Sil 1.1
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At the very least, halve their frequency. This is how I used to play V (after my first couple of wins). They had been *clearly* too common in V, and only some kind of traditionalism stopped some people from noticing this. It was bizarrely Angband, the game of Hounds. Hopefully FA has already reduced the frequency from the V levels...Leave a comment:
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remove them from the monster list and play a "houndless" game. If that feels too cheap, put their rarity at the rarest setting. Anyway, probably shouldn't continue this topic here. Sil was kind enough to remove hounds.Leave a comment:
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The only problem is that 70% of the video is going to be me complaining about how stupid hounds are lol
Seriously people. They suckLeave a comment:
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Heh, sounds like we have another fine candidate for some videos then! Especially as the world is pretty bereft of such for FAangband---latest updates especially.Leave a comment:
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Life got really busy, and then the Sil competition happened. I played about 10 chars in a row and got kinda burnt out on the game. I started looking for something more 'relaxing' than Sil and FAangband fell into my lap. I accidentally got addicted to it...Leave a comment:
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On the up side, I did make it to 700' and was feeling like the game wasn't hopeless...Leave a comment:
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Oh, alas... penned in by Delthaur, Balrog of Terror, when tangling with my first Lurking Horror. Curses, Curses, Curses.Leave a comment:
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Aaaaaaaaaargh, I just bought Inner Light per your advice, then found armor that grants the ability. I don't suppose they stack in any way...Leave a comment:
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Galadriel is a beautiful weapon. Works really well for high evasion characters and also for assassination builds. However single dice weapons are often not strong enough in the early game, so you probably want a longsword to hand too.
Around 300', you want to have 3 perception for Keen Senses with a view to eventually rising to 7 for taking Lore Keeper and Master if you want to avoid the id mini-game.
Will depends on your build. 5 would be my minimum in order to get inner light, which you want when lurking horrors and shadow spiders start showing up. Hardiness and Poison resistance are also useful, though less critical for stealth builds.
If you go the assassination route then you want plenty of stealth and associated abilities. Personally I like to take 6 points regardless, so I can get opportunist (also has prereqs in melee tree) which makes life *so* much easier when chasing down bad guys.Leave a comment:
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A lot of my characters don't find any armor worth mentioning before getting swarmed. Usually what kills me is getting surprised by a group of enemies popping out from somewhere I didn't expect -- a staircase, or a room I've already cleared. I end up getting hemmed in and whittled down.
I just started a new character after making my last post and seem to have struck a little bit of luck. I fell down a shaft to 300' before I thought I was ready... but landed in a room right next to the Shortsword of Galadriel! Shortly thereafter had a Shield of Protection drop off a unique orc (!). I quickly took Parry and I'm sitting pretty with [+18, 5-15] defenses and Riposte.
Now I really need to figure out a viable way to move forward -- trying to decide if I need more Stealth/Will/Perception and their associated abilities, or if I should really stick with Melee and Evasion only.Leave a comment:
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