In the recent days (since I first started coming here), I've been challenged to try a different method of play - specifically to dive into the dungeon. The methods and attempts vary of course, but I do see similar tidbits of advice.
One of these tidbits is to forego armor as a starting character.
I would like to know if the information on a) monster hit chance and b) monster hit damage is published any where (ie the formulas for them) and if not - if someone would be kind enough to either publish them here (so I can use them) or let me know where to find them in the source (since I have no clue where to look).
I am tempted to just take a slew of characters and just let them be killed at CL1 by the same monster over and over again - but having the formula would allow me to see it without the anomolies of the RNG.
The plan here is to determine if armor is worth investing in a) at the start of the game and b) near to the end of the game. I find in all of the games I play, I tend to put a great value to not getting hit/taking as little damage as possible - and I tend to also be in the minority in this boat.
One of these tidbits is to forego armor as a starting character.
I would like to know if the information on a) monster hit chance and b) monster hit damage is published any where (ie the formulas for them) and if not - if someone would be kind enough to either publish them here (so I can use them) or let me know where to find them in the source (since I have no clue where to look).
I am tempted to just take a slew of characters and just let them be killed at CL1 by the same monster over and over again - but having the formula would allow me to see it without the anomolies of the RNG.
The plan here is to determine if armor is worth investing in a) at the start of the game and b) near to the end of the game. I find in all of the games I play, I tend to put a great value to not getting hit/taking as little damage as possible - and I tend to also be in the minority in this boat.
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