. m) a Set of Caestus of Slaying (+2,+7) [2,+14] n) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) +4 dexterity, speed. Provides resistance to acid, dark. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Prevents paralysis. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 41 against evil creatures, 46 against orcs, 46 against trolls, 46 against acid-vulnerable creatures, and 36 against normal creatures. o) The Dagger 'Nimthanc' (2d4) (+4,+6) Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. When activated, it creates a frost bolt with damage 6d8. It takes 7 turns to recharge after use. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 37 against frost-vulnerable creatures, and 27 against normal creatures. p) The Main Gauche of Azaghal (2d5) (+12,+14) Provides immunity to fire. Provides resistance to acid, fear. Cannot be harmed by acid, electricity, fire, cold. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 60 against dragons, and 36 against normal creatures. q) a Main Gauche of Westernesse (1d5) (+9,+14) (+1) +1 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 41 against orcs, 41 against trolls, 41 against giants, and 35 against normal creatures. r) a Main Gauche (Defender) (1d5) (+7,+10) [+5] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains charisma. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 29 against normal creatures. s) a Cutlass of Extra Attacks (1d8) (+8,+8) (+2) +2 attack speed. With this weapon, you would currently get 7 blows per round. Each blow will do an average damage of 28.5 against normal creatures. t) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) +4 intelligence, wisdom, charisma. Provides resistance to fire, nether. Cannot be harmed by acid, electricity, fire, cold. Stops experience drain. Grants the ability to see invisible things. When activated, it gives you information on the health and abiliti es of monsters you can see. It takes 20 turns to recharge after use. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 49 against evil creatures, 59 against orcs, 59 against trolls, 59 against fire-vulnerable creatures, 79 against demons, and 39 against normal creatures. u) a Long Bow of Extra Shots (x3) (+14,+7) (+1) +1 shooting speed. v) a Long Bow (x3) (+5,+5) w) 20 Arrows of Wounding (1d4) (+13,+11) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 85.5 against normal creatures. 35% chance of breaking upon contact. x) 43 Iron Shots (1d4) (+0,+0) [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)