UnID'd potion nourishment

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  • Marble Dice
    Swordsman
    • Jun 2008
    • 412

    UnID'd potion nourishment

    Is it considered a bug that you can [I]nspect an unidentified potion and find out how much nourishment it provides? This is a free partial identify on the following potions:

    500 turns = Slime Mold Juice
    100 turns = Healing
    75 turns = CLW, CSW, or CCW
    50 turns = Sleep
    25 turns = Slowness or Confusion

    This is actually somewhat helpful for low level characters, but it seems pretty strange. Incidentally, I was looking at the potion defs for the healing potions, and was looking at their effect names:

    CLW = CURE_LIGHT
    CSW = CURE_SERIOUS
    CCW = CURE_CRITICAL
    Heal = CURE_FULL
    *Heal* = CURE_FULL2
    Life = CURE_NONORLYBIG

    I lol'd when I got to Life.
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