Competition 157

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • PowerWyrm
    replied
    Originally posted by mrrstark
    Did anyone else get this working? I opened up font-win.prf and deleted all text within, and it had no effect.

    I also tried deleting the file, no effect.
    It's night time, silly!
    Looking at your screenshot, you can see the town walls and floors prefectly... when they are lightened. Just equip your starting torch!

    Leave a comment:


  • HugoVirtuoso
    replied
    Anyways, here's a random tip:
    Don't hack dragon corpses!!! You will be surprised to find out the effect if it's the first time doing this!!

    Leave a comment:


  • Estie
    replied
    I replaced all strings 0x7F with 0, which gets me the # view. I tried, but didnt manage, to get full blocks.

    Leave a comment:


  • mrrstark
    replied
    Originally posted by PowerWyrm
    Fortunately, this was fixed easily. For Vista or Seven, you need to replace font-win.prf by an empty file to remove the overloaded definitions.
    Did anyone else get this working? I opened up font-win.prf and deleted all text within, and it had no effect.

    I also tried deleting the file, no effect.

    My display in town looks like this:


    Windows 7, using http://www.zaimoni.com/zaiband/Angba...me-234-win.zip

    Leave a comment:


  • AnonymousHero
    replied
    Originally posted by Estie
    the possibility to get almost unlimited offense and survivability is there
    Once I get past the Qt5 porting business (which hopefully will be picking up again soonish), Alchemists will be removed permanently from my fork of ToME 2. Seldom has a more broken character class been "designed". Not only are they unbalanced, but they get their own special items which no other class can use! (TMJ ftw?)

    Leave a comment:


  • Estie
    replied
    Originally posted by Derakon
    Assuming this competition is scored by turns like most competitions, I doubt most players will have the time to do the grinding needed to make supremely overpowered artifacts. Don't you need special components for each +1 you want to add for each pval?
    This. While the possibility to get almost unlimited offense and survivability is there, the question is how much time (how many turns) do you want to invest.

    Leave a comment:


  • debo
    replied
    I told Pav to sort by winner first, experience next. I guess we could change that but I thought this would be easiest for Pav, tbh, since this is a new ladder for comps and the base ladder already sorts that way.

    Leave a comment:


  • Derakon
    replied
    Assuming this competition is scored by turns like most competitions, I doubt most players will have the time to do the grinding needed to make supremely overpowered artifacts. Don't you need special components for each +1 you want to add for each pval?

    Leave a comment:


  • PowerWyrm
    replied
    Originally posted by PowerWyrm
    Not mentioning that the UI is completely bugged... Cannot see floors and walls, and moving leaves trails of @ on the screen (Win 7).
    Fortunately, this was fixed easily. For Vista or Seven, you need to replace font-win.prf by an empty file to remove the overloaded definitions.

    Leave a comment:


  • getter77
    replied
    Heh, if this doesn't slake your thirst for Numbers Madness debo---you should totally check out Portralis, at least somewhere right before it collapsed under the weight of them and the slow and stalled rewrite began. I think it literally holds the title of the only project with *BAND heritage to wind up going off the deep end to that degree...possibly in all of Roguelikedom outright.

    It did have some crazy/cool stuff going on though, really hope the rewrite progresses again someday. :/

    Leave a comment:


  • PowerWyrm
    replied
    Not mentioning that the UI is completely bugged... Cannot see floors and walls, and moving leaves trails of @ on the screen (Win 7).

    Leave a comment:


  • debo
    replied
    There are many of us here who have heard rumors about how over-the-top ToME is. This gives those people motivation to actually try it out for themselves

    Old-timers who already know enough about the game to reliably break it will probably not find this so entertaining.

    I am mostly just interested in seeing how big All The Numbers get.

    Leave a comment:


  • PowerWyrm
    replied
    From http://forums.te4.org/viewtopic.php?f=10&t=21243

    a) The Slaughter Axe called 'Choppah' (12d10) (+22,+19)(200%) (+10 to speed)
    It provides light (radius 3) forever. It increases your wisdom, stealth, searching,
    infravision, speed, attack speed and luck by 10. It increases your hit points
    by 200%. It does extra damage from acid, electricity, fire and frost. It poisons
    your foes. It drains life from your foes. It is very sharp and can cut your foes.
    It is very sharp and can make your foes bleed. It is a great bane of dragons.
    It fights against evil with holy fury. It is especially deadly against natural creatures.
    It makes you invisible. It allows you to see invisible monsters. It allows you to
    sense the presence of good beings. It has been blessed by the gods. It cannot
    be harmed by acid, cold, lightning or fire.
    You made it yourself.
    n) The Metal Lamellar Armour called 'Kevlar' (+26,+33) [23,+12](220%) (+11 attacks)
    It increases your searching, attack speed and ability to score critical hits by 11.
    It increases your hit points by 220%. It makes you invisible. It sustains your
    strength, intelligence, wisdom, dexterity, constitution and charisma. It provides
    immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It
    makes you completely fearless. It provides resistance to life draining, poison,
    light, dark, blindness, confusion, sound, shards, nether, nexus, chaos and
    disenchantment. It allows you to levitate. It allows you to fly. It allows you to see
    invisible monsters. It gives telepathic powers. It speeds your regenerative powers.
    It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by
    acid, cold, lightning or fire.
    You made it yourself.
    Having said that, you can get around 40 levels from your first kill, if you mess around with friendly wavelords, detonation potions and a handy leviathan/greater kraken. That's not really terribly sporting, though.
    If I understand correctly, this happens when you worship Eru (like the comp char):

    You can also play alchemists as a munchkin sorceror. Find a mage staff of wizardry, add something cheap like stealth, and then up the pval. The additions to mana and spell power don't cost anything so it is easy to get it up over 100. Manathrust at level 200 takes out just about anything in one turn.
    And this one takes the cake!

    a Mage Staff of Spell (Exp:0) (1d4) (-2,+10)(13108680%) (+655434)
    It can be wielded two-handed. It can be activated for
    runespell(Protection, Sphere, 43) every 215 turns and
    runespell(Element, Power Surge, 14) every 70 turns if it is being
    worn. It increases your spell power by 655434. It increases your mana
    capacity by 13108680%. It cannot be harmed by acid, cold, lightning
    or fire.
    You made it yourself.
    This is just plain stupid... what's the point of playing this? Unless I'm missing something...

    Leave a comment:


  • Estie
    replied
    I made an alchemist in 2.3.5, tried to increase the pval of my staff, but the letter in the alchemy menu was missing. Then I checked my old ladder dump of an alchemist and saw that it was 2.3.4 where I had made the same staff, and it worked there.

    I am not sure what exactly goes wrong, but since I have no idea what got changed in 2.3.5 anyway, I wont miss it when playing 2.3.4, and the artifact creation should work.

    The competition build is intended to be played as a caster alchemist (doesnt have to, but it should be the most efficient way) and it wouldnt do to have people get stuck with their artifact. Hence, better safe than sorry.

    Leave a comment:


  • debo
    replied
    Originally posted by HugoTheGreat2011
    Thanks to PosChengband and Sil, I feel like I forgot how to play ToME. I'll give Compo 157 a shot when I get to it.

    By the way, the last official darkgod version of ToME2 is 2.3.5...is compo 157 specific to 2.3.4 only? Or is 2.3.5 fine no problem?
    Estie said something about artifact-something-or-other for alchemists not working in 2.3.4, so I'm not sure it'll work for this one. You're welcome to give it a shot though

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎