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  • RegalStar
    Rookie
    • May 2019
    • 11

    the Quarterstaff of Gorondir (5d9) (+22,+22) <+3, +4, +1>
    Dropped by a young multi-hued dragon at 2150 feet (level 43)

    +3 wisdom.
    +4 constitution.
    +1 light.
    Slays dragons (powerfully), demons (powerfully), undead, trolls,
    orcs, animals, evil creatures.
    Branded with weak poison, cold.
    Provides resistance to acid, lightning, fire, cold, nexus.
    Provides protection from fear, confusion.
    Cannot be harmed by acid, fire.
    Grants the ability to see invisible things. Prevents paralysis.
    Blessed by the gods (combat bonuses for holy casters).

    When activated, it drains up to 250 hit points of life from a
    target creature. Does not affect undead, demons, golems,
    elementals or vortices.
    Takes 156 to 192 turns to recharge at your current speed.
    Your chance of success is 94.9%

    Combat info:
    4.7 blows/round.
    With +0 STR and +2 DEX you would get 5.0 blows
    Average damage/round: 970.8 vs dragons and demons, 703.6 vs
    undead, trolls, orcs, and creatures not resistant to cold, 570 vs
    evil creatures, creatures not resistant to poison, and animals,
    and 436.5 vs. others.

    I don't know how a random dragon kid on 2150' got ahold of this thing but I sure ain't complaining

    Comment

    • Estie
      Veteran
      • Apr 2008
      • 2343

      Nice! You can make a macro for its activation for when a monster is running from low health: Aa

      Comment

      • Sky
        Veteran
        • Oct 2016
        • 2321

        BEHOLD MINE RING OF SPEEEEEEEWWWWWWWWDDD

        Code:
        [Angband 4.1.3 Character Dump]
        
        Name PALADIN XV Age 64 Self RB CB EB Best
        Race Dunadan Height 6'8" STR! 18/100 +1 +1 +7 18/190
        Class Paladin Weight 15st 12lb INT! 18/100 +2 -3 +5 18/140
        Title Chevalier Turns used: WIS! 18/100 +2 +1 +9 18/***
        HP 857/857 Game 852479 DEX! 18/100 +2 -1 +2 18/130
        SP 318/318 Standard 136639 CON! 18/100 +3 +2 +7 18/***
        Resting 61850
        
        Level 40 Armor [68,+136] Saving Throw 93%
        Cur Exp 2464733 Stealth Fair
        Max Exp 2464733 Melee 1d3,+33 Disarm - phys. 65%
        Adv Exp 2687500 To-hit 74,+31 Disarm - magic 58%
        Blows 5.0/turn Magic Devices 77
        Gold 427393 Searching 91%
        Burden 178.5 lb Shoot to-dam +23 Infravision 80 ft
        Overweight -1.4 lb To-hit 56,+40 Speed 30 (3.8x)
        Max Depth 4900' (L98) Shots 1/turn
        
        You are one of several children of a Serf. You are a credit to the
        family. You have blue-gray eyes, straight auburn hair, and a dark
        complexion.
        
        
        rAcid:...+....+.+.. Nexus:+............
        rElec:...+....+.... Nethr:+.......+....
        rFire:........++*.. Chaos:...+....+....
        rCold:...+....+.... Disen:...+.....+...
        rPois:.....+....... pFear:.............
        rLite:.+.+......+.. pBlnd:.............
        rDark:.+.+......... pConf:+..+.......+.
        Sound:......+...... pStun:.............
        Shard:......+...... HLife:.............
        
        Regen:........+.... Stea.:.......+..+..
        ESP:...+......... Sear.:+..+.........
        Invis:+.......+.... Infra:......+...+..
        FrAct:+.....+.+.... Tunn.:.............
        Feath:+....+....... Speed:..+....+.+.+.
        S.Dig:.+........... Blows:.............
        ImpHP:............. Shots:.............
        Fear:............. Might:.+...........
        Aggrv:............. Light:+....+.......
        
        
        [Character Equipment]
        
        a) the Whip 'Farmaran' (1d3) (+10,+15) [+8] <+4, +2, +1>
        Dropped by a mature red dragon at 2250 feet (level 45)
        
        +4 intelligence.
        +2 dexterity.
        +2 constitution.
        +2 searching skill.
        +1 light.
        Slays dragons (powerfully), giants, orcs, animals.
        Provides resistance to nexus, nether.
        Provides protection from confusion.
        Cannot be harmed by acid, fire.
        Feather Falling. Grants the ability to see invisible things.
        Prevents paralysis.
        
        Combat info:
        5.0 blows/round.
        Average damage/round: 223 vs. dragons, 201.5 vs. giants, 201.5 vs.
        orcs, 191 vs. animals, and 180.5 vs. others.
        
        b) the Long Bow of Breth (x5) (+19,+23) <+3, +2>
        Taken from a chest found at 1550 feet (level 31)
        
        +3 strength.
        +2 shooting power.
        Provides resistance to light, dark.
        Cannot be harmed by acid, fire.
        Sustains intelligence.
        Slows your metabolism.
        
        When activated, it destroys an area around you in the shape of a
        circle radius 15, and blinds you for 1d10+10 turns.
        Takes 372 to 456 turns to recharge at your current speed.
        Your chance of success is 87.5%
        
        c)[COLOR=#f1c40f] a Ring of Speed <+23>[/COLOR]
        Found lying on the floor at 4850 feet (level 97)
        
        +23 speed.
        
        d) the Ring 'Maros' <+4>
        Found lying on the floor in a vault at 2250 feet (level 45)
        
        +4 wisdom.
        +4 searching skill.
        Provides resistance to acid, lightning, cold, light, dark, chaos,
        disenchantment.
        Provides protection from confusion.
        Cannot be harmed by lightning.
        Grants telepathy.
        
        When activated, it detects treasure and all creatures and maps an
        area nearby.
        Takes 311 to 380 turns to recharge at your current speed.
        Your chance of success is 91.9%
        
        e) an Amulet of Wisdom <+5>
        Found lying on the floor at 2700 feet (level 54)
        
        +5 wisdom.
        Sustains wisdom.
        
        f) the Arkenstone of Menduwain <+3>
        Found lying on the floor in a vault at 2200 feet (level 44)
        
        +3 light.
        Provides resistance to poison.
        Cannot be harmed by fire.
        Feather Falling.
        Radius 3 light.
        
        When activated, it lights and maps the entire level, sensing
        objects.
        Takes 193 to 380 turns to recharge at your current speed.
        Your chance of success is 94.9%
        
        g) Law Dragon Scale Mail (Dwarven) (-2) [36,+38] <+1, +5>
        Found lying on the floor in a vault at 4850 feet (level 97)
        
        +1 strength.
        +1 constitution.
        +5 infravision.
        Provides resistance to sound, shards.
        Prevents paralysis.
        
        h) the Elven Cloak of Amdaid [6,+17] <+3, +1, +2>
        Dropped by Draebor, the Imp at 2100 feet (level 42)
        
        +3 strength.
        +1 intelligence.
        +2 stealth.
        +1 speed.
        Cannot be harmed by acid, fire.
        
        i) the Leather Shield 'Teldorfin' [8,+19]
        Found lying on the floor in a vault at 4850 feet (level 97)
        
        Provides resistance to acid, lightning, fire, cold, nether, chaos.
        Cannot be harmed by acid.
        Sustains intelligence.
        Speeds regeneration. Grants the ability to see invisible things.
        Prevents paralysis.
        
        j) the Steel Helm of Aredh [9,+10] <+3>
        Taken from a chest found at 1350 feet (level 27)
        
        +3 speed.
        Provides resistance to fire, disenchantment.
        Cannot be harmed by acid.
        
        k) the Set of Caestus 'Elpion' (+0,+3) [5,+16] <+1, +3>
        Found lying on the floor at 1450 feet (level 29)
        
        +1 stealth.
        +3 infravision.
        Provides immunity to fire.
        Provides resistance to acid, light.
        Cannot be harmed by acid, fire.
        Sustains dexterity.
        
        When activated, it magically renders you well-fed, curing any
        gastrointestinal problems.
        Takes 216 to 239 turns to recharge at your current speed.
        Your chance of success is 94.4%
        
        l) the Pair of Iron Shod Boots 'Imbalmo' [4,+19] <+4, +3>
        Found lying on the floor of a special room at 2050 feet (level 41)
        
        +4 constitution.
        +3 speed.
        Provides protection from confusion.
        Cannot be harmed by acid, fire.
        
        When activated, it lights up an area and inflicts 2d8 damage on
        light-sensitive creatures.
        Takes 125 to 136 turns to recharge at your current speed.
        Your chance of success is 94.4%
        
        
        
        
        
        [Character Inventory]
        
        a) 3 Holy Books of Prayers [Beginners Handbook]
        b) 3 Holy Books of Prayers [Words of Wisdom]
        c) 2 Holy Books of Prayers [Chants and Blessings]
        d) 2 Holy Books of Prayers [Exorcism and Dispelling]
        e) a Holy Book of Prayers [Ethereal Openings]
        Cannot be harmed by fire.
        
        f) 2 Holy Books of Prayers [Godly Insights]
        Cannot be harmed by fire.
        
        g) a Holy Book of Prayers [Purifications and Healing]
        Cannot be harmed by fire.
        
        h) a Holy Book of Prayers [Holy Infusions]
        Cannot be harmed by fire.
        
        i) 2 Holy Books of Prayers [Wrath of God]
        Cannot be harmed by fire.
        
        j) 36 Potions of Cure Critical Wounds
        k) 10 Potions of Healing
        l) 2 Potions of *Healing*
        It can be thrown at creatures with damaging effect.
        
        m) 12 Potions of Restore Mana
        n) 16 Potions of Restore Life Levels
        o) 10 Potions of Enlightenment
        p) 22 Potions of Speed
        q) 3 Rods of Slow Monster
        r) a Rod of Restoration
        Cannot be harmed by lightning.
        
        s) the Band of Brimarth <+3, +11>
        Found lying on the floor in a vault at 2000 feet (level 40)
        
        +3 intelligence.
        +11 speed.
        Cannot be harmed by lightning.
        
        
        
        
        
        [Character Quiver]
        
        0) 6 Seeker Arrows (4d4) (+5,+7)
        Combat info:
        Hits targets up to 160 feet away.
        Average damage/round: 206.
        35% chance of breaking upon contact.
        
        1) 3 Seeker Arrows of Slay Evil (4d4) (+16,+10)
        Slays evil creatures.
        
        Combat info:
        Hits targets up to 160 feet away.
        Average damage/round: 313 vs. evil creatures, and 223.6 vs.
        others.
        35% chance of breaking upon contact.
        
        2) 13 Seeker Arrows of Wounding (4d4) (+27,+20)
        Combat info:
        Hits targets up to 160 feet away.
        Average damage/round: 278.2.
        35% chance of breaking upon contact.
        
        3) 21 Mithril Arrows of Slay Undead (3d4) (+9,+9)
        Slays undead.
        Cannot be harmed by acid, fire.
        
        Combat info:
        Hits targets up to 160 feet away.
        Average damage/round: 328.6 vs. undead, and 205.4 vs. others.
        35% chance of breaking upon contact.
        
        4) 26 Mithril Arrows of Slay Demon (3d4) (+10,+9)
        Slays demons.
        Cannot be harmed by acid, fire.
        
        Combat info:
        Hits targets up to 160 feet away.
        Average damage/round: 328.6 vs. demons, and 205.4 vs. others.
        35% chance of breaking upon contact.
        
        5) 30 Mithril Arrows of Frost (3d4) (+10,+10)
        Branded with cold.
        Cannot be harmed by acid, fire.
        
        Combat info:
        Hits targets up to 160 feet away.
        Average damage/round: 336.9 vs. creatures not resistant to cold,
        and 210.6 vs. others.
        35% chance of breaking upon contact.
        
        6) 32 Mithril Arrows of Slay Undead (3d4) (+15,+8)
        Slays undead.
        Cannot be harmed by acid, fire.
        
        Combat info:
        Hits targets up to 160 feet away.
        Average damage/round: 320.3 vs. undead, and 200.2 vs. others.
        35% chance of breaking upon contact.
        
        
        
        [Home Inventory]
        
        a) 7 Potions of *Healing*
        It can be thrown at creatures with damaging effect.
        
        b) 4 Scrolls of Banishment
        c) 9 Scrolls of Mass Banishment
        d) the Ring 'Imlon' <+5, +1, +4>
        Found lying on the floor in a vault at 4850 feet (level 97)
        
        +5 dexterity.
        +1 searching skill.
        +5 infravision.
        +4 speed.
        +1 light.
        Provides immunity to acid.
        Provides resistance to lightning, fire, cold, disenchantment.
        Provides protection from fear.
        Cannot be harmed by lightning.
        Sustains your life force.
        
        When activated, it allows you to breathe the elements for 250
        damage.
        Takes 623 to 912 turns to recharge at your current speed.
        Your chance of success is 94.4%
        
        e) the Necklace 'Daldalan' <+1> {ESP}
        Found lying on the floor of a cavern at 2800 feet (level 56)
        
        +1 light.
        Provides resistance to chaos.
        Grants telepathy.
        
        f) the Elfstone of Legron <+3, +4>
        Found lying on the floor in a vault at 3650 feet (level 73)
        
        +3 intelligence.
        +4 constitution.
        Provides immunity to lightning.
        Provides resistance to poison.
        
        When activated, it restores your wisdom.
        Takes 247 to 273 turns to recharge at your current speed.
        Your chance of success is 86.3%
        
        g) the Elfstone of Falan <+1, +5, +3>
        Found lying on the floor in a vault at 3350 feet (level 67)
        
        +1 strength.
        +1 intelligence.
        +5 stealth.
        +3 searching skill.
        Provides resistance to dark.
        Sustains constitution.
        Grants the ability to see invisible things.
        
        When activated, it turns rock into mud.
        Takes 186 to 205 turns to recharge at your current speed.
        Your chance of success is 87.5%
        
        h) the Wooden Torch 'Ithar' <+2>
        Found lying on the floor at 1350 feet (level 27)
        
        +2 wisdom.
        +2 infravision.
        Provides resistance to acid, cold.
        Provides protection from fear.
        Cannot be harmed by fire.
        Radius 1 light.
        
        i) the Lantern of Hialor <+4>
        Found lying on the floor in a vault at 1700 feet (level 34)
        
        +4 dexterity.
        Provides resistance to acid.
        Provides protection from confusion.
        Cannot be harmed by fire.
        Grants the ability to see invisible things.
        Radius 2 light.
        
        When activated, it cures confusion.
        Takes 125 to 136 turns to recharge at your current speed.
        Your chance of success is 94.4%
        
        j) the Metal Brigandine Armour of Arinach (-3) [48,+20] <+4>
        Dropped by Kavlax the Many-Headed at 4850 feet (level 97)
        
        +4 searching skill.
        Provides resistance to acid, fire, poison, light, dark, sound,
        nether.
        Provides protection from fear, blindness, stunning.
        Cannot be harmed by acid.
        
        When activated, it creates a frost bolt with damage 12d8.
        Takes 216 to 239 turns to recharge at your current speed.
        Your chance of success is 93.3%
        
        k) the Hard Leather Armour of Maerech (-1) [16,+16]
        Found lying on the floor in a vault at 3450 feet (level 69)
        
        Provides resistance to poison, light, dark, nether.
        Provides protection from confusion.
        Cannot be harmed by acid, fire.
        
        l) the Fur Cloak of Helenel [3,+16]
        Dropped by a ghost at 1150 feet (level 23)
        
        Provides resistance to fire, sound.
        Cannot be harmed by acid, fire.
        Prevents paralysis.
        
        m) the Golden Crown 'Celindan' [0,+17] <+3, +1>
        Found lying on the floor in a vault at 4850 feet (level 97)
        
        +3 strength.
        +3 wisdom.
        +3 stealth.
        +1 speed.
        +1 light.
        Provides resistance to light, nexus.
        Provides protection from blindness.
        Cannot be harmed by acid.
        Sustains strength.
        Grants the ability to see invisible things.
        
        When activated, it cures blindness and allows you to see invisible
        things for 2d6+12 turns.
        Takes 216 to 239 turns to recharge at your current speed.
        Your chance of success is 95.4%
        
        n) the Hard Leather Cap 'Lumaned' [2,+10] <+1>
        Found lying on the floor at 1150 feet (level 23)
        
        +1 searching skill.
        +1 light.
        Provides resistance to acid, lightning, dark, nexus.
        Provides protection from fear, blindness.
        Cannot be harmed by acid.
        
        When activated, it confuses a target monster.
        Takes 95 to 102 turns to recharge at your current speed.
        Your chance of success is 94.4%
        
        o) the Set of Leather Gloves of Aradornor [1,+11] <+5>
        Dropped by Azog, King of the Uruk-Hai at 2200 feet (level 44)
        
        +5 constitution.
        Provides resistance to light.
        Cannot be harmed by acid, fire.
        Prevents paralysis.
        
        When activated, it fires a mana bolt with damage 12d8.
        Takes 216 to 239 turns to recharge at your current speed.
        Your chance of success is 95.4%
        
        p) the Set of Gauntlets of Neldan [3,+10] <+2, +3>
        Found lying on the floor in a vault at 4850 feet (level 97)
        
        +2 strength.
        +3 dexterity.
        +3 searching skill.
        Provides resistance to fire, poison.
        Cannot be harmed by acid, fire.
        Slows your metabolism. Prevents paralysis.
        
        When activated, it heals cut damage, and cures all stunning,
        poison, blindness and confusion.
        Takes 277 to 307 turns to recharge at your current speed.
        Your chance of success is 94.4%
        
        q) the Set of Mithril Gauntlets of Ndorin [6,+13] <+3, +1>
        Dropped by Azog, King of the Uruk-Hai at 2200 feet (level 44)
        
        +3 strength.
        +1 light.
        Provides resistance to acid, fire, sound.
        Cannot be harmed by acid, fire.
        
        When activated, it restores some mana but also drains either your
        strength or constitution.
        Takes 155 to 171 turns to recharge at your current speed.
        Your chance of success is 94.4%
        
        r) the Pair of Ethereal Slippers of Arnar [0,+21] <+2, +9>
        Found lying on the floor of a cavern at 2700 feet (level 54)
        
        +2 stealth.
        +9 speed.
        Cannot be harmed by acid, fire.
        
        s) the Dagger of Mareth (2d4) (+12,+15) [+10] <+3, +1>
        Found lying on the floor in a vault at 3350 feet (level 67)
        
        +3 strength.
        +3 constitution.
        +3 stealth.
        +1 light.
        Slays dragons (powerfully), undead, animals.
        Branded with weak cold.
        Provides resistance to cold, light, chaos.
        Provides protection from confusion.
        Cannot be harmed by acid.
        Grants the ability to see invisible things. Prevents paralysis.
        Blessed by the gods.
        
        When activated, it sleeps all non-unique creatures within line of
        sight.
        Takes 247 to 273 turns to recharge at your current speed.
        Your chance of success is 91.9%
        
        Combat info:
        5.0 blows/round.
        Average damage/round: 246.5 vs. creatures not resistant to cold,
        325.5 vs. dragons, 273 vs. undead, 246.5 vs. animals, and 220.5
        vs. others.
        
        t) the Short Sword of Anduivria (3d7) (+16,+15) [+4] <+2, +3, +4>
        Dropped by Grishn?kh, the Hill Orc at 2100 feet (level 42)
        
        +2 wisdom.
        +3 dexterity.
        +4 tunneling.
        Slays trolls.
        Branded with acid.
        Provides resistance to acid, cold, light, dark.
        Provides protection from fear.
        Cannot be harmed by acid.
        Sustains dexterity.
        Speeds regeneration. Blessed by the gods.
        
        When activated, it detects invisible creatures nearby.
        Takes 186 to 205 turns to recharge at your current speed.
        Your chance of success is 86.3%
        
        Combat info:
        5.0 blows/round.
        Average damage/round: 366 vs. creatures not resistant to acid, 366
        vs. trolls, and 236.5 vs. others.
        
        u) the Bastard Sword 'Anduinath' (8d4) (+14,+9) [+14] <+5, +1>
        Found lying on the floor in a vault at 4850 feet (level 97)
        
        +5 constitution.
        +1 attack speed.
        +1 light.
        Slays undead, trolls.
        Branded with weak poison.
        Provides resistance to lightning, cold.
        Cannot be harmed by acid.
        Grants the ability to see invisible things.
        
        Combat info:
        5.5 blows/round.
        With +2 STR and +0 DEX you would get 5.7 blows
        With +0 STR and +1 DEX you would get 6.0 blows
        Average damage/round: 396.6 vs. creatures not resistant to poison,
        517.4 vs. undead, 517.4 vs. trolls, and 275.8 vs. others.
        
        
        
        [Player history]
        Turn Depth Note
        0 0' Began the quest to destroy Morgoth.
        567 50' Reached level 2
        1939 100' Killed Fang, Farmer Maggot's Dog
        1939 100' Reached level 3
        4700 0' Killed Farmer Maggot
        5188 50' Reached level 4
        5678 400' Reached level 5
        6441 450' Reached level 6
        6748 450' Reached level 7
        7057 450' Reached level 8
        7691 500' Reached level 9
        8453 500' Reached level 10
        9810 500' Reached level 11
        10625 600' Reached level 12
        11672 700' Reached level 13
        12676 800' Reached level 14
        13921 800' Reached level 15
        13921 800' Reached level 16
        13921 800' Reached level 17
        13921 800' Reached level 18
        13921 800' Reached level 19
        13921 800' Reached level 20
        13921 800' Reached level 21
        13921 800' Reached level 22
        13921 800' Reached level 23
        13921 800' Reached level 24
        13921 800' Reached level 25
        13921 800' Reached level 26
        13921 800' Reached level 27
        13921 800' Reached level 28
        19776 1150' Reached level 29
        20332 1150' Reached level 29
        22238 1150' Killed Shagrat, the Orc Captain
        23948 1150' Found the Hard Leather Cap 'Lumaned'
        24369 1150' Found the Fur Cloak of Helenel
        27976 0' Reached level 29
        29656 1200' Killed Gorbag, the Orc Captain
        30069 1200' Killed Lugdush, the Uruk
        32690 1250' Killed Ulfast, Son of Ulfang
        44234 1350' Found the Steel Helm of Aredh
        44933 1350' Found the Wooden Torch 'Ithar'
        48811 1450' Killed Grip, Farmer Maggot's Dog
        49532 1450' Found the Set of Caestus 'Elpion'
        52017 1550' Found the Long Bow of Breth
        61614 1700' Reached level 30
        63768 1700' Killed Bullroarer the Hobbit
        65697 1700' Killed Uglk, the Uruk
        66813 1700' Killed Khm, Son of Mm
        67237 1700' Found the Lantern of Hialor
        67247 1700' Killed Orfax, Son of Boldor
        67990 1700' Killed Bolg, Son of Azog
        68100 1700' Found the Ball-and-Chain 'Idrin' (LOST)
        68527 1800' Killed Wormtongue, Agent of Saruman
        68536 1800' Found the Star 'Maladan' (LOST)
        72323 1900' Reached level 31
        73765 2000' Found the Cutlass of Guluthar (LOST)
        73773 2000' Killed Angamait of Umbar
        73826 2000' Killed Sangahyando of Umbar
        74645 2000' Found the Band of Brimarth
        76928 2050' Found the Pair of Iron Shod Boots 'Imbalmo'
        80053 2100' Killed Grishnkh, the Hill Orc
        80056 2100' Found the Short Sword of Anduivria
        80061 2100' Killed Golfimbul, the Hill Orc Chief
        81920 2100' Killed Draebor, the Imp
        81920 2100' Found the Elven Cloak of Amdaid
        83582 2150' Reached level 32
        85867 2200' Killed Azog, King of the Uruk-Hai
        85870 2200' Found the Set of Mithril Gauntlets of Ndorin
        85872 2200' Found the Set of Leather Gloves of Aradornor
        86327 2200' Found the Arkenstone of Menduwain
        87282 2250' Killed Lokkak, the Ogre Chieftain
        90561 2250' Found the Broad Axe of Galad (LOST)
        92063 2250' Found the Whip 'Farmaran'
        92168 2250' Reached level 33
        92701 2250' Found the Ring 'Maros'
        94017 2500' Killed Ufthak of Cirith Ungol
        94018 2500' Found the Rapier of Falin (LOST)
        98058 2700' Killed The Queen Ant
        98058 2700' Found the Cutlass of Forimlad (LOST)
        98314 2700' Found the Pair of Ethereal Slippers of Arnar
        98783 2700' Found the Ball-and-Chain of Cirion (LOST)
        99553 2800' Found the Necklace 'Daldalan'
        100614 3000' Found the Lochaber Axe of Curie (LOST)
        101052 3100' Killed Bert the Stone Troll
        101097 3100' Killed Tom the Stone Troll
        101099 3100' Killed Bill the Stone Troll
        101353 3250' Killed Rogrog the Black Troll
        101519 3250' Reached level 34
        104387 3250' Reached level 34
        105743 3350' Found the Pick 'Tangalim' (LOST)
        105744 3350' Found the Dagger of Mareth
        106052 3350' Found the Maul 'Throg' (LOST)
        106072 3350' Found the Elfstone of Falan
        106478 0' Reached level 35
        107565 3450' Killed Mughash the Kobold Lord
        107566 3450' Found the Trident of Aroth (LOST)
        109915 3450' Found the Hard Leather Armour of Maerech
        110347 3450' Found the Pair of Leather Boots of Haere (LOST)
        113287 3450' Reached level 36
        114911 3650' Found the Elfstone of Legron
        117572 4600' Reached level 37
        119246 4850' Killed Lorgan, Chief of the Easterlings
        119583 4850' Found the Bastard Sword 'Anduinath'
        120675 4850' Found the War Hammer of Haugron (LOST)
        120678 4850' Killed Itangast the Fire Drake
        121015 4850' Killed Scatha the Worm
        121702 4850' Killed Shelob, Spider of Darkness
        122034 4850' Reached level 38
        122551 4850' Found the Ring 'Imlon'
        125000 4850' Found the Short Sword of Drond (LOST)
        125600 4850' Killed Ulfang the Black
        125678 4850' Killed Ulwarth, Son of Ulfang
        125722 4850' Killed Uldor the Accursed
        125750 4850' Found the Katana of Helen (LOST)
        125754 4850' Found the Leather Shield 'Teldorfin'
        127474 4850' Found the Golden Crown 'Celindan'
        127653 4850' Killed Beorn, the Shape-Changer
        128047 4850' Found the Mithril Plate Mail of Taleithir (LOST)
        128064 4850' Found the Maul 'Orienoren'
        128095 4850' Reached level 39
        130422 4850' Killed Kavlax the Many-Headed
        130423 4850' Found the Metal Brigandine Armour of Arinach
        130708 4850' Found the Bastard Sword of Tuneldist (LOST)
        130810 4850' Killed Ibun, Son of Mm
        130818 4850' Found the Pike of Liandruin (LOST)
        131388 4850' Found the Set of Gauntlets of Neldan
        131943 4850' Killed Hoarmurath of Dir
        132053 4850' Killed Adunaphel the Quiet
        132053 4850' Reached level 40
        132057 4850' Found the Pair of Ethereal Slippers of Tuorith (LOST)
        133102 4850' Reached level 40
        133748 4850' Killed Ji Indur Dawndeath
        134379 4850' Killed Khaml, the Black Easterling
        134390 4850' Killed Akhorahil the Blind
        135291 4850' Killed Medusa, the Gorgon
        
        
        [Options]
        looks like colors are still borked.
        "i can take this dracolich"

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9630

          Yeah, that's a thing
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Estie
            Veteran
            • Apr 2008
            • 2343

            Grats. Havent had a good speed ring in a while, I guess they favour your games now.

            Comment

            • Jay
              Adept
              • Dec 2011
              • 104

              Found a copy of vanilla 3.5.1 on an old hard drive and played a couple games. Randarts were wild back then. Found a pair of boots that were +7 STR, WIS, and speed, for example. Here's the character on the ladder (the boots are in the house).
              Oh you icky things, don't you know you're driving your mamas and papas insane…

              Comment

              • Estie
                Veteran
                • Apr 2008
                • 2343

                I play the old version too, though not because, but despite the randarts. The single p-value isnt so bad, in my opinion, the rule that makes all high value artifacts aggravate is, though. A typical game of old Angband with randarts enabled plays out in 2 phases: phase 1 which is almost a no-artifact game plus phial followed by the short phase of boss fights where I equip all the aggravating good items I collected.

                Edit: 3.5.1 already did away with aggravation
                Last edited by Estie; August 13, 2024, 21:18.

                Comment

                • Jay
                  Adept
                  • Dec 2011
                  • 104

                  There are some powerful artifacts that aggravate in 3.5.1 but definitely not all. Apparently the algorithm used to create randarts then used standarts as a basis, and the spoiler file references this. So, you end up with things like this:

                  Code:
                  the Adamantite Plate Mail of Daith (-4) [80,+16] <+4>
                  -----------------------------------------------------
                  +4 strength, intelligence, wisdom, dexterity, constitution.
                  Provides resistance to acid, lightning, fire, cold, poison, light, dark, sound,
                  nexus, nether, chaos, disenchantment.
                  Provides protection from fear.
                  Cannot be harmed by acid, electricity, fire, cold.
                  Speeds regeneration. Grants the ability to see invisible things.
                  
                  When activated, it restores both intelligence and manapoints to maximum.
                  Takes 164 to 240 turns to recharge.
                  
                  
                  Min Level 100, Max Level 127, Generation chance 1, Power 775, 42.0 lbs
                  Based on Bladeturner.
                  Or this:

                  Code:
                  the Pair of Iron Shod Boots of Faratanor [4,+18] <+13>
                  ------------------------------------------------------
                  +13 wisdom, speed.
                  Cannot be harmed by acid, electricity, fire, cold.
                  
                  
                  Min Level 65, Max Level 127, Generation chance 2, Power 434, 3.5 lbs
                  Based on Razorback.
                  ​+13 wisdom! Quite a boost to your saving throw even if you're not playing a priest/paladin.
                  Oh you icky things, don't you know you're driving your mamas and papas insane…

                  Comment

                  • Sky
                    Veteran
                    • Oct 2016
                    • 2321

                    you're making me wonder what bows were like in 3.5.1, i dont think i've ever played anything but warrior in that release.
                    "i can take this dracolich"

                    Comment

                    • Jay
                      Adept
                      • Dec 2011
                      • 104

                      Originally posted by Sky
                      you're making me wonder what bows were like in 3.5.1, i dont think i've ever played anything but warrior in that release.
                      I haven't seen any spectacular randart launchers but the specialty launchers (Buckland, Lothlorien, Haradrim) can be very powerful. Last game I got a sling of Buckland (x4) (+13, +20) that let my mage get 3 shots/turn. They don't make 'em like that anymore. +5 DEX, too.
                      Oh you icky things, don't you know you're driving your mamas and papas insane…

                      Comment

                      • Ed_47569
                        Adept
                        • Feb 2010
                        • 114

                        Not bad for an early warrior.

                        f) the Lantern of Elmand {??}
                        Found lying on the floor of a special room at 350 feet (level 7)

                        You do not know the full extent of this item's powers.
                        Grants telepathy.
                        Intensity 3 light.

                        Comment

                        • Sky
                          Veteran
                          • Oct 2016
                          • 2321

                          Originally posted by Ed_47569
                          Not bad for an early warrior.

                          f) the Lantern of Elmand {??}
                          Found lying on the floor of a special room at 350 feet (level 7)

                          You do not know the full extent of this item's powers.
                          Grants telepathy.
                          Intensity 3 light.
                          oh wow. i have never seen ESP on a light.
                          "i can take this dracolich"

                          Comment

                          • Grotug
                            Veteran
                            • Nov 2013
                            • 1631

                            Originally posted by Estie
                            A couple months ago I spotted a ridiculous MoD in the randart set of one of my toons. I started playing with that set; many deceased @s who spent ages on dlvl 100 later I finally found it. To give an idea of how hard it is to find this weapon, all of my ~5 toons had The One long before they died.


                            The weapon wielded:

                            a) the Mace of Disruption 'Celdach' (16d8) (+17,+28) <+2, +3>
                            Conjured forth by magic at 5000 feet (level 100)

                            +2 intelligence.
                            +3 wisdom.
                            +3 constitution.
                            +2 extra blows.
                            Slays dragons (powerfully), demons (powerfully), undead.
                            Branded with weak fire.
                            Provides resistance to Acid, Poison, Light, Dark, Nether.
                            Provides protection from fear.
                            Cannot be harmed by Acid, Fire.
                            Speeds regeneration. Grants the ability to see invisible things.
                            Blessed by the gods (combat bonuses for holy casters).

                            Combat info:
                            7.0 blows/round.
                            This weapon may benefit from one or more off-weapon brands or
                            slays.
                            Average damage/round: 4867.8 vs dragons and demons, 3274.6 vs
                            undead, 2478.7 vs evil creatures and creatures not resistant to
                            fire, and 1682.1 vs. others.

                            The weapon in the file:

                            the Mace of Disruption 'Celdach' (16d8) (+17,+28) <+2, +3>
                            ----------------------------------------------------------
                            A giant's weapon, enchanted with shattering power that breaks bones, bodies,
                            and spirit.

                            +2 intelligence.
                            +3 wisdom.
                            +3 constitution.
                            +2 extra blows.
                            Slays dragons (powerfully), demons (powerfully), undead.
                            Branded with weak fire.
                            Provides resistance to Acid, Poison, Light, Dark, Nether.
                            Provides protection from fear.
                            Cannot be harmed by Acid, Fire.
                            Speeds regeneration. Grants the ability to see invisible things. Blessed by
                            the gods (combat bonuses for holy casters).

                            Min Level 100, Max Level 127, Generation chance 1, Power 1056, 40.0 lbs​


                            The dump:

                            https://angband.live/ladder/ladder-show.php?id=25910
                            Is this character still alive? If so, might you be interested in making a screenrecording of you going around whomping on greater dragons and greater demons?
                            Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                            Detailed account of my Ironman win here.

                            "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                            Comment

                            • Sky
                              Veteran
                              • Oct 2016
                              • 2321

                              sometimes randarts can really act up. I'm a Mage; This is back when you still had a SP penalty if your gloves did not give you FA or +DEX.

                              Gloves
                              ======

                              the Set of Caestus 'Anwenor' (+0,+3) [5,+12] <+4>
                              -------------------------------------------------
                              An ancient battle glove designed for hand-to-hand fighting. Its layered
                              leather thongs are enhanced for combat by bloody-looking spikes.

                              +4 constitution.
                              Provides resistance to acid, lightning.
                              Provides protection from fear, blindness.
                              Cannot be harmed by acid, fire.
                              Slows your metabolism. Speeds regeneration.


                              Min Level 33, Max Level 100, Generation chance 24, Power 167, 4.0 lbs
                              Random gloves of power 167.


                              the Set of Mithril Gauntlets 'Erchadi' [6,+15] <+3>
                              ---------------------------------------------------
                              +3 wisdom.
                              +3 stealth.
                              Provides resistance to lightning, fire, cold.
                              Cannot be harmed by acid, fire.
                              Grants the ability to see invisible things.

                              When activated, it sleeps all non-unique creatures within line of sight.
                              Takes 65 to 72 turns to recharge.
                              Your chance of success is 97.2%


                              Min Level 29, Max Level 84, Generation chance 10, Power 140, 1.9 lbs
                              Random gloves of power 140.


                              the Set of Mithril Gauntlets of Faurith [6,+9] <+4, +3>
                              -------------------------------------------------------
                              +4 strength.
                              +3 stealth.
                              Provides resistance to dark.
                              Provides protection from confusion, stunning.
                              Cannot be harmed by acid, fire.

                              When activated, it creates a frost ball with damage 50.
                              Takes 65 to 72 turns to recharge.
                              Your chance of success is 97.2%


                              Min Level 33, Max Level 101, Generation chance 21, Power 169, 2.5 lbs
                              Random gloves of power 169.


                              the Set of Leather Gloves 'Ulmir' [1,+14]
                              -----------------------------------------
                              Provides immunity to fire.
                              Provides resistance to lightning, cold, disenchantment.
                              Cannot be harmed by acid, fire.
                              Speeds regeneration.


                              Min Level 27, Max Level 73, Generation chance 13, Power 122, 1.0 lbs
                              Random gloves of power 122.


                              the Set of Leather Gloves of Dalduil (+2,+3) [1,+14] <+2>
                              ---------------------------------------------------------
                              +2 strength.
                              Provides resistance to fire, dark.
                              Cannot be harmed by acid, fire.
                              Slows your metabolism. Prevents paralysis. <-THIS IS THE ONLY ONE I CAN USE


                              Min Level 29, Max Level 81, Generation chance 10, Power 136, 0.9 lbs
                              Random gloves of power 136.


                              the Set of Caestus of Gulmareg (+10,+16) [5,+18]
                              ------------------------------------------------
                              An ancient battle glove designed for hand-to-hand fighting. Its layered
                              leather thongs are enhanced for combat by bloody-looking spikes.

                              Cannot be harmed by acid, fire.

                              When activated, it restores 10SP, cures confusion and hallucination, removes
                              fear and grants you temporary resistance to confusion.
                              Takes 65 to 72 turns to recharge.
                              Your chance of success is 97.9%


                              Min Level 35, Max Level 111, Generation chance 11, Power 186, 4.0 lbs
                              Random gloves of power 186.


                              the Set of Gauntlets 'Beriondil' [3,+21] <+3, +1>
                              -------------------------------------------------
                              +3 intelligence.
                              +1 wisdom.
                              +1 light.
                              Provides resistance to poison, dark.
                              Provides protection from blindness.
                              Cannot be harmed by acid, fire.
                              Sustains strength, dexterity.
                              Slows your metabolism. Speeds regeneration.


                              Min Level 33, Max Level 102, Generation chance 22, Power 171, 2.5 lbs
                              Random gloves of power 171.


                              the Set of Leather Gloves 'Uinost' [1,+15] <+4, +1>
                              ---------------------------------------------------
                              +4 wisdom.
                              +1 light.
                              Provides resistance to fire, light.
                              Provides protection from fear.
                              Cannot be harmed by acid, fire.
                              Speeds regeneration. Sustains your life force.


                              Min Level 11, Max Level 55, Generation chance 23, Power 92, 1.0 lbs
                              Random gloves of power 92.

                              "i can take this dracolich"

                              Comment

                              • Estie
                                Veteran
                                • Apr 2008
                                • 2343

                                Originally posted by Grotug

                                Is this character still alive? If so, might you be interested in making a screenrecording of you going around whomping on greater dragons and greater demons?

                                The initial fumblings are due to the fact that caps lock was turned on, from my setting up the capture. Also I havent played Angband recently and wasnt "warm", but @ can kill demons allright
                                Edit: Oh, and I can upload the save file and/or the randart seed if anyone wants to play around or somehow use the randart set on the server.

                                Comment

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