Playing 3.1.0 beta on XP home. Occasionally when rendering prelit rooms, some lit spaces are rendered green instead of white.
In some ways, they're just like empty spaces in any prelit room, except colored green. They do, however, cause the DTRAP indicator at the bottom of the screen to turn off and on again when you cross them.
In some ways, they're just like empty spaces in any prelit room, except colored green. They do, however, cause the DTRAP indicator at the bottom of the screen to turn off and on again when you cross them.
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