Hi everybody. My current character has telepathy, and so it's often difficult to tell whether or not I have line of sight to a particular monster (for example, when the monster is in an unlit room, which I'm approaching from the corridor.) This is obviously crucial tactical information, and it's frustrating to have to go into targeting mode to find out; it should be obvious somehow.
I would suggest that monsters whose whereabouts are magically known to you, but which are not in your line of sight, should be displayed in a darker shade (for example, using half the usual RGB values.) I know this wouldn't be perfect --- for example, it would be difficult to tell the difference between a dark-coloured monster in your line of sight, and a light-coloured monster just outside of it --- but it would be very useful to know that, if you're approaching a monster whose existence you're only aware of telepathically, you can't fire at it until its glyph becomes brighter.
Another possibility would be to change the monster list terminal window so that it displays line-of-sight monsters before other monsters.
Cheers,
JV.
I would suggest that monsters whose whereabouts are magically known to you, but which are not in your line of sight, should be displayed in a darker shade (for example, using half the usual RGB values.) I know this wouldn't be perfect --- for example, it would be difficult to tell the difference between a dark-coloured monster in your line of sight, and a light-coloured monster just outside of it --- but it would be very useful to know that, if you're approaching a monster whose existence you're only aware of telepathically, you can't fire at it until its glyph becomes brighter.
Another possibility would be to change the monster list terminal window so that it displays line-of-sight monsters before other monsters.
Cheers,
JV.
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