So, after killing my latest character I thought I'd try the latest SVN, since it seemed to have some interesting new features. However, when starting on my new character I immediately noticed that the walls where solid blocks instead of #, and that the floor where made up of smaller rectangles instead of dots. I immediately started looking for some option to turn it back to how it should be (replacing the holy #-symbol? Blasphemy!), and when I didn't find an option for that I started looking at the configuration files. I found a new font-gcu.prf in the lib/pref-folder that wasn't included in the 3.1.0-version, and when I removed that file the game reverted back to normal.
Is this just a bug, or are you really trying to change the way walls and floors look? In my opinion it looked rather ugly, and the extra white was much more straining for the eyes. I'm using the ncurses frontend on 64-bit linux btw.
Edit: Cool, you fixed the bug that you always have to press escape twice in the ncurses frontend. Thanks for that! Now I just have to teach myself to not double-tap escape all the time :P
Is this just a bug, or are you really trying to change the way walls and floors look? In my opinion it looked rather ugly, and the extra white was much more straining for the eyes. I'm using the ncurses frontend on 64-bit linux btw.
Edit: Cool, you fixed the bug that you always have to press escape twice in the ncurses frontend. Thanks for that! Now I just have to teach myself to not double-tap escape all the time :P
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