I have several suggestions for sensations in the game. Because my English is pretty bad, I will give detailed examples to understand me.
1. I suggest something when we disturb and interrupt a series of actions, such as running, to appear in the status label "disturb", to understand that something interrupted us and look for the cause. Furthermore, I often stop running when I do not see any monster near me and then I experimented with debugging command Detect everything, I noticed that next to me is a monster, but not in the visible range. If this is intended to be so I think we need some way to indicate the direction where we felt the creature. This will make it more realistic.
2. When something invisible we hit or missed, to be marked in any way place where we felt the blow. For example the field of the floor where the blow came to be marked in red. So we can assume with good probability where is the monster at this point.
For example, in this situation something hit me the top left.
3. I propose to do animation for the movement of monsters, if possible, because now they are moving like teleport. This is not a problem with slow monsters, but if they are quickly or very quickly and move 2 or 3 field in turn and we have limited visibility at the crossroads, I can not understand where they are going to run away from me and that is not very realistic.
Disenchanter bat trying to run away from me.
I don't know where it has escaped.
That's all I can think of for now. Because I have not played many recent versions, some of my suggestions may not be valid, if so please be excused. Tell me what you think about my suggestions. I know that the game will be so much easier, but I think it will be more realistic and more fun. If something you don't understand, tell me and I will try to explain it even better. Once again sorry for my bad English.
1. I suggest something when we disturb and interrupt a series of actions, such as running, to appear in the status label "disturb", to understand that something interrupted us and look for the cause. Furthermore, I often stop running when I do not see any monster near me and then I experimented with debugging command Detect everything, I noticed that next to me is a monster, but not in the visible range. If this is intended to be so I think we need some way to indicate the direction where we felt the creature. This will make it more realistic.
2. When something invisible we hit or missed, to be marked in any way place where we felt the blow. For example the field of the floor where the blow came to be marked in red. So we can assume with good probability where is the monster at this point.
Code:
[COLOR="Red"].[/COLOR].. .@. ...
3. I propose to do animation for the movement of monsters, if possible, because now they are moving like teleport. This is not a problem with slow monsters, but if they are quickly or very quickly and move 2 or 3 field in turn and we have limited visibility at the crossroads, I can not understand where they are going to run away from me and that is not very realistic.
Code:
#.# #.# ###.### ....... ###[COLOR="DarkOrchid"]b[/COLOR]### #@#
Code:
#.# #.# ###.### ....... ###@### #.#
That's all I can think of for now. Because I have not played many recent versions, some of my suggestions may not be valid, if so please be excused. Tell me what you think about my suggestions. I know that the game will be so much easier, but I think it will be more realistic and more fun. If something you don't understand, tell me and I will try to explain it even better. Once again sorry for my bad English.
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