[Angband 4.2.0 Character Dump] Name Bumblefuck Age 25 Self RB CB EB Best Race Hobbit Height 2'6" STR! 18/100 -2 +0 +9 18/170 Class Rogue Weight 4st 4lb INT! 18/100 +2 +1 +8 18/210 Title Master Thief Turns used: WIS! 18/100 +1 -3 +12 18/200 HP 582/618 Game 772533 DEX! 18/100 +3 +3 +13 18/*** SP 335/353 Standard 93743 CON: 18/91 +2 -1 +5 18/151 Resting 2598 Level 48 Armor [39,+117] Saving Throw 100% Cur Exp 4430913 Stealth Legendary Max Exp 4430913 Melee 5d9,+41 Disarm - phys. 100% Adv Exp 4800000 To-hit 80,+37 Disarm - magic 100% Blows 7.0/turn Magic Devices 110 Gold 479254 Searching 100% Burden 182.2 lb Shoot to-dam +9 Infravision 100 ft Overweight 2.3 lb To-hit 76,+39 Speed 5 (1.5x) Max Depth 3400' (L68) Shots 1.0/turn You are one of several children of a Hobbit Warrior. You are a credit to the family. You have dark brown eyes, straight red hair, and an average complexion. Resistances Abilities Acid:+.++.+..+.... pFear:...+..+...... Elec:...+..+.+.*.. pBlnd:..+.......... Fire:+.+.....+.... pConf:...+......... Cold:+.......+.... pStun:.......+..... Pois:.+.++.+...... HLife:............+ Light:...+.....+... Regen:............. Dark:...+......... ESP:.........+... Sound:..+.......... S.Inv:...+......... Shard:............. FrAct:..+...+..+... Nexus:...++.+...... Feath:............. Nethr:........+.... S.Dig:......+...... Chaos:.+.+......... TrpIm:............. Disen:......+...... Bless:............. Hindrances Modifiers ImpHP:............. Stea.:..+.+..++..+. ImpSP:............. Sear.:....++....... Fear:............. Infra:...++.......+ Aggrv:............. Tunn.:..+.......... NoTel:............. Speed:...++.......! DrExp:............. Blows:+............ Stick:............. Shots:............. Fragl:............. Might:.+........... Light:...+.+...+... D.Red:............. Moves:..+.......... [Character Equipment] a) the Quarterstaff 'Dirien' (5d9) (+9,+20) <+4, +2> Dropped by a great bile wyrm at 3100 feet (level 62) +4 dexterity. +2 attack speed. Slays undead, giants. Provides resistance to acid, fire, cold. Cannot be harmed by acid, fire. Combat info: 7.0 blows/round. Average damage/round: 886.2 vs. undead, 886.2 vs. giants, and 497.7 vs. others. b) the Heavy Crossbow of Mindir (x6) (+11,+9) <+4, +3, +2> Found lying on the floor at 3100 feet (level 62) +4 strength. +3 wisdom. +3 dexterity. +2 shooting power. Provides resistance to poison, chaos. Cannot be harmed by acid, fire. c) the Band 'Aethorn' <+6, +5, +3, +1> Found lying on the floor of a cavern at 2400 feet (level 48) +6 wisdom. +5 stealth. +3 tunneling. +1 movement speed. Provides resistance to acid, fire, sound. Provides protection from blindness. Cannot be harmed by lightning. Prevents paralysis. When activated, it makes you very hungry but restores constitution and strength. Takes 102 to 112 turns to recharge at your current speed. Your chance of success is 89.1% d) the Band 'Earen' <+4, +3, +1> Conjured forth by magic at 1650 feet (level 33) +4 intelligence. +3 wisdom. +1 infravision. +3 speed. +1 light. Provides resistance to acid, lightning, poison, light, dark, nexus, chaos. Provides protection from fear, confusion. Cannot be harmed by lightning. Grants the ability to see invisible things. When activated, it restores both intelligence and manapoints to maximum. Takes 410 to 600 turns to recharge at your current speed. Your chance of success is 93.6% e) an Amulet of Trickery <+3, +2, +7, +5> Dropped by Tevildo, Prince of Cats at 2850 feet (level 57) +3 dexterity. +2 stealth. +7 searching skill. +5 infravision. +3 speed. Provides resistance to poison, nexus. Sustains dexterity. f) the Phial of Gauglion <+2, +3> Dropped by Bolg, Son of Azog at 1050 feet (level 21) +2 constitution. +2 searching skill. +3 light. Provides resistance to acid. Cannot be harmed by fire. Intensity 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 27 to 50 turns to recharge at your current speed. Your chance of success is 97.3% g) the Studded Leather Armour of Miondeb (-1) [12,+11] <+5> Conjured forth by magic at 1250 feet (level 25) +5 strength. Provides resistance to lightning, poison, nexus, disenchantment. Provides protection from fear. Cannot be harmed by acid, fire. Slows your metabolism. Prevents paralysis. h) a Cloak of the Magi [1,+18] <+1> Dropped by a grand master mystic at 3350 feet (level 67) +1 intelligence. +1 stealth. Provides protection from stunning. Cannot be harmed by acid. Sustains intelligence. i) a Mithril Shield of Elvenkind [16,+25] <+2> Dropped by Sangahyando of Umbar at 1200 feet (level 24) +2 stealth. Provides resistance to acid, lightning, fire, cold, nether. Cannot be harmed by acid. j) the Iron Helm 'Hadirnion' [7,+19] <+3, +1> Dropped by Draebor, the Imp at 1550 feet (level 31) +3 intelligence. +3 dexterity. +1 light. Provides resistance to light. Cannot be harmed by acid. Grants telepathy. Prevents paralysis. k) the Set of Leather Gloves of Guinor (+2,+8) [1,+18] <+3> Found lying on the floor at 1750 feet (level 35) +3 constitution. Provides immunity to lightning. Cannot be harmed by acid, fire. l) a Pair of Leather Boots of Stealth [2,+11] <+2> Found lying on the floor in a vault at 2800 feet (level 56) +2 stealth. [Character Inventory] a) 2 Books of Magic Spells [First Spells] You can read this book. b) a Book of Magic Spells [Arcane Control] Cannot be harmed by fire. You can read this book. c) 29 Potions of Cure Critical Wounds d) a Potion of Healing e) 8 Potions of Enlightenment f) 3 Scrolls of Word of Recall g) 4 Rods of Magic Mapping (1 charging) h) 5 Rods of Fire Bolts i) a Wand of Fire Balls (6 charges) j) 3 Wands of Acid Balls (11 charges) k) 6 Wands of Slow Monster (31 charges) l) 2 Wands of Dragon's Flame (16 charges) Cannot be harmed by lightning. m) 3 Wands of Dragon's Frost (11 charges) Cannot be harmed by lightning. n) 6 Wands of Drain Life (34 charges) o) a Wand of Annihilation (7 charges) Cannot be harmed by lightning. p) a Staff of Slow Monsters (19 charges) q) 3 Staves of Cure Light Wounds (27 charges) r) a Staff of Banishment (5 charges) s) 2 Staves of Speed (19 charges) t) a Ring of Bodykeeping Sustains strength, dexterity, constitution. u) the Set of Gauntlets 'Fearisil' [3,+10] <+2, +3> Dropped by a kobold archer at 3050 feet (level 61) +2 intelligence. +2 wisdom. +3 constitution. It brands your melee attacks with weak lightning. Provides resistance to lightning, fire, cold, dark, nexus. Provides protection from fear. Cannot be harmed by acid, fire. Sustains wisdom. Speeds regeneration. When activated, it restores 10 hit points, removes fear and grants you resistance to fear and +12 to-hit for 1d25+25 turns. Takes 142 to 157 turns to recharge at your current speed. Your chance of success is 97.3% [Character Quiver] 0) 3 Bolts (1d5) (+9,+8) Combat info: Hits targets up to 180 feet away. Average damage/round: 124.8. 25% chance of breaking upon contact. 1) 16 Bolts of Slay Undead (1d5) (+10,+11) Slays undead. Combat info: Hits targets up to 180 feet away. Average damage/round: 217.3 vs. undead, and 144.9 vs. others. 25% chance of breaking upon contact. 2) 11 Bolts of Venom (1d5) (+10,+13) Branded with poison. Combat info: Hits targets up to 180 feet away. Average damage/round: 236.2 vs. creatures not resistant to poison, and 157.5 vs. others. 25% chance of breaking upon contact. 3) 17 Seeker Bolts (4d5) (+5,+5) Combat info: Hits targets up to 180 feet away. Average damage/round: 162.2. 25% chance of breaking upon contact. 4) 20 Mithril Bolts of Acid (3d5) (+10,+9) Branded with acid. Cannot be harmed by acid. Combat info: Hits targets up to 180 feet away. Average damage/round: 255.1 vs. creatures not resistant to acid, and 170.1 vs. others. 25% chance of breaking upon contact. [Home Inventory] a) 3 Mushrooms of Emergency b) a Potion of *Healing* It can be thrown at creatures with damaging effect. c) a Scroll of Teleport Level d) 2 Scrolls of Banishment e) 4 Scrolls of Deep Descent f) a Scroll of *Destruction* g) 3 Wands of Lightning Bolts (38 charges) h) 3 Wands of Acid Bolts (39 charges) i) 3 Staves of Curing (31 charges) j) a Ring of Flames [+13] Dropped by a mature white dragon at 2150 feet (level 43) Provides resistance to fire. k) the Band 'Tirrin' [+29] <+3, +4> Conjured forth by magic at 1650 feet (level 33) +3 dexterity. +4 constitution. Provides resistance to chaos. Provides protection from stunning. Cannot be harmed by lightning. Prevents paralysis. When activated, it hastes you for a while, but then makes you slower for a while afterward. Takes 102 to 112 turns to recharge at your current speed. Your chance of success is 95.7% l) the Necklace 'Ataramros' <+4, +3, +1> Dropped by Gorlim, Betrayer of Barahir at 2050 feet (level 41) +4 intelligence. +3 wisdom. +1 light. Provides immunity to lightning. Provides resistance to cold, light. Provides protection from confusion. Speeds regeneration. When activated, it puts to sleep the monsters around you. Takes 162 to 180 turns to recharge at your current speed. Your chance of success is 96.5% m) Multi-Hued Dragon Scale Mail (-2) [45,+10] Dropped by a large kobold at 800 feet (level 16) Provides resistance to acid, lightning, fire, cold, poison. n) Augmented Chain Mail of Elvenkind (-2) [42,+9] <+1> Dropped by Angamaitė of Umbar at 1200 feet (level 24) +1 stealth. Provides resistance to acid, lightning, fire, cold, shards. Cannot be harmed by acid. o) the Studded Leather Armour 'Lothrin' (-1) [12,+19] <+3> Dropped by Itangast the Fire Drake at 2600 feet (level 52) +3 wisdom. Provides immunity to fire. Provides resistance to shards, nether. Cannot be harmed by acid, fire. Prevents paralysis. Sustains your life force. When activated, it creates a large frost ball with damage 200. Takes 265 to 325 turns to recharge at your current speed. Your chance of success is 95.7% p) a Metal Cap of Seeing [3,+6] <+1> Bought from a store +1 searching skill. Provides protection from blindness. Grants the ability to see invisible things. q) the Iron Helm 'Nendiona' [7,+11] <+3, +2> Dropped by Golfimbul, the Hill Orc Chief at 800 feet (level 16) +3 wisdom. +2 constitution. Provides protection from blindness. Cannot be harmed by acid. Sustains intelligence. Grants the ability to see invisible things. When activated, it causes your next attack upon a monster to confuse it. Takes 162 to 180 turns to recharge at your current speed. Your chance of success is 97.9% r) an Iron Helm of Regeneration [7,+7] Found lying on the floor in a vault at 1050 feet (level 21) Speeds regeneration. s) a Set of Leather Gloves of Free Action [1,+9] Conjured forth by magic at 1250 feet (level 25) Prevents paralysis. t) the Set of Gauntlets 'Duilot' [3,+14] <+6> Found lying on the floor of a special room at 1400 feet (level 28) +6 stealth. Provides resistance to fire. Cannot be harmed by acid, fire. Prevents paralysis. When activated, it attempts to remove a curse from an item. Takes 162 to 180 turns to recharge at your current speed. Your chance of success is 96.5% u) the Dagger of Duildol (1d4) (+14,+12) [+21] <+2> Dropped by a forest troll at 900 feet (level 18) +2 speed. Slays demons (powerfully), undead. Branded with weak fire. Provides resistance to lightning, fire. Cannot be harmed by acid. Combat info: 5.0 blows/round. Average damage/round: 196.5 vs. creatures not resistant to fire, 236.5 vs. demons, 209.5 vs. undead, and 183 vs. others. v) the Spear of Haedhron (3d6) (+12,+29) <+5, +1> Dropped by The Queen Ant at 2200 feet (level 44) +5 speed. +1 light. Cannot be harmed by acid, fire. Prevents paralysis. Blessed by the gods. Combat info: 5.0 blows/round. Average damage/round: 317. w) the Lucerne Hammer of Londingol (2d5) (+11,+27) <+4, +1> Conjured forth by magic at 3000 feet (level 60) +4 speed. +1 light. Slays orcs. Branded with poison, acid. Provides resistance to acid, lightning, fire, light, dark. Cannot be harmed by acid, fire. Slows your metabolism. Grants the ability to see invisible things. Combat info: 5.0 blows/round. Average damage/round: 353.5 vs. creatures not resistant to poison, 353.5 vs. creatures not resistant to acid, 353.5 vs. orcs, and 287.5 vs. others. [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : no (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : yes (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : yes (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)