I think the whole idea of changing the coordinate system of AC values in a way that led to changing the monsters to have a significantly higher percentage chance of hitting the player regardless of AC was a big step in the wrong direction.
That said, if the main problem really is that titans hit too hard, there is no point in reverting anything. Just reduce titan melee damage and/or speed. Or make them 20 levels deeper [and native to pits 20 levels deeper] where I'd say they belong.
I think the game is too stilted towards worrying about ranged attacks in comparison to melee. I am happy with 3.0 melee even after removing the out-of-place damage reduction from AC. But then, I rarely melee titans, so I do not know if these remarks would apply to them.
That said, if the main problem really is that titans hit too hard, there is no point in reverting anything. Just reduce titan melee damage and/or speed. Or make them 20 levels deeper [and native to pits 20 levels deeper] where I'd say they belong.
I think the game is too stilted towards worrying about ranged attacks in comparison to melee. I am happy with 3.0 melee even after removing the out-of-place damage reduction from AC. But then, I rarely melee titans, so I do not know if these remarks would apply to them.
Comment