[PWMAngband] Recalling after clearing a GCV

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  • PowerWyrm
    Prophet
    • Apr 2008
    • 2987

    [PWMAngband] Recalling after clearing a GCV

    Here's what my inventory looks like...

    Code:
      [Character Equipment]
    
    a) the Scythe of Slicing 'Huori' (8d6) (+17,+18) [+9]
         Found lying on the floor in a vault at 3450 feet (level 69).
    
         Slays orcs, giants, demons (powerfully), dragons (powerfully).
         Branded with strong cutting.
         Provides resistance to acid, poison.
         Cannot be harmed by acid, fire.
         Grants the ability to see invisible things.
         Grants the ability to sense demons.
         Grants the ability to sense dragons.
    
         Combat info:
         This weapon should be wielded with both hands.
         5.5 blows/round.
         Average damage/round: 668.7 vs. creatures not resistant to cutting, 848.5
         vs. orcs, 848.5 vs. giants, 1207.6 vs. demons, 1207.6 vs. dragons, and
         489.5 vs. others.
    
    b) the Light Crossbow 'Cubragol' (x3) (+10,+14) <+10>
         Dropped by Draugluin, Sire of All Werewolves at 3450 feet (level 69).
    
         +10 speed.
         Branded with fire.
         Provides resistance to fire.
         Cannot be harmed by acid, fire.
    
    c) the Ring of Fire 'Narya' (+2,+2) <+1, +5>
         Found lying on the floor in a vault at 3450 feet (level 69).
    
         +1 strength.
         +1 intelligence.
         +1 wisdom.
         +1 dexterity.
         +1 constitution.
         +5 speed.
         Provides immunity to fire.
         Provides protection from fear.
         Cannot be harmed by lightning.
         Sustains strength, constitution.
         Slows your metabolism. Speeds regeneration. Grants the ability to see
         invisible things. Prevents paralysis.
         Grants telepathy.
    
         When activated, it grants or extends protection from evil for 147+1d25
         turns.
         Takes 591 to 1160 turns to recharge at your current speed.
         Your chance of success is 25.0%
    
    d) the Band of Tulkas <+4>
         Found lying on the floor in a vault at 3450 feet (level 69).
    
         +4 strength.
         +4 dexterity.
         +4 constitution.
         Provides protection from fear.
         Cannot be harmed by lightning.
    
         When activated, it grants or extends haste (+10 to speed) for 75+1d75
         turns.
         Takes 437 to 870 turns to recharge at your current speed.
         Your chance of success is 25.0%
    
    e) the Amulet of Harech
         Dropped by Ji Indur Dawndeath at 1900 feet (level 38).
    
         Provides immunity to fire.
         Provides resistance to disenchantment.
         Provides protection from confusion.
         Speeds regeneration.
         Grants the ability to sense dragons.
    
         When activated, it teleports you randomly up to 100 squares away.
         Takes 142 to 156 turns to recharge at your current speed.
         Your chance of success is 52.5%
    
    f) the Phial of Vallas <+3>
         Found lying on the floor in a vault at 1600 feet (level 32).
    
         +3 light.
         Cannot be harmed by fire.
         Sustains your life force.
         Radius 3 light.
    
         When activated, it lights up a radius-3 area, or the entire room if you
         are in one, inflicting 2d15 points of damage on any light-sensitive
         creatures within the radius.
         Takes 31 to 58 turns to recharge at your current speed.
         Your chance of success is 83.0%
    
    g) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
         Dropped by Uvatha the Horseman at 2150 feet (level 43).
    
         +3 dexterity.
         +3 speed.
         Provides resistance to acid, shards.
         Cannot be harmed by acid, fire.
         Prevents paralysis.
    
    h) the Fur Cloak of Teldar [3,+12] <+2, +3, +5>
         Found lying on the floor in a vault at 2650 feet (level 53).
    
         +2 intelligence.
         +3 dexterity.
         +5 searching skill.
         Provides resistance to fire, sound.
         Cannot be harmed by acid, fire.
    
    i) the Leather Shield of the Haradrim (+5,+5) [8,+15] <+2>
         Dropped by Saruman of Many Colours at 2650 feet (level 53).
    
         +2 strength.
         +2 constitution.
         Provides resistance to poison.
         Provides protection from fear, blindness.
         Cannot be harmed by acid.
         Sustains strength, constitution.
    
         When activated, it grants berserk strength (resistance to fear, a bonus
         of +24 to-hit, and a penalty of -10 to AC) for 50+1d50 turns.
         Takes 145 turns to recharge at your current speed.
         Your chance of success is 68.2%
    
    j) the Iron Helm of Dor-Lómin [7,+20] <+4, +2, -1>
         Found lying on the floor in a vault at 2650 feet (level 53).
    
         +4 strength.
         +2 dexterity.
         +4 constitution.
         -1 stealth.
         Provides resistance to acid, lightning, fire, cold.
         Provides protection from fear.
         Cannot be harmed by acid.
         Grants the ability to see invisible things.
         Grants telepathy.
    
    k) the Set of Gauntlets of Doros (+1,+8) [3,+16] <+3, +2>
         Found lying on the floor in a vault at 2650 feet (level 53).
    
         +3 wisdom.
         +2 infravision.
         Provides resistance to fire, nexus, disenchantment.
         Cannot be harmed by acid, fire.
         Prevents paralysis.
    
         When activated, it inflicts 60 points of damage on all undead creatures
         within line of sight.
         Takes 211 to 234 turns to recharge at your current speed.
         Your chance of success is 81.3%
    
    l) the Pair of Leather Boots of Vandandor [2,+12] <+2, +8>
         Dropped by Kham&#251;l, the Black Easterling at 3100 feet (level 62).
    
         +2 strength.
         +2 dexterity.
         +8 speed.
         Provides resistance to sound, shards.
         Cannot be harmed by acid, fire.
         Prevents paralysis.
         Grants the ability to sense evil.
    
    m) the Pick of Erebor <+3, +5, +1>
         Dropped by Ulik the Troll at 3050 feet (level 61).
    
         +3 strength.
         +3 constitution.
         +5 tunneling.
         +1 light.
         Provides resistance to light, dark, chaos.
         Sustains strength.
    
    
      [Character Quiver]
    
    a) the Seeker Bolt of Arienyath (5d5) (+0,+0) {@f0}
         Found lying on the floor in a vault at 2650 feet (level 53).
    
         Slays giants, dragons, demons (powerfully).
         Branded with lightning, strong stunning.
         Cannot be harmed by acid.
         Returns when thrown.
    
         Combat info:
         1 shot/round.
         Hits targets up to 120 feet away.
         Average damage/round: 180.5 vs. creatures not resistant to lightning,
         180.5 vs. creatures not resistant to fire, 150.4 vs. creatures not
         resistant to stunning, 270.8 vs. creatures susceptible to fire, 180.5 vs.
         giants, 180.5 vs. dragons, 240.7 vs. demons, and 90.3 vs. others.
    
    b) 10 Seeker Bolts of Slay Evil (4d5) (+14,+14)
         Found lying on the floor in a vault at 2200 feet (level 44).
    
         Slays evil creatures.
    
         Combat info:
         1 shot/round.
         Hits targets up to 120 feet away.
         Average damage/round: 251.7 vs. creatures not resistant to fire, 377.6
         vs. creatures susceptible to fire, 209.8 vs. evil creatures, and 125.9
         vs. others.
         25% chance of breaking upon contact.
    
    c) 26 Seeker Bolts of Slay Evil (4d5) (+14,+15)
         Found lying on the floor in a vault at 3450 feet (level 69).
    
         Slays evil creatures.
    
         Combat info:
         1 shot/round.
         Hits targets up to 120 feet away.
         Average damage/round: 258 vs. creatures not resistant to fire, 387.1 vs.
         creatures susceptible to fire, 215 vs. evil creatures, and 129 vs. others.
         25% chance of breaking upon contact.
    
    d) the Seeker Arrow of Amaros (4d4) (+0,+0)
         Found lying on the floor in a vault at 1900 feet (level 38).
    
         Slays undead (powerfully).
         Cannot be harmed by acid, fire.
         Returns when thrown.
    
    e) the Mithril Arrow of Falath (3d4) (+0,+0)
         Found lying on the floor in a vault at 2250 feet (level 45).
    
         Slays evil creatures, undead.
         Branded with cold.
         Cannot be harmed by acid, fire.
         Returns when thrown.
    
    f) the Iron Shot 'Ripper' (2d4) (+0,+0)
         Found lying on the floor in a vault at 1950 feet (level 39).
    
         Branded with cold.
         Returns when thrown.
    
    
      [Character Inventory]
    
    a) 5 White Potions of Healing
    
    b) 2 Violet Potions of *Healing*
    
    c) 12 Metallic Purple Potions of Speed
    
    d) the Augmented Chain Mail of Avant (-2) [42,+13] <+2, +4>
         Dropped by Bullroarer the Hobbit at 3500 feet (level 70).
    
         +2 dexterity.
         +4 constitution.
         Provides resistance to acid, lightning, fire, cold, sound.
         Provides protection from fear.
         Cannot be harmed by acid.
         Sustains intelligence, constitution.
         Prevents paralysis.
    
         When activated, it cures 1000 points of damage, cures all stunning, heals
         all cut damage, neutralizes poison, and cures blindness, confusion and
         amnesia.
         Takes 379 to 510 turns to recharge at your current speed.
         Your chance of success is 68.2%
    
    e) the Full Plate Armour of Isildur (-3) [62,+25] <+1>
         Dropped by Thuringwethil, the Vampire Messenger at 3450 feet (level 69).
    
         +1 constitution.
         Provides resistance to acid, lightning, fire, cold, sound, nexus.
         Provides protection from confusion.
         Cannot be harmed by acid.
    
    f) the Soft Leather Armour of Brethar [8,+13] <+3>
         Found lying on the floor in a vault at 3450 feet (level 69).
    
         +3 stealth.
         Cannot be harmed by acid, fire.
         Grants telepathy.
    
    g) the Studded Leather Armour of the Sandworm (-1) [12,+30] <+4>
         Dropped by a master mindcrafter at 3450 feet (level 69).
    
         +4 strength.
         +4 stealth.
         +4 infravision.
         Provides resistance to acid, lightning, fire, poison.
         Cannot be harmed by acid, fire.
         Grants the ability to sense animals.
    
    h) the Small Metal Shield of Thorin [5,+25] <+3, +4, -1>
         Found lying on the floor in a pit at 2450 feet (level 49).
    
         +3 strength.
         +4 constitution.
         -1 stealth.
         Provides immunity to acid.
         Provides resistance to sound, chaos.
         Provides protection from fear.
         Cannot be harmed by acid.
         Prevents paralysis.
    
    i) the Large Metal Shield of Anárion [12,+20]
         Dropped by a mature power dragon at 3450 feet (level 69).
    
         Provides resistance to acid, lightning, fire, cold.
         Cannot be harmed by acid.
         Sustains strength, intelligence, wisdom, dexterity, constitution.
    
    j) the Pair of Steel Shod Boots of Bregirum [7,+16] <+4, +3>
         Dropped by Maeglin, the Traitor of Gondolin at 3450 feet (level 69).
    
         +4 strength.
         +3 speed.
         Cannot be harmed by acid, fire.
    
    k) the Pair of Ethereal Slippers of Riomar [0,+15] <+5, +2>
         Found lying on the floor in a vault at 3450 feet (level 69).
    
         +5 constitution.
         +2 speed.
         Provides resistance to acid.
         Provides protection from confusion.
         Cannot be harmed by acid, fire.
         Sustains intelligence.
    
    l) the Mage Staff of Elienthor (1d1) (+0,+0)
         Dropped by a phantom at 3450 feet (level 69).
    
         Provides resistance to acid, lightning, cold, nexus, chaos.
         Cannot be harmed by acid, fire.
         Sustains wisdom.
         Grants the ability to see invisible things.
         Grants telepathy.
    
         Combat info:
         This weapon should be wielded with both hands.
         6.0 blows/round.
         Average damage/round: 216.
    
    m) the Long Sword 'Tandil' (4d5) (+21,+14) <+1>
         Found lying on the floor in a vault at 3450 feet (level 69).
    
         +1 light.
         Slays giants.
         Provides resistance to nexus.
         Cannot be harmed by acid.
         Grants the ability to sense giants.
    
         Combat info:
         6.0 blows/round.
         Average damage/round: 548.4 vs. giants, and 386.4 vs. others.
    
    n) the Zweihander 'Icon of Life' (4d8) (+0,+0) [+20] <+1>
         Found lying on the floor in a vault at 3450 feet (level 69).
    
         +1 light.
         Provides resistance to light, dark, nether, time.
         Cannot be harmed by acid.
         Blessed by the gods.
    
         Combat info:
         This weapon should be wielded with both hands.
         5.8 blows/round.
         Average damage/round: 323.9.
    
    o) the Battle Axe of Nuranyame (2d8) (+20,+13) [+25] <+3, +2, +4>
         Dropped by Thuringwethil, the Vampire Messenger at 3450 feet (level 69).
    
         +3 strength.
         +2 intelligence.
         +4 wisdom.
         +4 constitution.
         Slays evil creatures, giants, dragons, demons (powerfully).
         Provides resistance to dark.
         Cannot be harmed by acid, fire.
         Blessed by the gods.
         Grants the ability to sense evil.
         Grants the ability to sense giants.
    
         Combat info:
         5.8 blows/round.
         Average damage/round: 414.5 vs. evil creatures, 475.1 vs. giants, 475.1
         vs. dragons, 595.6 vs. demons, and 353.9 vs. others.
    
    p) the Morning Star of Brantel (8d6) (+8,+18) <+4, +2, +1>
         Dropped by Baphomet the Minotaur Lord at 2950 feet (level 59).
    
         +4 intelligence.
         +2 speed.
         +1 attack speed.
         Slays giants.
         Provides protection from fear.
         Cannot be harmed by acid, fire.
         Grants the ability to see invisible things.
    
         When aimed, it shoots a bolt of mana that inflicts 12d8 points of damage.
         Takes 165 to 182 turns to recharge at your current speed.
         Your chance of success is 77.2%
    
         Combat info:
         7.0 blows/round.
         Average damage/round: 1045.1 vs. giants, and 606.2 vs. others.
    
    q) the Two-Handed Great Flail of Falor (5d8) (+20,+13) [+3] <+1>
         Dropped by Thuringwethil, the Vampire Messenger at 3450 feet (level 69).
    
         +1 constitution.
         +1 tunneling.
         Slays trolls, giants, demons.
         Branded with fire.
         Cannot be harmed by acid, fire.
         Sustains intelligence.
         Grants the ability to see invisible things.
         Grants the ability to sense demons.
         Grants the ability to sense trolls.
         Grants the ability to sense giants.
    
         Combat info:
         This weapon should be wielded with both hands.
         5.5 blows/round.
         Average damage/round: 718.7 vs. creatures not resistant to fire, 1157.7
         vs. creatures susceptible to fire, 718.7 vs. trolls, 718.7 vs. giants,
         718.7 vs. demons, and 425.6 vs. others.
    
    r) the Lead-Filled Mace of Normarfin (4d3) (+10,+10) <+5, +1>
         Dropped by Bullroarer the Hobbit at 3500 feet (level 70).
    
         +5 speed.
         +1 light.
         Slays animals.
         Provides resistance to light, dark.
         Provides protection from confusion.
         Cannot be harmed by acid, fire.
         Prevents paralysis.
         Grants the ability to sense animals.
    
         Combat info:
         5.8 blows/round.
         Average damage/round: 379.8 vs. animals, and 326.3 vs. others.
    
    s) the Quarterstaff 'Ataras' (7d11) (+8,+14) <+5, +1>
         Dropped by Kham&#251;l, the Black Easterling at 3100 feet (level 62).
    
         +5 strength.
         +1 constitution.
         Slays trolls, undead.
         Cannot be harmed by acid, fire.
         Grants the ability to sense trolls.
    
         When activated, it inflicts 60 points of damage on all undead creatures
         within line of sight.
         Takes 211 to 234 turns to recharge at your current speed.
         Your chance of success is 77.2%
    
         Combat info:
         This weapon should be wielded with both hands.
         6.0 blows/round.
         Average damage/round: 1137 vs. trolls, 1137 vs. undead, and 580.8 vs.
         others.
    
    t) the War Hammer 'Drunur' (5d3) (+14,+26) <+4, +2>
         Found lying on the floor in a vault at 3450 feet (level 69).
    
         +4 searching skill.
         +2 attack speed.
         Slays undead, dragons (powerfully).
         Branded with fire.
         Provides resistance to acid, poison, dark.
         Cannot be harmed by acid, fire.
         Sustains intelligence.
         Prevents paralysis. Blessed by the gods.
         Grants the ability to sense dragons.
    
         Combat info:
         8.0 blows/round.
         Average damage/round: 780 vs. creatures not resistant to fire, 1048 vs.
         creatures susceptible to fire, 780 vs. undead, 958.4 vs. dragons, and
         601.6 vs. others.
    
    u) the Sling of the Halflings (x3) (+20,+25) <+3, +1>
         Found lying on the floor in a vault at 3450 feet (level 69).
    
         +3 dexterity.
         +3 stealth.
         +1 shooting speed.
         +1 shooting power.
         Cannot be harmed by acid, fire.
         Sustains dexterity.
         Speeds regeneration. Grants the ability to see invisible things.
         Grants the ability to sense animals.
    
    v) the Heavy Crossbow of Annaeled (x5) (+10,+18) <+2, +1>
         Found lying on the floor in a vault at 3450 feet (level 69).
    
         +2 strength.
         +1 shooting power.
         +1 light.
         Slays trolls.
         Provides immunity to fire.
         Provides resistance to poison.
         Cannot be harmed by acid, fire.
         Sustains wisdom.
         Grants the ability to sense undead.
    Had to leave behind half a dozen rings of speed, including the +11 I was using, a zillion ego weapons including a HA MoD, all my scrolls, misc consumables, books...
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
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