I've been fiddling around with my local copy of the game of late and wondering how to make things more fun and make mechanics more discoverable.
One thing I think the game is lacking at the moment is an obvious mechanic for the to-hit formula. Luckily, I was playing some second edition D&D the other day and the to-hit mechanic was pretty obvious there, so I'm pretty tempted to import THAC0 into Angband. It would require a big of a rejig, but I think it would make quite a nice fit, and make just what to-hit scores on weapons mean a little more discoverable.
I will try and get a patch up here in the next couple of days. In the meantime, discuss.
One thing I think the game is lacking at the moment is an obvious mechanic for the to-hit formula. Luckily, I was playing some second edition D&D the other day and the to-hit mechanic was pretty obvious there, so I'm pretty tempted to import THAC0 into Angband. It would require a big of a rejig, but I think it would make quite a nice fit, and make just what to-hit scores on weapons mean a little more discoverable.
I will try and get a patch up here in the next couple of days. In the meantime, discuss.
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