Sil 1.1
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I got a Galvorn Armour of Resilience [0,2d5] which was pretty sweet. Saw me down to 650' when I got surrounded by fs which I just couldn't hit and obviously they kept hitting me...Leave a comment:
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I'm guessing you've thought of this already, but shooting arrows at high-evasion monsters is much easier in the first 500' than hitting them is because of the 50% eva penalty they get to arrows.
It's neat to see how much nastier the curse is at lower skill numbers
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It's the three silmarils curse - when you do anything, the game rolls twice and picks the worse rolls. So 'critical successes' are almost impossible now.Leave a comment:
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So does the curse affect combat rolls? I seem to have an awful time trying to hit dragonflies and Giants are suddenly really dangerous it seems...Leave a comment:
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To anyone finding 'wrapped presents" in Sil: If you destroy it, it's gone forever. It's obvious, but this should be pointed out anyways.Leave a comment:
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Artifice?
Great game!
Quick(ish) question:
Just got artifice for the first time, and not quite sure why some of the options are greyed out. I've got the necessary smithing level, forge uses, and xp, but can't select the item... My theory is that the item is impossible, but can't find that confirmed in the manual or forums, so just wanted to check... Here's an example:
I've got weaponcraft, enchanting, artifice, 1800 xp available, and smithing's at 13, and I'm on a forge with 4 uses.
If I try to create a filthy rag with an archery skill, the archery menu shows up, but all the skills are greyed out. Checking difficulty and cost for filthy rag of careful shot shows diff 5, 3 uses, 500 xp, 50 turns.
On the other hand, gloves of careful shot appear possible.
Just checking if this is intended, or if I'm missing something. (Guess those aren't mutually exclusive.)Leave a comment:
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I created this character named, "Yeah!' yesterday. Will the Christmas feature start kicking in when I continue today or do I need to create a new character? So far, this guy hasn't found any presents yet.Leave a comment:
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OK, but not everyone plays so quickly or regularly.
You could do this. Our experience has been that by the time the present season is over the novelty has generally worn off.Perhaps I just need to start several hundred characters ready to play in the new year?
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At least this is the intended behaviour! It's gone wrong before. A few years ago the curse used to double the number of monsters generated, which led to my (at the time) most powerful character ever, as I was able to collect experience faster.Leave a comment:
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If I had a game that lasted from now until Christmas then something has gone very, very wrong.
Perhaps I just need to start several hundred characters ready to play in the new year?
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Yes, I don't think that opening them now will be very helpful to you in the long run. But don't let that stop you...Leave a comment:

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