.Disarming is not, IMHO, all that significant (searching either). Save and device can be quite important. The importance increases as you go higher on the scale (i.e. being able to get a perfect save is really big, just as the difference between 5% and 0% failure on critical spells is much bigger then even the "20% difference" between 60% fail and 40% fail). In the early game magic device is important mostly for _tele and -teleother. But a good general rule is that making a class worse at something it is only mediocre at hurts it less than making it worse at something it is good at.
IIRC (and I may not), any weapon below the minweapon weight is treated as if it were of the minweapon weight, for the purpose of calculating blows. This basically means that only warriors can get 4 blows to start, even if another class has identical combat stats, but they have to use a very light weapon. I'm a little confused here, because I would think that you would get 5 blows with Orcrist as a warrior with your stats, but minweapon shouldn't affect a weapon that heavy. I think I am probably just getting senile though- that, or too lazy to calculate it. At any rate, you only need a small nudge to increase blows.
It would be a bit unfortunate, actually. I do think that your Knight class sounds a bit unbalanced, but not ridiculously so (depending on some particulars). Mainly, you had some very good luck in finding those BoS, and you have hung out long enough in the 30s to find some very nice stuff (hang out long enough at that depth and you can find quite a bit of a minimal winner's kit- I think the first time I found Ringil was only around 2100', but IIRC Ringil is the only top tier artifact that comes into depth at 1000'). But it would be sad to have to say "I've won, but only in a version I modified." No matter how legitimate the win, that hound doesn't quite hunt.
Fortunately for you a) the win is still a ways off, and if you've never won before there are still going to be lots of opportunities to off yourself, and b) even if you do win, having done so once makes it a lot easier to do it again, so you should soon be able to say "I've won, once in a version I modified, but also in V."
EDIT: and btw, if you want to win, get a better ring than Protection. +20 is a ridiculously nice one, but your AC is already high enough. I won't go so far as to say that AC is unimportant in Angband, but it is almost never a priority.
I also think that the amount of attention you are paying to the game by testing it (things like actually watching the messages, watching what getws generated, etc.) may be helping you out. The trend in Angband has been to make the game easier with every release. All you have to do to win reliably is pay attention, _all_ the time.
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