sil-q 1.4.3-beta
Collapse
X
-
Wow! Looks like a great list of changes!!
Hopefully I can contribute soon with the automatic populating of Wiki entries that Gwarl and I have been working on.Leave a comment:
-
Changes that are already implemented:
Enemies
- Unmourned removed; new undead added, wraiths and spectres, which are much more dangerous
- Attercops added: new web-throwing spider enemy
- mild buffs to serpents and spiders, slight damage reduction on ringrauko and ururauko
- Slaves and orc slavers added in the early game
- Orc leaders now rally troops rather than disarm
Skills
- Forewarned gone, replaced with Outwit, which negates all critical damage if you win a Perception test against your attacker
- Critical Resistance and Hardiness gone
- Will skill: Oath - choose from three oaths which forbid you respectively from singing, attacking fleeing enemies, and harming men and elves and which grant a stat point in return as long as the oath is kept.
- Will skill: Formidable - Enemies do not gain morale or become more keen to attack when you are injured.
- Blocking now doubles your shield roll as long as you did not move last turn
- Inner Light gives a +2 bonus instead of +1
Items
- Glowing items no longer glow when dropped on the floor (slay items will however glow in your inventory)
- Feanorian lamp light radius increased by 1, lamps made more common
- Hand axes changed from 5d1 to 4d2 so they were better early and didn't scale so strongly with Smithing
- New effects: resist bleed, avoid traps (on boots), cumbersome (no crits)
- Many new egos and ego changes; egos more narrowly targeted to slots and types of gear; egos on mithril items in particular improved
- New Angband-appropriate egos; curved swords only have Angband-egos rather than elf-egos
Smithing
- Guaranteed forges now at 100', 300', 500' instead of 100', 500', 900'
- +Smithing items gone and uncraftable
- Now cannot smith curses on artefacts
- Some cost rebalancings
- Breadth of new egos and more early forges has strengthened mid-game, late game has been weakened
Bug-fixes
- Various self-knowledge fixes
- Tutorial fixed
- Smite now shows the main attack in red while active
- Grotesques now cannot be knocked back
- Weapon/shield betrayal updated to be more frequent but less capable of killing you
Changes yet to come:
- Tileset support (the tileset is currently in development - thanks to MicroChasm for the graphics)
- Consumables overhaul to make them more Tolkienesque; this will see an end to Potions of Constitution and Herbs of Emptiness
Implemented changes which will be reworked:
- Song of Whetting had a cost reduction to Song/4 lbs. This proves to be too good, and Morgoth was killed in the beta with a vanilla longsword. Whetting needs a rethink or replacement - sharpness doesn't do enough early, and is a requirement for Morgoth-fighters late.
- There's already been an adjustment to Staff of Earthquakes, but its ability to bypass Evasion makes it the Morgoth-killer's preferred weapon of choice - it may be tweaked within the beta before being replaced with the consumables overhaulLast edited by Quirk; March 17, 2020, 12:19.Leave a comment:
-
So.. any new features we should get excited about (beside neutral(?) slaves)?Leave a comment:
-
-
sil-q 1.4.3-beta
May as well start a bug & comment thread.
The slaves are counted for the bonuses enemies get for surrounding you.Tags: None
Leave a comment: