I sure don't! The extra power from a two hander or two weapons or subtlety to me vastly outweighs 1d6 or 1d7 protection.
My solutions are:
1. Add a skill which allows a shield bash when an enemy misses. Bash would do (shield prot) dam, and stun for x rounds. Base stun on amount missed by, and a will check. Riposte would be non shield only (2 free attacks would be too much).
2. Change kite to 2d3. A small boost, though larger for smiths.
3. Add more archers between East archers and cat assassins.
4. Make blocking work for melee always, but only 50% boost. Increase skill cost some to compensate.
These could be adjusted, but the idea is to make using a shield a viable option.
My solutions are:
1. Add a skill which allows a shield bash when an enemy misses. Bash would do (shield prot) dam, and stun for x rounds. Base stun on amount missed by, and a will check. Riposte would be non shield only (2 free attacks would be too much).
2. Change kite to 2d3. A small boost, though larger for smiths.
3. Add more archers between East archers and cat assassins.
4. Make blocking work for melee always, but only 50% boost. Increase skill cost some to compensate.
These could be adjusted, but the idea is to make using a shield a viable option.
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