After implementing cavern levels for my variant and using the DM character to generate some cavern levels, I found out that these levels were missing their border permawalls. The reason seems to be clear_small_regions() reverting border walls to basic granite walls.
To check if the problem was present in the latest Angband source code, I downloaded the latest 3.3 build (23/07), entered debug mode, dove a character to Dlvl 20, generated a cavern level, used debug mode to enlighten it and... no border permawalls on the level.
I think this should be fixed before releasing 3.3, as it is quite severe...
To check if the problem was present in the latest Angband source code, I downloaded the latest 3.3 build (23/07), entered debug mode, dove a character to Dlvl 20, generated a cavern level, used debug mode to enlighten it and... no border permawalls on the level.
I think this should be fixed before releasing 3.3, as it is quite severe...
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