Where have all the dragon pits gone?

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  • Nomad
    Knight
    • Sep 2010
    • 958

    #16
    Originally posted by Magnate
    Please can we add dark elf pits? Please? Or if not pits, then little villages of them? (Oooh, sangband has this - maybe we could steal that code ...)
    Code for pit.txt:

    Code:
    N:14:Dark elves
    R:1
    A:1:30
    O:0
    T:humanoid
    F:HURT_LIGHT
    Depth and rarity are something of a random guess, so tweak at will.

    Other pits I've managed to test so far have tended to have unexpected results, but if I get any others producing a sensible selection of monsters I'll post those too.

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    • PowerWyrm
      Prophet
      • Apr 2008
      • 2986

      #17
      To break the monotony of jelly/orc pits, I added to my variant the following pits/nests:
      - mimic nest (15+): "Hey, who left all this stuff on the floor?"
      - people pit (20+): "Hi guys! When does the concert start?"
      - angel pit (40+): "Repent your sins NOW!"
      - unlife (NONLIVING flag) nest (70+): "An empty nest? I should talk to the dungeon architect..."

      Always fun to get one when unprepared...
      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

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      • PowerWyrm
        Prophet
        • Apr 2008
        • 2986

        #18
        Originally posted by d_m
        I have a character at dlvl 98 with ~1M turns and I don't think a single dragon pit has been generated. Has anyone else definitely seen (or definitely not seen) a dragon pit?

        I suspect this may be a bug with the pit/nest refactors from awhile ago. If so, it definitely needs to be fixed for 3.3.
        Check pit.txt:

        Code:
        # 'A' is for rarity and average level. A rarity of N means that the pit is N times
        # more rare than a pit with a rarity of 1. The average level is the dungeon level
        # at which this pit is most common.
        And:

        Code:
        N:4:Acid dragons
        R:1
        A:6:85
        O:0
        T:dragon
        T:ancient dragon
        S:BR_ACID
        s:BR_ELEC
        All dragon pits have a rarity of 6 (probably because there are 6 sorts of dragon pits). Maybe tone down the rarity to get more D pits?
        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

        Comment

        • CunningGabe
          Swordsman
          • Feb 2008
          • 250

          #19
          Originally posted by PowerWyrm
          All dragon pits have a rarity of 6 (probably because there are 6 sorts of dragon pits).
          Precisely. The game used to sometimes generate a dragon pit, and then pick the flavor. Now it just picks a flavor. The end result should be the same in terms of how often they come up.

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