A taste of power, then bitter death

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  • Miles
    Rookie
    • Jun 2009
    • 9

    A taste of power, then bitter death

    So I've finally registered because last night I lost the greatest Angband character I'd ever ran. I think the maintainer would like to know that the changes between 3.0.9b and 3.1 have really helped me get my act together between dlvs 1-20.

    A little background: I've been playing 3.0.9b for about a year and only learned 3.1beta was out last Sunday. Call me late. But throughout my 9b career, I never made it far past dlv 20, and that was with a Dunadun Ranger. Last night, I lost my best character, a Half-Troll Warrior to a Greater Vault at dlv 40 to Smaug the Golden. I was trying so hard to grab a piece of Red Dragon Scale Mail, an Ethereal Dragon I teleported from earlier returned and confused me...at least I think that's what happened. Either way, I lost 500 or so HP in a fell swoop.

    But this is great progress. With only my first character in this build, the game was so much less tedious. I had terrible luck in 9b, and in 3.1, everything needed for an early dive is there, and the leveling system seems much more supportive. I have plenty of other Roguelike experience: winner of ADoM, dabbler in NetHack and could comfortably navigate the Fortress Angband in ToME. And I know how to absolutely break Steamband.

    Though...now I wonder if I should have posted this in the After Adventure Reports.

    My lost HT is as follows...ARMOG THE HALF-TROLL

    Code:
      [Angband 3.1.0 beta Character Dump]
    
     Sex    Male         Age             29   STR:  18/92  +4  +5  +2 18/202
     Race   Half-Troll   Height          79   INT:     13  -4  -2  +3     10
     Class  Warrior      Weight         264   WIS:     11  -2  -2  +8     15
     Title  Champion     Social       Liked   DEX:  18/15  -4  +2 +12 18/115
     HP     505/505      Maximize         Y   CON:     17  +3  +2  +2  18/60
     SP     0/0                               CHR:     16  -6  -1  +1     10
    
    
     Level               36   Armor    [16,+73]     Saving Throw         48%
     Cur Exp         608006   Fight   (+22,+16)     Stealth        Very Good
     Max Exp         608006   Melee   (+37,+41)     Fighting       Legendary
     Adv Exp         660000   Shoot   (+34,+15)     Shooting          Heroic
     MaxDepth   2000' (L40)   Blows      5/turn     Disarming            60%
     Turns          1149567   Shots      2/turn     Magic Device   Very Good
     Gold            244683   Infra       30 ft     Perception       1 in 43
     Burden       133.4 lbs   Speed           1     Searching            13%
    
     Your mother was a Cave-Troll Warrior.  You have slime-green eyes,
     dirty dark purple hair, and green scabby skin.
    
    
    
     Acid:......+...... Confu:.............
     Elec:.+....+...... Sound:.............
     Fire:.+..+.+...... Shard:.............
     Cold:++....+...+.. Nexus:...........+.
     Pois:........+.... Nethr:.............
     Fear:+.......+...+ Chaos:.............
     Lite:....+........ Disen:.............
     Dark:....+.+...... S.Dig:++........+..
    Blind:........++... Feath:...........+.
    
    PLite:....+........ Aggrv:........+....
    Regen:............+ Stea.:......++.....
    Telep:.........+... Sear.:.............
    Invis:.....+....... Infra:............+
    FrAct:+............ Tunn.:.............
    HLife:....+........ Speed:.+...........
    ImpHP:............. Blows:.............
    ImpSP:............. Shots:.+...........
     Fear:............. Might:.+...........
    
    
      [Character Equipment]
    
    a) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
         +4 wisdom, dexterity.
         Provides resistance to cold, fear.
         Cannot be harmed by acid, electricity, fire, cold.
         Blessed by the gods.
         Slows your metabolism.
         Prevents paralysis.
         When activated, it creates a frost ball with damage 100.
         It takes 35 turns to recharge after use.
         With this weapon, you would currently get 5 blows per round.  Each
         blow will do an average damage of 62 against evil creatures, 72.5
         against orcs, 72.5 against trolls, 72.5 against frost-vulnerable
         creatures, 93.5 against undead, and 51.5 against normal creatures.
    b) The Short Bow of Amras (x2) (+12,+15) (+1 speed)
         +1 intelligence, wisdom, dexterity, speed, shooting speed, 
         shooting power.
         Provides resistance to lightning, fire, cold.
         Cannot be harmed by acid, electricity, fire, cold.
         Slows your metabolism.
    c) a Tortoise Shell Ring of Dexterity (+4)
         +4 dexterity.
         Sustains dexterity.
    d) a Tortoise Shell Ring of Dexterity (+3)
         +3 dexterity.
         Sustains dexterity.
    e) a Crystal Amulet of Devotion (+1)
         +1 wisdom, charisma.
         Provides resistance to fire, light, dark.
         Sustains wisdom, charisma.
         Stops experience drain.
         Radius 1 light.
    f) The Star of Elendil
         Cannot be harmed by acid, electricity, fire, cold.
         Grants the ability to see invisible things.
         When activated, it maps the area around you in a 30-radius circle.
         It takes 50 turns to recharge after use.
         Radius 3 light.
    g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
         +4 stealth.
         Provides resistance to acid, lightning, fire, cold, dark.
         Cannot be harmed by acid, electricity, fire, cold.
    h) a Cloak of Stealth [1,+3] (+2 stealth)
         +2 stealth.
    i) The Leather Shield of the Haradrim [4,+15] (+2)
         +2 strength, constitution.
         Provides resistance to poison, fear, blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains strength, constitution.
         Aggravates creatures nearby.
         When activated, it puts you in a berserker rage for d50+50 turns.
         It takes 50 turns to recharge after use.
    j) The Hard Leather Cap of Thranduil [2,+9] (+2)
         +2 intelligence, wisdom.
         Provides resistance to blindness.
         Cannot be harmed by acid, electricity, fire, cold.
         Grants telepathy.
    k) The Set of Gauntlets 'Paurnimmen' [3,+14]
         Provides resistance to cold.
         Cannot be harmed by acid, electricity, fire, cold.
         Slows your metabolism.
         When activated, it creates a frost bolt with damage 6d8.
         It takes 7 turns to recharge after use.
    l) a Pair of Leather Boots of Stability [2,+0]
         Provides resistance to nexus.
         Feather Falling.
    
    
      [Character Inventory]
    
    a) 35 Rations of Food
    b) a Piece of Elvish Waybread
    c) 10 Smoky Potions of Cure Critical Wounds
    d) 2 Indigo Potions of Healing
    e) 3 Dark Blue Potions of Enlightenment
    f) 7 Scrolls titled "cio me to" of Phase Door
    g) 66 Scrolls titled "suaedo mo quo" of Identify
    h) a Nickel Rod of Treasure Location
    i) 2 Titanium Rods of Door/Stair Location
    j) a Mithril Rod of Trap Location
    k) 3 Molybdenum Rods of Illumination
    l) a Rusty Rod of Recall
         Cannot be harmed by electricity.
    m) a Zinc Wand of Teleport Other (10 charges)
    n) 2 Cedar Staffs of Teleportation
    o) 17 Arrows (1d4) (+0,+0)
         Fired from your current missile launcher, this arrow will hit targets
         up to 120 feet away, inflicting an average damage of 52.5 against
         normal creatures.
         35% chance of breaking upon contact.
    
    
      [Home Inventory]
    
    a) a Bubbling Potion of Restore Strength
         When ingested, it restores your strength.
    b) a Scroll titled "ittor deo" of Teleport Level
         When read, it teleports you one level up or down.
    c) 3 Scrolls titled "am pa cus quo" of Treasure Detection
         When read, it detects all gold and objects on the level.
    d) 24 Scrolls titled "suaedo mo quo" of Identify
         When read, it reveals to you the extent of an item's magical power
         s.
    e) a Scroll titled "ino adio inquo" of Deep Descent
         When read, it transports you two or three levels below your maximu
         m dungeon depth.
    f) an Iron Rod of Lightning Bolts
         When aimed, it creates a lightning bolt with damage 6d6.
         It takes 11 turns to recharge after use.
    g) a Willow Staff of Identify (12 charges)
         When used, it reveals to you the extent of an item's magical power
         s.
    h) a Corundum Ring of Strength (+2)
         +2 strength.
         Sustains strength.
         
    i) a Sapphire Ring of Teleportation (+2 speed)
         +2 speed.
         Induces random teleportation.
         
    j) an Opal Ring of Escaping (+4 speed)
         +4 speed.
         Makes you unable to hit foes.
         
    k) a Zircon Ring of Slow Digestion
         Slows your metabolism.
         
    l) Augmented Chain Mail (Dwarven) (-2) [16,+23] (+2)
         +2 strength, constitution, infravision.
         Cannot be harmed by acid, fire.
         Prevents paralysis.
         
    m) a Set of Caestus of Slaying (+2,+7) [2,+14]
    n) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
         +4 dexterity, speed.
         Provides resistance to acid, dark.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains dexterity.
         Prevents paralysis.
         
         With this weapon, you would currently get 5 blows per round.  Each
         blow will do an average damage of 41 against evil creatures, 46
         against orcs, 46 against trolls, 46 against acid-vulnerable
         creatures, and 36 against normal creatures.
    o) The Dagger 'Nimthanc' (2d4) (+4,+6)
         Provides resistance to cold.
         Cannot be harmed by acid, electricity, fire, cold.
         
         When activated, it creates a frost bolt with damage 6d8.
         It takes 7 turns to recharge after use.
         With this weapon, you would currently get 5 blows per round.  Each
         blow will do an average damage of 37 against frost-vulnerable
         creatures, and 27 against normal creatures.
    p) The Main Gauche of Azaghal (2d5) (+12,+14)
         Provides immunity to fire.
         Provides resistance to acid, fear.
         Cannot be harmed by acid, electricity, fire, cold.
         
         With this weapon, you would currently get 5 blows per round.  Each
         blow will do an average damage of 60 against dragons, and 36
         against normal creatures.
    q) a Main Gauche of Westernesse (1d5) (+9,+14) (+1)
         +1 strength, dexterity, constitution.
         Prevents paralysis.
         Grants the ability to see invisible things.
         
         With this weapon, you would currently get 5 blows per round.  Each
         blow will do an average damage of 41 against orcs, 41 against
         trolls, 41 against giants, and 35 against normal creatures.
    r) a Main Gauche (Defender) (1d5) (+7,+10) [+5] (+1 stealth)
         +1 stealth.
         Provides resistance to acid, lightning, fire, cold.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains charisma.
         Feather Falling.
         Speeds regeneration.
         Prevents paralysis.
         Grants the ability to see invisible things.
         
         With this weapon, you would currently get 5 blows per round.  Each
         blow will do an average damage of 29 against normal creatures.
    s) a Cutlass of Extra Attacks (1d8) (+8,+8) (+2)
         +2 attack speed.
         
         With this weapon, you would currently get 7 blows per round.  Each
         blow will do an average damage of 28.5 against normal creatures.
    t) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
         +4 intelligence, wisdom, charisma.
         Provides resistance to fire, nether.
         Cannot be harmed by acid, electricity, fire, cold.
         Stops experience drain.
         Grants the ability to see invisible things.
         
         When activated, it gives you information on the health and abiliti
         es of monsters you can see.
         It takes 20 turns to recharge after use.
         With this weapon, you would currently get 5 blows per round.  Each
         blow will do an average damage of 49 against evil creatures, 59
         against orcs, 59 against trolls, 59 against fire-vulnerable
         creatures, 79 against demons, and 39 against normal creatures.
    u) a Long Bow of Extra Shots (x3) (+14,+7) (+1)
         +1 shooting speed.
         
    v) a Long Bow (x3) (+5,+5)
    w) 20 Arrows of Wounding (1d4) (+13,+11)
         Fired from your current missile launcher, this arrow will hit targets
         up to 120 feet away, inflicting an average damage of 85.5 against
         normal creatures.
         35% chance of breaking upon contact.
    x) 43 Iron Shots (1d4) (+0,+0)
    
    
      [Options]
    
    Maximize effect of race/class bonuses        : yes (adult_maximize)
    Randomize some of the artifacts (beta)       : no  (adult_randarts)
    Restrict the use of stairs/recall            : no  (adult_ironman)
    Restrict the use of stores/home              : no  (adult_no_stores)
    Restrict creation of artifacts               : no  (adult_no_artifacts)
    Don't stack objects on the floor             : no  (adult_no_stacking)
    Lose artifacts when leaving level            : no  (adult_no_preserve)
    Don't generate connected stairs              : no  (adult_no_stairs)
    Adult: Monsters chase current location       : yes (adult_ai_sound)
    Adult: Monsters chase recent locations       : yes (adult_ai_smell)
    Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
    Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
    Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
    Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
    Score: Peek into object creation             : no  (score_peek)
    Score: Peek into monster creation            : no  (score_hear)
    Score: Peek into dungeon creation            : no  (score_room)
    Score: Peek into something else              : no  (score_xtra)
    Score: Know complete monster info            : no  (score_know)
    Score: Allow player to avoid death           : no  (score_live)
    Last edited by Miles; June 17, 2009, 15:18.
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