woke from a dream I got blasted by Wiruin

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  • Grotug
    Veteran
    • Nov 2013
    • 1637

    woke from a dream I got blasted by Wiruin

    Just woke from a dream that my current 884hp character got blasted by Wiruin and somehow miraculously survived with 9hp. Much of the dream was me trying to decide what I should do after being blasted: ?phase, teleport or heal. If I heal I could easily get blasted again and die; if I phase I could have an imperfect phase and die and if I teleport, well who knows where I'll land. Good thing my HT Warrior does have heroic stealth.

    Nothing like a scary Angband dream to keep me on my toes (My @ also currently is carrying 2 ?DeepDescents and this is a forced descent game [I've already read two]). Took an early +10 speed sandals from a chest.

    Code:
      [Angband 4.2.2 Character Dump]
    
     Name   Reckwin      Age             28          Self  RB  CB  EB   Best
     Race   Half-Troll   Height        4'4"   STR:  18/88  +4  +3  +4 18/198
     Class  Warrior      Weight    14st 8lb   INT:     15  -4  -2  +6     15
     Title  Champion     Turns used:          WIS:     15  -2  -2  +3     14
     HP     561/883      Game        211102   DEX:  18/59  -4  +2  +6  18/99
     SP     0/0          Standard     31171   CON:  18/80  +3  +2  +8 18/210
                         Resting        699
    
     Level                 38    Armor     [57,+109]    Saving Throw     49%
     Cur Exp           931242                           Stealth       Heroic
     Max Exp           931242    Melee       2d5,+24    Disarm - phys.   73%
     Adv Exp          1020000    To-hit       87,+23    Disarm - magic   42%
                                 Blows      4.0/turn    Magic Devices     38
     Gold               63577                           Searching        71%
     Burden          184.6 lb    Shoot to-dam    +17    Infravision    70 ft
     Overweight        4.7 lb    To-hit       72,+29    Speed      17 (2.7x)
     Max Depth    3300' (L66)    Shots      1.0/turn
    
     Your father was a Stone-Troll Shaman.  You have puke-yellow eyes,
     mangy bright red hair, and blue leprous skin.
    
    
    Resistances         Abilities
     Acid:.+........... pFear:.......+.+..+
     Elec:+......++.... pBlnd:........+....
     Fire:.+........... pConf:........+....
     Cold:.+......+.... pStun:.........?...
     Pois:....+........ HLife:+............
    Light:+............ Regen:.........+..+
     Dark:.............   ESP:....+........
    Sound:.......+..... S.Inv:.........+...
    Shard:.+........... FrAct:++....+...+..
    Nexus:............. Feath:.............
    Nethr:.+........... S.Dig:.+.....+.....
    Chaos:............. TrpIm:.........?...
    Disen:............. Bless:.............
    
    Hindrances          Modifiers
    ImpHP:............. Stea.:+..+...++....
    ImpSP:............. Sear.:........+....
     Fear:............. Infra:......+.....+
    Aggrv:............. Tunn.:.............
    NoTel:............. Speed:..+........+!
    DrExp:............. Blows:.............
    Stick:.........?... Shots:.............
    Fragl:.........?... Might:.............
                        Light:....++.......
                        D.Red:.............
                        Moves:.............
    
    
      [Character Equipment]
    
    a) the Pike 'Falmar' (2d5) (+6,+10) [+10] <+6, +3>
         Dropped by Qlzqqlzuup, the Emperor Quylthulg at 2950 feet (level
         59)
         
         +6 constitution.
         +3 stealth.
         Slays undead (powerfully), dragons (powerfully), demons
         (powerfully), giants, trolls, orcs, animals, evil creatures.
         Provides resistance to Lightning, Light.
         Cannot be harmed by Acid, Fire.
         Prevents paralysis.  Sustains your life force.  
         
         When activated, it creates a large lightning ball with damage 250.
         Takes 410 to 504 turns to recharge at your current speed.
         Your chance of success is 83.9%
         
         Combat info:
         4.0 blows/round.
         With +2 STR and +0 DEX you would get 4.1 blows
         With +0 STR and +1 DEX you would get 4.3 blows
         Average damage/round: 254.4 vs undead, dragons, and demons, 195.6
         vs giants, trolls, and orcs, 166 vs animals and evil creatures,
         and 136.4 vs. others.
         
    b) the Long Bow of Caleb (x3) (+12,+17) <+3>
         Dropped by Azog, Enemy of the Dwarves at 1650 feet (level 33)
         
         +3 dexterity.
         Provides resistance to Acid, Fire, Cold, Shards, Nether.
         Cannot be harmed by Acid, Fire.
         Slows your metabolism.  Prevents paralysis.  
         
         When activated, it grants you protection from evil for 1d25 plus 3
         times your character level turns.
         Takes 176 to 194 turns to recharge at your current speed.
         Your chance of success is 91.4%
         
    c) a Ring of Speed <+8>
         Found lying on the floor in a vault at 3300 feet (level 66)
         
         +8 speed.
         
    d) a Ring of the Mouse (+0,-4) <+3> {@2}
         Found lying on the floor at 500 feet (level 10)
         
         +3 dexterity.
         +3 stealth.
         
    e) the Pendant of Milmaryar <+1>
         Found lying on the floor in a vault at 2950 feet (level 59)
         
         +1 light.
         Provides resistance to Poison.
         Grants telepathy.  
         
    f) the Phial 'Serie' <+2, +3>
         Dropped by a drúadan mage at 900 feet (level 18)
         
         +2 intelligence.
         +3 wisdom.
         +3 light.
         Cannot be harmed by Fire.
         Intensity 3 light.
         
         When activated, it lights up the surrounding area, hurting
         light-sensitive creatures.
         Takes 39 to 72 turns to recharge at your current speed.
         Your chance of success is 89.7%
         
    g) Augmented Chain Mail (Dwarven) (-2) [42,+21] <+1, +2, +4>
         Found lying on the floor at 1950 feet (level 39)
         
         +1 strength.
         +2 constitution.
         +4 infravision.
         Cannot be harmed by Acid.
         Prevents paralysis.  
         
    h) the Cloak 'Hebramar' [1,+17] <+2, +5>
         Dropped by Draebor, the Imp at 1700 feet (level 34)
         
         +2 intelligence.
         +5 stealth.
         Provides resistance to Lightning, Sound.
         Provides protection from fear.
         Cannot be harmed by Acid, Fire.
         Slows your metabolism.  
         
    i) the Small Metal Shield 'Elonimo' [5,+25] <+5> {@3}
         Dropped by a spectre at 2550 feet (level 51)
         
         +5 stealth.
         +5 searching skill.
         Provides resistance to Lightning, Cold.
         Provides protection from blindness, confusion.
         Cannot be harmed by Acid.
         
    j) the Metal Cap of Hanevas [3,+14] <+3, +2> {??}
         Dropped by Kavlax the Many-Headed at 3250 feet (level 65)
         
         You do not know the full extent of this item's powers.
         +3 strength.
         +2 intelligence.
         Provides protection from fear.
         Cannot be harmed by Acid.
         Sustains wisdom.
         Speeds regeneration.  Grants the ability to see invisible things. 
         
         
    k) a Set of Caestus of Free Action (+0,+3) [5,+9]
         Found lying on the floor in a vault at 1700 feet (level 34)
         
         Prevents paralysis.  
         
    l) a Pair of Leather Sandals of Speed [1,+8] <+10>
         Taken from a chest found at 1050 feet (level 21)
         
         +10 speed.
         
    
    
    
    
      [Character Inventory]
    
    a) 14 Potions of Cure Critical Wounds
    b) 5 Potions of Healing
    c) 3 Potions of *Healing* {!q}
         It can be thrown at creatures with damaging effect.
         
    d) 2 Potions of Enlightenment
    e) 2 Potions of Speed
    f) 33 Scrolls of Phase Door
    g) 8 Scrolls of Teleportation {!r}
    h) a Scroll of Mass Banishment {!r}
    i) 9 Scrolls of Word of Recall
    j) 2 Scrolls of Deep Descent
    k) 4 Rods of Detection {@6}
         Cannot be harmed by Lightning.
         
    l) a Rod of Magic Mapping
    m) a Rod of Teleport Other (charging) {@8}
    n) 3 Wands of Slow Monster (17 charges)
    o) 6 Wands of Stone to Mud (47 charges)
    p) a Wand of Teleport Other (10 charges)
    q) 3 Staves of Teleportation (14 charges) {!g!u}
    r) 2 Staves of Speed (7 charges)
    s) a Ring of Damage (+0,+13) {@2}
    t) the Wicker Shield 'Estel' (+4,+5) [2,+10] <+2, +1> {@3}
         Dropped by Eöl, the Dark Elf at 2850 feet (level 57)
         
         +2 intelligence.
         +2 dexterity.
         +1 light.
         Provides resistance to Acid, Lightning, Fire, Cold, Sound.
         Cannot be harmed by Acid.
         
    u) a Scythe of Slicing of Gondolin (8d4) (+10,+18) <+1>
         Found lying on the floor in a vault at 3300 feet (level 66)
         
         +1 light.
         Slays dragons, demons, trolls, orcs.
         Provides resistance to Dark.
         Provides protection from fear.
         Cannot be harmed by Acid, Fire.
         Grants the ability to see invisible things.  Prevents paralysis.  
         
         Combat info:
         3.5 blows/round.
         With +0 STR and +1 DEX you would get 4.0 blows
         Average damage/round: 408.4 vs dragons, demons, trolls, and orcs,
         and 225.6 vs. others.
         
    
    
    
    
      [Character Quiver]
    
    0) 20 Arrows of Slay Demon (1d4) (+8,+11)
         Slays demons.
         
         Combat info:
         When fired, hits targets up to 120 feet away.
         Average damage/round: 188.5 vs demons and 94.2 vs. others.
         35% chance of breaking upon contact.
         
    1) 4 Seeker Arrows of Slay Undead (4d4) (+11,+8)
         Slays undead.
         
         Combat info:
         When fired, hits targets up to 120 feet away.
         Average damage/round: 216.3 vs undead and 108.1 vs. others.
         35% chance of breaking upon contact.
         
    2) 11 Mithril Arrows (3d4) (+6,+3)
         Cannot be harmed by Acid, Fire.
         
         Combat info:
         When fired, hits targets up to 120 feet away.
         Average damage/round: 84.9.
         35% chance of breaking upon contact.
         
    3) 13 Mithril Arrows (3d4) (+6,+7)
         Cannot be harmed by Acid, Fire.
         
         Combat info:
         When fired, hits targets up to 120 feet away.
         Average damage/round: 97.3.
         35% chance of breaking upon contact.
         
    4) 13 Mithril Arrows (3d4) (+9,+5)
         Cannot be harmed by Acid, Fire.
         
         Combat info:
         When fired, hits targets up to 120 feet away.
         Average damage/round: 91.1.
         35% chance of breaking upon contact.
         
    5) 2 Mithril Arrows of Flame (3d4) (+9,+8)
         Branded with fire.
         Cannot be harmed by Acid, Fire.
         
         Combat info:
         When fired, hits targets up to 120 feet away.
         Average damage/round: 200.8 vs creatures not resistant to fire and
         100.4 vs. others.
         35% chance of breaking upon contact.
         
    
    
      [Home Inventory]
    
    a) 10 Potions of Speed
    b) 3 Potions of Resist Poison
    c) 16 Scrolls of Recharging
    d) 3 Scrolls of Deep Descent
    e) 2 Rods of Slow Monster {@7}
    f) a Wand of Magic Missile (7 charges)
    g) 2 Wands of Slow Monster (2 charges)
    h) a Wand of Stun Monster (7 charges)
    i) a Staff of Detect Invisible (16 charges)
    j) 5 Staves of Mapping (33 charges)
    k) a Staff of Curing (4 charges)
    l) 5 Staves of Teleportation (34 charges) {!u}
    m) 2 Staves of Teleportation (12 charges) {!g!u}
    n) a Ring of Damage (+0,+9)
         Dropped by an emperor wight at 1700 feet (level 34)
         
    o) the Pendant of Taukar (charging)
         Taken from a chest found at 1700 feet (level 34)
         
         Provides resistance to Lightning, Cold, Dark, Chaos.
         Speeds regeneration.  
         
         When activated, it hastes you for a while, but then makes you
         slower for a while afterward.
         Takes 147 to 162 turns to recharge at your current speed.
         Your chance of success is 73.5%
         
    p) the Jewel of Findilya <+4, +3, +1, +2>
         Found lying on the floor in a vault at 2950 feet (level 59)
         
         +4 intelligence.
         +3 wisdom.
         +1 dexterity.
         +2 constitution.
         +1 infravision.
         Provides resistance to Acid, Light.
         Provides protection from fear.
         Sustains dexterity.
         Speeds regeneration.  Sustains your life force.  
         
    q) a Jewel Encrusted Crown of Night and Day [0,+11] <+1>
         Taken from a chest found at 3250 feet (level 65)
         
         +1 light.
         Provides resistance to Light, Dark.
         Provides protection from blindness.
         Cannot be harmed by Acid.
         Grants the ability to see invisible things.  
         
    r) the Long Sword of Vatannhil (2d5) (+11,+26) <+2>
         Dropped by Harowen the Black Hand at 3050 feet (level 61)
         
         +2 infravision.
         Slays demons, trolls.
         Provides resistance to Cold.
         Cannot be harmed by Acid.
         Feather Falling.  Speeds regeneration.  
         
         Combat info:
         4.5 blows/round.
         With +3 STR and +0 DEX you would get 4.7 blows
         With +0 STR and +1 DEX you would get 4.7 blows
         Average damage/round: 309.1 vs demons and trolls, and 242.4 vs.
         others.
         
    s) a Long Bow of Extra Might (x4) (+12,+22) <+1>
         Dropped by Harowen the Black Hand at 3050 feet (level 61)
         
         +1 shooting power.
         
    t) a Long Bow of Extra Might (x4) (+9,+12) <+1>
         Taken from a chest found at 850 feet (level 17)
         
         +1 shooting power.
         
    u) 12 Bolts of Slay Demon (1d5) (+8,+7)
         Slays demons.
         
    v) 26 Rounded Pebbles (1d2) (+0,+0)
         Combat info:
         Average thrown damage: 3.
         
    
    
    [Player history]
          Turn   Depth  Note
             0      0'  Began the quest to destroy Morgoth.
           145    150'  Reached level 2
           237    150'  Killed Fang, Farmer Maggot's Dog
           237    150'  Reached level 3
           598    200'  Reached level 4
           710    200'  Reached level 5
          1005    200'  Reached level 6
          1446    200'  Reached level 7
          2139    250'  Reached level 8
          2182    250'  Reached level 9
          2707    250'  Reached level 10
          3818    350'  Killed Grip, Farmer Maggot's Dog
          4154    400'  Reached level 11
          4497    450'  Killed Brodda, the Easterling
          4848    500'  Reached level 12
          4908    500'  Reached level 13
          4930    500'  Killed Grishnákh, the Hill Orc
          5036    550'  Reached level 14
          5695    600'  Reached level 15
          5743    600'  Killed Orfax, Son of Boldor
          6201    600'  Reached level 16
          7214    700'  Reached level 17
          7448    750'  Reached level 18
          7857    800'  Reached level 19
          8799    850'  Reached level 20
          9009    850'  Killed Ulfast, Son of Ulfang
          9454    900'  Found the Phial 'Serie'
          9679    900'  Reached level 21
         10046    900'  Killed Wormtongue, Agent of Saruman
         10237    900'  Killed Ufthak of Cirith Ungol
         10963    950'  Reached level 22
         11522   1000'  Reached level 23
         12601   1100'  Reached level 24
         13202   1200'  Reached level 25
         13890   1400'  Reached level 26
         14536   1550'  Found the Dagger of Mennaewe (LOST)
         15022   1550'  Reached level 27
         15333   1550'  Killed Beorn, the Shape-Changer
         15586   1600'  Killed Gorbag, the Orc Captain
         16144   1600'  Reached level 28
         16995   1650'  Killed Azog, Enemy of the Dwarves
         17003   1650'  Killed Bolg, Son of Azog
         17029   1650'  Found the Long Bow of Caleb
         17702   1700'  Reached level 29
         17706   1700'  Killed Draebor, the Imp
         17742   1700'  Found the Cloak 'Hebramar'
         17918   1700'  Reached level 29
         18041   1700'  Found the Pendant of Taukar
         19062   1950'  Reached level 30
         19853   2000'  Killed Lokkak, the Ogre Chieftain
         20042   2000'  Reached level 31
         22180   2500'  Reached level 32
         22454   2550'  Reached level 32
         22679   2550'  Found the Small Metal Shield 'Elonimo'
         23012   2550'  Killed Bert the Stone Troll
         23023   2550'  Killed Bill the Stone Troll
         23031   2550'  Killed Tom the Stone Troll
         23365   2850'  Killed Eöl, the Dark Elf
         23365   2850'  Reached level 33
         23377   2850'  Found the Wicker Shield 'Estel'
         24323   2950'  Reached level 34
         24751   2950'  Killed Rogrog the Black Troll
         24928   2950'  Found the Hard Leather Armour 'Umurungil' (LOST)
         25053   2950'  Killed Qlzqqlzuup, the Emperor Quylthulg
         25053   2950'  Reached level 35
         25467   2950'  Found the Pendant of Milmaryar
         25504   2950'  Found the Pike 'Falmar'
         25671   2950'  Found the Jewel of Findilya
         26126   3050'  Reached level 36
         26503   3050'  Killed Harowen the Black Hand
         26521   3050'  Found the Long Sword of Vatannhil
         27103   3100'  Killed Lorgan, Chief of the Easterlings
         29017   3200'  Reached level 37
         29582   3250'  Killed Kavlax the Many-Headed
         29582   3250'  Found the Metal Cap of Hanevas
         30471   3300'  Reached level 38
    
    
      [Options]
    
      [User interface]
    
    Use the roguelike command keyset             : no  (rogue_like_commands)
    Use sound                                    : yes (use_sound)
    Show damage player deals to monsters         : no  (show_damage)
    Use old target by default                    : no  (use_old_target)
    Always pickup items                          : no  (pickup_always)
    Always pickup items matching inventory       : yes (pickup_inven)
    Show flavors in object descriptions          : no  (show_flavors)
    Highlight target with cursor                 : yes (show_target)
    Highlight player with cursor between turns   : no  (highlight_player)
    Disturb whenever viewable monster moves      : yes (disturb_near)
    Show walls as solid blocks                   : no  (solid_walls)
    Show walls with shaded background            : no  (hybrid_walls)
    Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
    Color: Shimmer multi-colored things          : no  (animate_flicker)
    Center map continuously                      : yes (center_player)
    Color: Show unique monsters in purple        : no  (purple_uniques)
    Automatically clear '-more-' prompts         : no  (auto_more)
    Color: Player color indicates % hit points   : yes (hp_changes_color)
    Allow mouse clicks to move the player        : no  (mouse_movement)
    Notify on object recharge                    : yes (notify_recharge)
    Show effective speed as multiplier           : no  (effective_speed)
    
      [Birth]
    
    Generate a new, random artifact set          : yes (birth_randarts)
    Generate connected stairs                    : no  (birth_connect_stairs)
    Force player descent (never make up stairs)  : yes (birth_force_descend)
    Word of Recall has no effect                 : no  (birth_no_recall)
    Restrict creation of artifacts               : no  (birth_no_artifacts)
    Stack objects on the floor                   : yes (birth_stacking)
    Lose artifacts when leaving level            : no  (birth_lose_arts)
    Show level feelings                          : yes (birth_feelings)
    Increase gold drops but disable selling      : yes (birth_no_selling)
    Start with a kit of useful gear              : yes (birth_start_kit)
    Monsters learn from their mistakes           : yes (birth_ai_learn)
    Know all runes on birth                      : no  (birth_know_runes)
    Know all flavors on birth                    : no  (birth_know_flavors)
    Persistent levels (experimental)             : no  (birth_levels_persist)
    To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
    Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

    Detailed account of my Ironman win here.

    "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix
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