Originally posted by Derakon
My own experience is a perfect case in point here: I am happy to have three characters in the green at the moment, and one nearly there dead by my own stupidity. Ostensibly, all of them except my first ever are nearly the same build (pure stealth/song explorer build), and they represent three of the four available races.
I will be the first to admit that despite the similarities, each of them played vastly differently because of different stats, skills, starting abilities, etc. The general idea was the same, but the specifics were totally different.
None of them were combat builds, and only two of them (one of them the dead one) engaged in anything resembling combat. Now, with this character, I am going with a pure combat/smithing build which nonetheless plays completely differently from a Noldor character of ostensibly similar design. With my latest iteration I realized that it's like playing a totally different game.
Given all of the different possible permutations (most of which I have yet to discover), I find it hard to believe that the novelty in Sil will be exhausted by most players any time soon. A single lucky find at the initial levels can completely alter the course of a game.

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