My minions, I am happy and pround to give you Tales of Maj'Eyal 1.0.4 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
Enjoy and have fun in Eyal!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
And do not forget to vote for ToME on Steam Greenlight!
Release highlights:
Performance improvements
Many bugfixes and improvements
Expanded changelist:
Zones can now be defined inside an addons /data folder and called upon like that: "addonname+zonename"
Preternatural Senses now provide stealth and invisibility vision
Corrosive Seeds use mindpower
Removed eidolon protection as it was not really working anyway
Fixed underwater door tiles
New option (on by default) to make the immediate melee targetting mode autoselect when there is only one foe
In immediate melee targetting mode '5' will select self
Huge Sandworm Tunneler will try very very hard to get to the exit. It truly is relentless !
Timed died/lifes left are shown on textual chardump
Psibalde mindpower & stats bonus work correctly when first activated
Conduit damage from Mindlash respects range
Fixed Acid Wave rune description
Trap cost is not refunded if the trap was triggered
Reload can be used while stealthed
The Possessed correctly drops an artifact
Entering the Iron Council from the worldmap places the player correctly
Adventurers start with a bow, sling and ammo for both
Reverted binaries to 1.0.1 ones to fix slugishness
Bone Shield does not deactivates when empty, instead bones regenerate slowly
Retribution goes on cooldown when it explodes
Fixed zero hp creatures sometimes not dying
Fixed Morrigor
Norgos the Frozen should be a bit more dangerous
Fixed Shadow Blindeside tooltip
Worn items in the hotkeys toolbar will be outlined as yellow
Fixed some randart powers not being applied
Clarified that Corrupted Negation requires a spell save check
Achievements are now classified in three kinds (important, first time, others) which can be filtered independantly
Achievements filtering config reseted to account for the new classification
Movement infusions and Lightning Speed can not be used while pinned down
Learning Flash Bang Trap from the merchant correctly removes gold
Fixed Gravitic Trap after a reload
Burning Hex doesnt make you explode on the levelup screen
Distortion effects now reduce physical resist
Reduced Forge Bellows and Dream Forge damage
Reduced Dream Forge radius
Solipsism now reduces a percentage of psi damage taken
Psinic channeling does not break on item or talent use anymore
Time Shield changed to heal you instead of damage you
Fixed Abyssal Horror tile
Syntax errors in superloaded files will correctly report in the log
Resting will wait for Bone Shield to replenish
Morrigor is now a one handed weapon
Whips have a 80% attack speed; also added whipping sounds for them
Have fun!
Your launcher should automatically update your game so no need to redownload it all.
Enjoy and have fun in Eyal!
Don't forget to help ToME by with donations ( http://te4.org/donate ) !
And do not forget to vote for ToME on Steam Greenlight!
Release highlights:
Performance improvements
Many bugfixes and improvements
Expanded changelist:
Zones can now be defined inside an addons /data folder and called upon like that: "addonname+zonename"
Preternatural Senses now provide stealth and invisibility vision
Corrosive Seeds use mindpower
Removed eidolon protection as it was not really working anyway
Fixed underwater door tiles
New option (on by default) to make the immediate melee targetting mode autoselect when there is only one foe
In immediate melee targetting mode '5' will select self
Huge Sandworm Tunneler will try very very hard to get to the exit. It truly is relentless !
Timed died/lifes left are shown on textual chardump
Psibalde mindpower & stats bonus work correctly when first activated
Conduit damage from Mindlash respects range
Fixed Acid Wave rune description
Trap cost is not refunded if the trap was triggered
Reload can be used while stealthed
The Possessed correctly drops an artifact
Entering the Iron Council from the worldmap places the player correctly
Adventurers start with a bow, sling and ammo for both
Reverted binaries to 1.0.1 ones to fix slugishness
Bone Shield does not deactivates when empty, instead bones regenerate slowly
Retribution goes on cooldown when it explodes
Fixed zero hp creatures sometimes not dying
Fixed Morrigor
Norgos the Frozen should be a bit more dangerous
Fixed Shadow Blindeside tooltip
Worn items in the hotkeys toolbar will be outlined as yellow
Fixed some randart powers not being applied
Clarified that Corrupted Negation requires a spell save check
Achievements are now classified in three kinds (important, first time, others) which can be filtered independantly
Achievements filtering config reseted to account for the new classification
Movement infusions and Lightning Speed can not be used while pinned down
Learning Flash Bang Trap from the merchant correctly removes gold
Fixed Gravitic Trap after a reload
Burning Hex doesnt make you explode on the levelup screen
Distortion effects now reduce physical resist
Reduced Forge Bellows and Dream Forge damage
Reduced Dream Forge radius
Solipsism now reduces a percentage of psi damage taken
Psinic channeling does not break on item or talent use anymore
Time Shield changed to heal you instead of damage you
Fixed Abyssal Horror tile
Syntax errors in superloaded files will correctly report in the log
Resting will wait for Bone Shield to replenish
Morrigor is now a one handed weapon
Whips have a 80% attack speed; also added whipping sounds for them
Have fun!