Sil 1.1

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  • debo
    replied
    Originally posted by Psi
    I got a Galvorn Armour of Resilience [0,2d5] which was pretty sweet. Saw me down to 650' when I got surrounded by fs which I just couldn't hit and obviously they kept hitting me...
    Yeah I got the Glaive of Gaurin and tried out Polearm Mastery, but got surrounded very early by clear worm masses and Gorgol, and I was dead 1 round later

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  • Psi
    replied
    Originally posted by debo
    I'm guessing you've thought of this already, but shooting arrows at high-evasion monsters is much easier in the first 500' than hitting them is because of the 50% eva penalty they get to arrows.

    It's neat to see how much nastier the curse is at lower skill numbers
    I got a Galvorn Armour of Resilience [0,2d5] which was pretty sweet. Saw me down to 650' when I got surrounded by fs which I just couldn't hit and obviously they kept hitting me...

    Leave a comment:


  • debo
    replied
    Originally posted by Psi
    So does the curse affect combat rolls? I seem to have an awful time trying to hit dragonflies and Giants are suddenly really dangerous it seems...
    I'm guessing you've thought of this already, but shooting arrows at high-evasion monsters is much easier in the first 500' than hitting them is because of the 50% eva penalty they get to arrows.

    It's neat to see how much nastier the curse is at lower skill numbers

    Leave a comment:


  • Patashu
    replied
    Originally posted by Psi
    So does the curse affect combat rolls? I seem to have an awful time trying to hit dragonflies and Giants are suddenly really dangerous it seems...
    It's the three silmarils curse - when you do anything, the game rolls twice and picks the worse rolls. So 'critical successes' are almost impossible now.

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  • Psi
    replied
    So does the curse affect combat rolls? I seem to have an awful time trying to hit dragonflies and Giants are suddenly really dangerous it seems...

    Leave a comment:


  • Psi
    replied
    Originally posted by Qyx
    Just checking if this is intended, or if I'm missing something. (Guess those aren't mutually exclusive.)
    It is intended. You can only place skills on items which make some thematic sense. Stealth skills on boots, melee skills on gloves etc

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  • HugoVirtuoso
    replied
    To anyone finding 'wrapped presents" in Sil: If you destroy it, it's gone forever. It's obvious, but this should be pointed out anyways.

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  • Qyx
    replied
    Artifice?

    Great game!

    Quick(ish) question:

    Just got artifice for the first time, and not quite sure why some of the options are greyed out. I've got the necessary smithing level, forge uses, and xp, but can't select the item... My theory is that the item is impossible, but can't find that confirmed in the manual or forums, so just wanted to check... Here's an example:

    I've got weaponcraft, enchanting, artifice, 1800 xp available, and smithing's at 13, and I'm on a forge with 4 uses.

    If I try to create a filthy rag with an archery skill, the archery menu shows up, but all the skills are greyed out. Checking difficulty and cost for filthy rag of careful shot shows diff 5, 3 uses, 500 xp, 50 turns.

    On the other hand, gloves of careful shot appear possible.

    Just checking if this is intended, or if I'm missing something. (Guess those aren't mutually exclusive.)

    Leave a comment:


  • half
    replied
    Originally posted by HugoTheGreat2011
    I created this character named, "Yeah!' yesterday. Will the Christmas feature start kicking in when I continue today or do I need to create a new character? So far, this guy hasn't found any presents yet.
    New characters only, I'm afraid.

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  • HugoVirtuoso
    replied
    I created this character named, "Yeah!' yesterday. Will the Christmas feature start kicking in when I continue today or do I need to create a new character? So far, this guy hasn't found any presents yet.

    Leave a comment:


  • Scatha
    replied
    Originally posted by Psi
    If I had a game that lasted from now until Christmas then something has gone very, very wrong.
    OK, but not everyone plays so quickly or regularly.

    Perhaps I just need to start several hundred characters ready to play in the new year?
    You could do this. Our experience has been that by the time the present season is over the novelty has generally worn off.

    Leave a comment:


  • Scatha
    replied
    Originally posted by half
    Yes, I don't think that opening them now will be very helpful to you in the long run.
    At least this is the intended behaviour! It's gone wrong before. A few years ago the curse used to double the number of monsters generated, which led to my (at the time) most powerful character ever, as I was able to collect experience faster.

    Leave a comment:


  • Psi
    replied
    Originally posted by half
    Yes, I don't think that opening them now will be very helpful to you in the long run. But don't let that stop you...
    If I had a game that lasted from now until Christmas then something has gone very, very wrong.

    Perhaps I just need to start several hundred characters ready to play in the new year?

    Leave a comment:


  • half
    replied
    Originally posted by debo
    Or just change your system clock and open them right away
    Let it be known that system clock present scumming (or easter egg scumming) is hereby considered a form of cheating.

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  • half
    replied
    Originally posted by Scatha
    The presents are meant to be a source of future hope at the moment! You can carry them with you and open them on or after Tuesday (or start new characters then).

    Of course you could also open them now and treat this as an extra challenge mode ...
    Yes, I don't think that opening them now will be very helpful to you in the long run. But don't let that stop you...

    Leave a comment:

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