3.5dev668-"[" see/aware monsters vs Display window

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  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2129

    3.5dev668-"[" see/aware monsters vs Display window

    Bug-On initial arrival on a level using ?Deep Descent, the monsters seen/aware using the "[" command or seen via graphics on screen do not match up with the Display Monster Recall subwindow, which retains information from the previous level. This condition is corrected once @ moves.
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
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