Egoless ironman Hobbit Rogue

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  • PowerWyrm
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    DL11: 4-2. Better gloves. Finally found a lantern. Rod of Treasure Location for until I can cast the spell from MB1 (45% fail atm). Orfax brings me to CL15.

    DL12: 3-5. Stuff keeps confusing, blinding and poisoning me. Out of CLW... not good, only 3 CSW left. Ring of Reckless Attacks (29 dam/round). Found one ?Tele for emergencies. Random mob drops 3 CCW. Oh and the feeling is... a wand of drain life. Four charges of 150 damage, I'll have to use that smartly... Random mob drops MB3 -- will be a long time before I can use anything in that book.

    DL13: 4-3. More CCW. Ring of Resist Fire/Cold... now I just need a DSM and a ring of FA to be ready to pass 1k. The Golfimbul/Grishnak/Bullroarer trio dies, and again I get a slightly better weapon (31 dam/round). Random invisible mob drops MB2. Still slowed (-2), and now at CL17.

    DL14: 3-2. Ufthak dies, but not before depleting my stack of CSW. Drops an enchanted cloak. Nothing else on the level, except for random mobs which level me to CL18.

    DL15: 5-2. Amulet of Inertia (in case I don't find a ring of FA to protect against paralyzers). Note: already 14k turns passed, which means we've done 750ft while three attempts at the current comp already killed Morgoth. But we're now CL19...

    DL16: 4-2. Garbage level. We don't even get a level from the stuff we kill...

    DL17: 3-2. Sigh... At least we kill a werewolf and reach CL20.

    DL18: 4-2. More junk levels... We kill some hounds and Nar, find a Rod of Light, reach CL21, and proceed further.

    DL19: 4-2. Copy and paste... This time we kill Boldor for nothing again.

    DL20: 7-3. Interesting... Detect Monsters reveals a minor demon pit and a jelly pit in the immediate vicinity. Detect Objects says there's a wand of fire bolts in the demon pit, so we want to clear it. It'll require putting on the inertia amulet to avoid paralyzation. Very annoying all those tengus, but at least they don't hit too hard... We get the wand and reach CL22. We immediately forget there's a j pit and explore the rest of the level without finding anything else (well except MB4).
    Last edited by PowerWyrm; June 18, 2018, 16:43.

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  • PowerWyrm
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    Originally posted by geoff_tewierik
    Does doing that increase the chance of it creating regular ones as it can't produce ego ones?
    No, but in the endgame, something like 30% of items are ego items. If the game generates a PDSM, you DEFINITELY don't want it to be an ego PDSM. This happened on my egoless mage, I was really pissed...

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  • geoff_tewierik
    replied
    Originally posted by PowerWyrm
    Note: this time I'm actually playing with an empty ego_item.txt instead of discarding ego items. This should make things much easier, as the game won't generate stuff like ego DSMs instead of regular ones.
    Does doing that increase the chance of it creating regular ones as it can't produce ego ones?

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  • PowerWyrm
    replied
    Note: this time I'm actually playing with an empty ego_item.txt instead of discarding ego items. This should make things much easier, as the game won't generate stuff like ego DSMs instead of regular ones.

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  • PowerWyrm
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  • PowerWyrm
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    Town: I wanted to buy a wand of MM, but there are no light weapons, so I have to go for a Morning Star, 5 CLW, 5 ?Phase, some torches and food.

    DL1: 1-1. I find some enchanted gloves and kill random stuff to get to CL2.

    DL2: 1-1. I kill Fang, find MB1, waste one ?PD when pressing 'r' instead of 'R' for resting and kill more stuff to reach CL4.

    DL3: 2-2. I find a dagger (2.3bpr), but the morning star (1.6bpr) does more than twice the damage, so I leave it behind. First wand of light. Scrolls of Deep Descent, which I squelch (turncount doesn't matter here, and you want to maximize the number of levels you visit). Tons of ?Treasure Detection, which should last for a while. 80% disarming fails me and I fall through a trap door before I could explore the whole level...

    DL4: 1-1. First !Speed. Better gloves. More killing and reaching CL6.

    DL5: 3-2. Enchanted war hammer (15 vs 12 dam). I squelch ?ID, because I decided to go with the "know flavors/runes" options at birth. ?WoR also gets squelched. Lots of missiles, but still no shooter. Can't kill Smeagol at this point. More killing of low level critters, reached CL8.

    DL6: 3-4. Enchanted boots. Unenchanted halberd slightly better than the enchanted war hammer. Finally found a short bow with some enchanted arrows (11 dam). And I'm already at -3 speed from heavy pack, so I have to drop average shots and some staves. Kill some snagas to reach CL10. Slightly better weapon from random mob (17 dam).

    DL7: 4-1. Mughash, which I decide to kill with phase + arrows. Drops an enchanted glaive (dam up to 23). I also kill Grip, which doesn't pose any problem anymore. Now CL12.

    DL8: 2-1. Boring. There's Wormtongue, but I can't kill him yet...

    DL9: 3-5. Rod of Magic Mapping. Finally something... I kill Brodda with phase/arrows (only 13 left now) and reach CL13.

    DL10: 3-1. Amulet of resist lightning. My first CSWs. Nothing else except a wolf pack.

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  • PowerWyrm
    started a topic Egoless ironman Hobbit Rogue

    Egoless ironman Hobbit Rogue

    Since I'm getting tired of rushing paladins and rogues to beat an insane turncount in the current comp, I decided to do something completely different for my next game: go back to regular 4.1.2 and try an egoless ironman hobbit rogue. This is in the same vein as my bookless egoless hobbit mage (http://angband.oook.cz/ladder-show.php?id=20489), but this time I won't go bookless and choose rogue, adding ironman in the challenge to keep things very hard.
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