Starting as archer without smithing

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • Psi
    replied
    Originally posted by Antoine
    Make them appear in groups and then give them plasma rifles
    I don't think that plasma rifles were in use until late in the second age.

    Leave a comment:


  • Antoine
    replied
    Originally posted by Psi
    I always thought that shadow spiders should come in packs - otherwise you can occassionally see them with a large light radius.
    Make them appear in groups and then give them plasma rifles

    A.

    Leave a comment:


  • Psi
    replied
    I always thought that shadow spiders should come in packs - otherwise you can occassionally see them with a large light radius.

    My non-archers are always tripping over bows in the early levels. I'd suggest playing a non-archer and then switching once you've tricked the RNG into generating a bow.

    Leave a comment:


  • Arjen
    replied
    So instead of having a chance of a shortbow at -50 -100, we are getting a heavily armed spider you can't see with 6 crosbows? Nice

    Leave a comment:


  • locus
    replied
    I feel a little crazy when you guys talk about Shadow Spiders like they're some horrible death monster. You can fight 'em if you have decent armor and will, otherwise you can avoid 'em, and if you've got enough light they're pussycats.

    Leave a comment:


  • BlueFish
    replied
    Originally posted by HallucinationMushroom
    With eight legs... why not have them shoot 4 arrows at one time?
    Hand crossbows would allow for 6 at a time, assuming you observe the realistic need to use the two hind legs to stand up straight while shooting. This would also be thematic with the spider queen Lolth, who's Drow followers use hand crossbows.

    Leave a comment:


  • HallucinationMushroom
    replied
    With eight legs... why not have them shoot 4 arrows at one time?

    Leave a comment:


  • taptap
    replied
    Originally posted by debo
    We could probably give shadow spiders the ability to shoot arrows too, I'm not sure they're strong enough yet. This would at least give a stopgap to the player if they hadn't found a bow by 600'
    Shoot webs! With added slow and stun I would propose

    Leave a comment:


  • debo
    replied
    We could probably give shadow spiders the ability to shoot arrows too, I'm not sure they're strong enough yet. This would at least give a stopgap to the player if they hadn't found a bow by 600'

    Leave a comment:


  • locus
    replied
    Originally posted by HallucinationMushroom
    Increase the chance of orc archers dropping shortbows upon death?
    This seems like the most flavorful option, although even managing to kill an orc archer without a bow might be tricky.

    Leave a comment:


  • Thraalbee
    replied
    I don't see this as a problem. First, I always get smithing when going archer since flaming arrows are so useful through-out the game, but burn through a stack of arrows quickly. Second, you need only a little stealth or evasion to survive to the first bow and arrows unless you are unlucky. I used Versatllity in the beginning, but no more. It's a big waste and only useful for a short period.

    Leave a comment:


  • mrrstark
    replied
    Originally posted by HallucinationMushroom
    Increase the chance of orc archers dropping shortbows upon death?
    Give orc scouts a shortbow with a tiny (like 5) amount of arrows?

    I dunno if I like my own suggestion though... so dangerous...

    Leave a comment:


  • HallucinationMushroom
    replied
    Increase the chance of orc archers dropping shortbows upon death?

    Leave a comment:


  • taptap
    replied
    Take 2 strength and a longbow. Shortbows are strong once you get the perception abilities and high archery, but they are a pain at start and you need flaming arrows far too often. I never play archers without weaponsmith though.

    Alternatively you can try stealth (you can avoid everything until you collected bow and ammunition).

    Imo, versatility is overrated (you don't need it in late game and it is more expensive than you thought when you bought it for free as your first ability) + it encourages you to engage at close range where you aren't strong. (I am currently experimenting with a 3 3 3 5 Finarfin, going with concentration at start and a small investment in melee/evasion.) Early on versatility gives you 3 or 4 points, you can afford to buy these points directly, it is cheaper in the long run.
    Last edited by taptap; December 9, 2013, 20:01.

    Leave a comment:


  • debo
    replied
    I've always felt the opposite actually -- I feel like versatility makes it too easy to start a dedicated archer, when they're already mega-powerful in the lategame.

    Sure you might starve for arrows the first few hundred feet, but the odds of finding a bow by 400'ish are high and you can pretty easily survive with nerfed melee that deep.

    I do often have a hard time finding a bow in the early game, though. I rely on throwing weapons (if found) when that happens to deal with flighty orcs.

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎