[Angband 4.2.3 Character Dump] Name Ben Age 65 Self RB CB EB Best Race Dunadan Height 6'11" STR! 18/100 +1 +0 +10 18/210 Class Ranger Weight 17st 5lb INT! 18/100 +2 +0 +5 18/170 Title Ranger Lord Turns used: WIS! 18/100 +2 +2 +5 18/190 HP 973/973 Game 2306299 DEX! 18/100 +2 +1 +11 18/*** SP 378/378 Standard 414566 CON! 18/100 +3 -1 +7 18/190 Resting 65823 Level 50 Armor [74,+96] Saving Throw 100% Cur Exp 9415191 Stealth Superb Max Exp 9415191 Melee 4d4,+39 Disarm - phys. 100% Adv Exp ******** To-hit 91,+45 Disarm - magic 100% Blows 5.0/turn Magic Devices 93 Gold 3396742 Searching 100% Burden 174.5 lb Shoot to-dam +22 Infravision 70 ft Overweight -5.4 lb To-hit 102,+53 Speed 26 (3.6x) Max Depth 3600' (L72) Shots 3.6/turn Resistances Abilities Acid:........*.... pFear:+.+.....+.... Elec:..........+.. pBlnd:...+.....+... Fire:..*.......... pConf:.........+... Cold:+..*......... pStun:............. Pois:....+........ HLife:...+......... Light:..........+.. Regen:..++......... Dark:+............ ESP:..++......... Sound:......+.+.... S.Inv:..++.+...+... Shard:......+...... FrAct:..++....+.... Nexus:....+..+..... Feath:...+......... Nethr:+............ S.Dig:..+.......... Chaos:......+.+.... TrpIm:............. Disen:.+....+...... Bless:............. Hindrances Modifiers ImpHP:............. Stea.:++..+..+-.... ImpSP:............. Sear.:....+....+... Fear:............. Infra:....+........ Aggrv:............. Tunn.:............. NoTel:............. Speed:.++++..+...+. DrExp:............. Blows:............. Stick:............. Shots:.+..........+ Fragl:............. Might:............. Light:.....+....+.. D.Red:............. Moves:............. [Character Equipment] a) the Bastard Sword of Éowyn (4d4) (+12,+16) <+4, +2> Dropped by Scatha the Worm at 2550 feet (level 51) +4 strength. +2 stealth. Slays undead (powerfully), giants, animals, evil creatures. Provides resistance to Cold, Dark, Nether. Provides protection from fear. Cannot be harmed by Acid. Combat info: 5.0 blows/round. Average damage/round: 530 vs undead, 405 vs giants, 342.5 vs animals and evil creatures, and 280 vs. others. b) the Long Bow 'Belthronding' (x3) (+20,+22) <+3, +1, +10> Dropped by a mature multi-hued dragon at 3300 feet (level 66) +3 dexterity. +1 stealth. +1 speed. +10 shooting speed. Provides resistance to Disenchantment. Cannot be harmed by Acid, Fire. c) the Ring of Fire 'Narya' (+2,+2) <+1, +5> Found lying on the floor in a vault at 3600 feet (level 72) +1 strength. +1 intelligence. +1 wisdom. +1 dexterity. +1 constitution. +5 speed. Provides immunity to Fire. Provides protection from fear. Cannot be harmed by Lightning. Sustains strength, constitution. Slows your metabolism. Speeds regeneration. Grants telepathy. Grants the ability to see invisible things. Prevents paralysis. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 734 to 1440 turns to recharge at your current speed. Your chance of success is 92.5% d) the Ring of Adamant 'Nenya' (+3,+3) <+2, +5> Dropped by Baphomet the Minotaur Lord at 3300 feet (level 66) +2 strength. +2 intelligence. +2 wisdom. +2 dexterity. +2 constitution. +5 speed. Provides immunity to Cold. Provides protection from blindness. Cannot be harmed by Lightning. Sustains intelligence, wisdom, constitution. Feather Falling. Speeds regeneration. Grants telepathy. Grants the ability to see invisible things. Prevents paralysis. Sustains your life force. When activated, it restores your experience to full. Takes 727 to 1080 turns to recharge at your current speed. Your chance of success is 89.0% e) an Amulet of Trickery <+5, +2, +4, +7, +3> Dropped by Pazuzu, Lord of Air at 3600 feet (level 72) +5 dexterity. +2 stealth. +4 searching skill. +7 infravision. +3 speed. Provides resistance to Poison, Nexus. Sustains dexterity. f) the Star of Elendil <+4> Dropped by a young white dragon at 1700 feet (level 34) +4 light. Cannot be harmed by Fire. Grants the ability to see invisible things. Intensity 4 light. When activated, it maps the area around you. Takes 183 to 360 turns to recharge at your current speed. Your chance of success is 96.2% g) Balance Dragon Scale Mail (-2) [50,+11] Dropped by a storm giant at 3000 feet (level 60) Provides resistance to Sound, Shards, Chaos, Disenchantment. h) the Cloak 'Colannon' [1,+10] <+2> Dropped by a young multi-hued dragon at 1700 feet (level 34) +2 stealth. +2 speed. Provides resistance to Nexus. Cannot be harmed by Acid, Fire. When activated, it teleports you randomly about 60 per cent of the largest distance you could go. Takes 162 turns to recharge at your current speed. Your chance of success is 97.0% i) the Small Metal Shield of Thorin [5,+25] <+3, +4, -1> Found lying on the floor in a vault at 2600 feet (level 52) +3 strength. +4 constitution. -1 stealth. Provides immunity to Acid. Provides resistance to Sound, Chaos. Provides protection from fear. Cannot be harmed by Acid. Prevents paralysis. j) the Iron Helm 'Holhenneth' [7,+9] <+2> Dropped by a balance drake at 2500 feet (level 50) +2 intelligence. +2 wisdom. +2 searching skill. Provides protection from blindness, confusion. Cannot be harmed by Acid. Grants the ability to see invisible things. When activated, it detects treasure and all creatures and maps an area nearby. Takes 201 to 396 turns to recharge at your current speed. Your chance of success is 96.6% k) the Set of Gauntlets 'Pauraegen' [3,+14] <+1> Conjured forth by magic at 3450 feet (level 69) +1 light. Provides resistance to Lightning, Light. Cannot be harmed by Acid, Fire. When activated, it casts a beam of lightning dealing 6d6 damage, which your device skill increases by 46% for an average of 30.6 damage. Takes 25 to 43 turns to recharge at your current speed. Your chance of success is 97.1% l) a Pair of Mithril Shod Boots of Speed [8,+12] <+10> Dropped by a crystal drake at 1100 feet (level 22) +10 speed. Cannot be harmed by Acid, Fire. [Character Inventory] a) a Book of Nature Magics [Lesser Charms] You can read this book. b) a Book of Nature Magics [Nature Craft] Cannot be harmed by Fire. You can read this book. c) a Potion of Healing d) a Potion of Enlightenment e) 16 Scrolls of Phase Door f) 2 Scrolls of Banishment g) 3 Rods of Teleport Other h) 3 Rods of Recall (1 charging) Cannot be harmed by Lightning. i) a Rod of Speed Cannot be harmed by Lightning. j) 2 Staves of Dispel Evil (7 charges) k) 4 Staves of Teleportation (13 charges) l) 3 Staves of Speed (20 charges) [Character Quiver] 0) 25 Arrows of Acid (1d4) (+17,+17) Branded with acid. Cannot be harmed by Acid. Combat info: When fired, hits targets up to 120 feet away. Average damage/round: 950 vs creatures not resistant to acid and 475.2 vs. others. 35% chance of breaking upon contact. 1) 3 Seeker Arrows of Venom (4d4) (+8,+8) Branded with poison. Combat info: When fired, hits targets up to 120 feet away. Average damage/round: 907.2 vs creatures not resistant to poison and 453.6 vs. others. 35% chance of breaking upon contact. 2) 18 Seeker Arrows of Flame (4d4) (+7,+10) Branded with fire. Cannot be harmed by Fire. Combat info: When fired, hits targets up to 120 feet away. Average damage/round: 952.5 vs creatures not resistant to fire and 476.2 vs. others. 35% chance of breaking upon contact. 3) 15 Seeker Arrows of Frost (4d4) (+9,+9) Branded with cold. Combat info: When fired, hits targets up to 120 feet away. Average damage/round: 929.8 vs creatures not resistant to cold and 464.7 vs. others. 35% chance of breaking upon contact. 4) 2 Seeker Arrows of Flame (4d4) (+9,+8) Branded with fire. Cannot be harmed by Fire. Combat info: When fired, hits targets up to 120 feet away. Average damage/round: 907.2 vs creatures not resistant to fire and 453.6 vs. others. 35% chance of breaking upon contact. 5) 9 Mithril Arrows (3d4) (+4,+6) Cannot be harmed by Acid, Fire. Combat info: When fired, hits targets up to 120 feet away. Average damage/round: 402.4. 35% chance of breaking upon contact. 6) 27 Mithril Arrows (3d4) (+4,+7) Cannot be harmed by Acid, Fire. Combat info: When fired, hits targets up to 120 feet away. Average damage/round: 414. 35% chance of breaking upon contact. 7) 31 Mithril Arrows of Slay Undead (3d4) (+8,+7) Slays undead. Cannot be harmed by Acid, Fire. Combat info: When fired, hits targets up to 120 feet away. Average damage/round: 827.6 vs undead and 414 vs. others. 35% chance of breaking upon contact. 8) 30 Mithril Arrows of Venom (3d4) (+9,+9) Branded with poison. Cannot be harmed by Acid, Fire. Combat info: When fired, hits targets up to 120 feet away. Average damage/round: 873 vs creatures not resistant to poison and 436.6 vs. others. 35% chance of breaking upon contact. 9) 25 Mithril Arrows of Lightning (3d4) (+17,+14) Branded with lightning. Cannot be harmed by Acid, Fire. Combat info: When fired, hits targets up to 120 feet away. Average damage/round: 995.7 vs creatures not resistant to lightning and 497.8 vs. others. 35% chance of breaking upon contact. [Home Inventory] a) 26 Potions of *Healing* It can be thrown at creatures with damaging effect. b) 31 Potions of Restore Mana c) 6 Potions of Restore Life Levels d) 19 Potions of Enlightenment e) 17 Scrolls of Teleportation f) 4 Scrolls of Mass Banishment g) a Ring of Speed <+15> Dropped by Tselakus, the Dreadlord at 3400 feet (level 68) +15 speed. h) the Ring of Barahir <+1> Dropped by a lesser titan at 3450 feet (level 69) +1 strength. +1 intelligence. +1 wisdom. +1 dexterity. +1 constitution. +1 stealth. Provides resistance to Poison, Dark. Cannot be harmed by Lightning. i) the Pendant of Ingwë <+3, +4> Found lying on the floor in a vault at 3400 feet (level 68) +3 intelligence. +3 wisdom. +4 infravision. Provides resistance to Acid, Lightning, Cold. Provides protection from confusion. Grants the ability to see invisible things. Prevents paralysis. When activated, it deals five times your level's damage to all evil creatures that you can see. Takes 183 to 360 turns to recharge at your current speed. Your chance of success is 93.4% j) the Necklace of the Dwarves <+3, +5, +1> Taken from a chest found at 2500 feet (level 50) +3 strength. +3 constitution. +5 infravision. +1 light. Provides protection from fear. Speeds regeneration. Grants the ability to see invisible things. Prevents paralysis. k) the Jewel 'Evenstar' <+2> Found lying on the floor in a vault at 2700 feet (level 54) +2 wisdom. Provides resistance to Cold, Dark, Nether. Sustains wisdom, constitution. Speeds regeneration. Sustains your life force. When activated, it restores your experience to full. Takes 540 turns to recharge at your current speed. Your chance of success is 95.8% l) the Phial of Galadriel <+4> Taken from a chest found at 350 feet (level 7) +4 light. Cannot be harmed by Fire. Intensity 4 light. When activated, it lights up the surrounding area and creates a ball of weak light with radius 3, centred on and hitting the player, with full intensity to radius 3, dealing 2d15 damage at the centre, which your device skill increases by 44% for an average of 23.0 damage. Takes 39 to 72 turns to recharge at your current speed. Your chance of success is 97.0% m) the Chain Mail of Arvedui (-2) [40,+15] <+2> Dropped by Bolg, Son of Azog at 1000 feet (level 20) +2 strength. Provides resistance to Acid, Lightning, Fire, Cold, Shards, Nexus. Cannot be harmed by Acid. n) the Hard Leather Armour of Himring [20,+15] Found lying on the floor at 1500 feet (level 30) Provides resistance to Poison, Nether, Chaos. Cannot be harmed by Acid, Fire. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 363 to 720 turns to recharge at your current speed. Your chance of success is 95.1% o) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3> Found lying on the floor in a vault at 1700 feet (level 34) +3 dexterity. +3 speed. Provides resistance to Acid, Shards. Cannot be harmed by Acid, Fire. Prevents paralysis. p) the Leather Shield of Celegorm [8,+20] Dropped by Lorgan, Chief of the Easterlings at 1550 feet (level 31) Provides resistance to Acid, Lightning, Fire, Cold, Light, Dark. Provides protection from blindness. Cannot be harmed by Acid. q) the Short Sword 'Sting' (1d7) (+7,+8) <+1, +3, +2> Dropped by a death drake at 2600 feet (level 52) +1 strength. +1 dexterity. +1 constitution. +3 speed. +2 extra blows. +1 light. Slays undead, orcs, animals, evil creatures. Provides resistance to Light. Provides protection from fear. Cannot be harmed by Acid. Grants the ability to see invisible things. Prevents paralysis. Combat info: 7.0 blows/round. Average damage/round: 305.2 vs undead and orcs, 270.9 vs animals and evil creatures, and 237.3 vs. others. r) the Short Sword 'Dagmor' (1d7) (+13,+11) <+2> Found lying on the floor at 1000 feet (level 20) +2 extra blows. Slays animals. Branded with poison. Cannot be harmed by Acid. Slows your metabolism. Speeds regeneration. Combat info: 7.0 blows/round. Average damage/round: 324.8 vs creatures not resistant to poison, 291.2 vs animals, and 256.9 vs. others. s) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2> Found lying on the floor at 600 feet (level 12) +2 dexterity. +2 stealth. Slays trolls, orcs. Cannot be harmed by Acid. Feather Falling. Grants the ability to see invisible things. Combat info: 5.0 blows/round. Average damage/round: 278 vs trolls and orcs, and 204 vs. others. t) the Katana 'Aglarang' (6d6) (+10,+10) <+5, +1> Dropped by Ossë, Herald of Ulmo at 3500 feet (level 70) +5 dexterity. +5 speed. +1 extra blows. Cannot be harmed by Acid. Sustains dexterity. Combat info: 6.0 blows/round. Average damage/round: 333. u) the Great Axe of Eönwë (5d4) (+15,+18) [+8] <+2> Dropped by an ancient red dragon at 3500 feet (level 70) +2 strength. +2 intelligence. +2 wisdom. +2 dexterity. +2 constitution. Slays demons (powerfully), undead, orcs, evil creatures. Branded with cold. Provides immunity to Cold. Provides protection from fear. Cannot be harmed by Acid, Fire. Grants the ability to see invisible things. Prevents paralysis. Blessed by the gods (combat bonuses for holy casters). When activated, it removes all non-unique monsters within 20 squares, dealing you damage in the process. Takes 3600 turns to recharge at your current speed. Your chance of success is 96.2% Combat info: 5.0 blows/round. Average damage/round: 630 vs demons, 466.5 vs undead, orcs, and creatures not resistant to cold, 384.5 vs evil creatures, and 302.5 vs. others. v) the Mace 'Taratol' (3d6) (+12,+12) Dropped by a gorgon at 3600 feet (level 72) Slays dragons (powerfully). Branded with lightning. Provides immunity to Lightning. Cannot be harmed by Acid, Fire. When activated, it hastens you for d20+20 turns. Takes 363 to 720 turns to recharge at your current speed. Your chance of success is 96.6% Combat info: 5.0 blows/round. Average damage/round: 505.5 vs dragons, 371 vs creatures not resistant to lightning, and 236.5 vs. others.