When there are many objects on the level, it is easy to lose something. How hard would it be to implement one of these features while on the object list:
I know the object list is already sorted by object type. But it is easy to disregard an object when the list is long.
The display monster list already has x to sort the monsters by exp. It would be interesting to be able to sort by distance as well (I'm not sure what is used now but it doesn't seem to be by distance).
- Only display one kind of loot (e.g., ? for scrolls)
- Search through the loot (e.g. use / for searching for a string)
I know the object list is already sorted by object type. But it is easy to disregard an object when the list is long.
The display monster list already has x to sort the monsters by exp. It would be interesting to be able to sort by distance as well (I'm not sure what is used now but it doesn't seem to be by distance).