[Angband 4.1.2 Character Dump] Name Maedhros Age 116 Self RB CB EB Best Race High-Elf Height 8'8" STR: 15 +1 -3 +4 17 Class Mage Weight 11st 13lb INT: 13 +3 +3 +3 18/40 Title Evoker Turns used: WIS: 10 -1 +0 +1 10 HP 210/210 Game 805612 DEX: 14 +3 +0 +0 17 SP 51/56 Standard 87248 CON: 18/49 +1 -2 +2 18/59 Resting 50666 Level 29 Armor [47,+56] Saving Throw 77% Cur Exp 133454 Stealth Superb Max Exp 133454 Melee 3d6,+19 Disarm - phys. 57% Adv Exp 172500 To-hit 29,+20 Disarm - magic 69% Blows 1.0/turn Magic Devices 96 Gold 32136 Searching 64% Burden 140.4 lb Shoot to-dam +9 Infravision 90 ft Overweight 26.5 lb To-hit 29,+10 Speed 1 (x1.1) Max Depth 2050' (L41) Shots 1/turn You are one of several children of a Telerin Archer. You have light grey eyes, straight black hair, and a fair complexion. rAcid:............. Nexus:............. rElec:....+........ Nethr:......+...... rFire:+............ Chaos:......+...... rCold:...........+. Disen:............. rPois:......+...... pFear:............. rLite:............+ pBlnd:.........+... rDark:............. pConf:+............ Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:+......+...+. ESP:............. Sear.:.........+... Invis:.........+..+ Infra:...........++ FrAct:........+.++. Tunn.:............. Feath:...........+. Speed:+......+..... S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Character Equipment] a) the Flail 'Totila' (3d6) (+16,+12) <+2> Dropped by a dark elven priest at 1000 feet (level 20) +2 stealth. +2 speed. Slays evil creatures. Branded with fire. Provides resistance to fire. Provides protection from confusion. Cannot be harmed by acid, fire. When activated, it confuses a target monster. Takes 16 turns to recharge at your current speed. Your chance of success is 96.2% Combat info: 1.0 blows/round. With +7 STR and +0 DEX you would get 1.1 blows With +0 STR and +3 DEX you would get 1.1 blows Average damage/round: 56.3 vs. creatures not resistant to fire, 44.5 vs. evil creatures, and 32.7 vs. others. b) a Light Crossbow (x3) (+6,+9) Found lying on the floor of a labyrinth at 750 feet (level 15) c) a Ring of Strength <+2> Found lying on the floor at 1650 feet (level 33) +2 strength. Sustains strength. d) a Ring of Intelligence <+3> Dropped by a barrow wight at 1700 feet (level 34) +3 intelligence. Sustains intelligence. e) an Amulet of Resist Lightning Dropped by a dark elven warrior at 500 feet (level 10) Provides resistance to lightning. f) the Phial of Galadriel <+3> Dropped by an orc shaman at 1000 feet (level 20) +3 light. Cannot be harmed by fire. Radius 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 12 to 22 turns to recharge at your current speed. Your chance of success is 97.3% g) the Hard Leather Armour of Himring [20,+15] Found lying on the floor of a special room at 1250 feet (level 25) Provides resistance to poison, nether, chaos. Cannot be harmed by acid, fire. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 111 to 220 turns to recharge at your current speed. Your chance of success is 93.1% h) an Elven Cloak of Stealth [6,+7] <+3, +1> Found lying on the floor at 1100 feet (level 22) +3 stealth. +1 speed. i) a Small Metal Shield (Dwarven) (+2,+2) [5,+7] <+2> Found lying on the floor in a vault at 1800 feet (level 36) +2 strength. +2 constitution. Cannot be harmed by acid. Prevents paralysis. j) a Steel Helm of Seeing [9,+11] <+2> Bought from a store +2 searching skill. Provides protection from blindness. Grants the ability to see invisible things. k) a Set of Caestus of Free Action (+0,+3) [5,+3] Dropped by Wormtongue, Agent of Saruman at 750 feet (level 15) Prevents paralysis. l) the Pair of Leather Boots of Radagast [2,+12] <+1, +3, +5> Dropped by Nár, the Dwarf at 1850 feet (level 37) +1 wisdom. +3 stealth. +5 infravision. Provides resistance to cold. Cannot be harmed by acid, fire. Feather Falling. Prevents paralysis. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by fire. f) 8 Potions of Cure Light Wounds g) 4 Potions of Cure Serious Wounds h) 6 Potions of Cure Critical Wounds {!q} i) a Potion of Healing {!*} j) 2 Potions of Restore Life Levels {!q} k) 3 Potions of Enlightenment {!*} l) 2 Scrolls of Teleport Level m) a Scroll of Banishment n) 8 Scrolls of Word of Recall {!r} o) a Scroll of *Destruction* {!*} p) 2 Rods of Curing q) a Wand of Annihilation (2 charges) {!*} Cannot be harmed by lightning. r) a Staff of Mapping (1 charge) s) a Staff of Teleportation (8 charges) [Character Quiver] 0) 30 Bolts (1d5) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/round: 36.3. 25% chance of breaking upon contact. 1) 15 Bolts (1d5) (+4,+3) Combat info: Hits targets up to 120 feet away. Average damage/round: 45.4. 25% chance of breaking upon contact. 2) 22 Bolts (1d5) (+4,+4) Combat info: Hits targets up to 120 feet away. Average damage/round: 48.4. 25% chance of breaking upon contact. 3) 2 Bolts (1d5) (+3,+5) Combat info: Hits targets up to 120 feet away. Average damage/round: 51.5. 25% chance of breaking upon contact. 4) 12 Bolts of Slay Dragon (1d5) (+5,+5) Slays dragons. Combat info: Hits targets up to 120 feet away. Average damage/round: 103 vs. dragons, and 51.5 vs. others. 25% chance of breaking upon contact. 5) 11 Bolts of Slay Animal (1d5) (+6,+9) Slays animals. Combat info: Hits targets up to 120 feet away. Average damage/round: 107.1 vs. animals, and 64.2 vs. others. 25% chance of breaking upon contact. [Home Inventory] a) the Soft Leather Armour 'Hithlomir' [10,+20] <+3> Found lying on the floor in a vault at 1800 feet (level 36) +3 stealth. Provides resistance to acid, lightning, fire, cold, dark, nether. Cannot be harmed by acid, fire. b) the Iron Helm of Gorlim (+8,+8) [7,+10] <-3, -5> Found lying on the floor at 1750 feet (level 35) -3 intelligence. -3 wisdom. -5 searching skill. Provides protection from fear. Cannot be harmed by acid. Grants the ability to see invisible things. Prevents paralysis. Aggravates creatures nearby. c) the Set of Gauntlets 'Paurhach' [3,+14] Taken from a chest found at 1000 feet (level 20) Provides resistance to fire. Cannot be harmed by acid, fire. Speeds regeneration. When activated, it creates a fire bolt with damage 9d8. Takes 9 to 17 turns to recharge at your current speed. Your chance of success is 97.6% d) the Dagger 'Nimthanc' (2d4) (+9,+12) [+10] Dropped by Uglúk, the Uruk at 1700 feet (level 34) Branded with cold. Provides resistance to cold. Cannot be harmed by acid. When activated, it creates a frost bolt with damage 6d8. Takes 8 to 16 turns to recharge at your current speed. Your chance of success is 97.6% Combat info: 1.0 blows/round. With +1 STR and +0 DEX you would get 1.1 blows With +0 STR and +3 DEX you would get 1.1 blows Average damage/round: 36.5 vs. creatures not resistant to cold, and 25.7 vs. others. e) the Mace 'Taratol' (3d4) (+12,+12) Found lying on the floor in a vault at 1000 feet (level 20) Slays dragons (powerfully). Branded with lightning. Provides immunity to lightning. Cannot be harmed by acid, fire. When activated, it hastens you for d20+20 turns. Takes 111 to 220 turns to recharge at your current speed. Your chance of success is 96.2% Combat info: 1.0 blows/round. With +9 STR and +0 DEX you would get 1.1 blows With +0 STR and +3 DEX you would get 1.1 blows Average damage/round: 46.9 vs. creatures not resistant to lightning, 64.1 vs. dragons, and 29.8 vs. others. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 303 0' Killed Farmer Maggot 857 50' Reached level 2 2614 100' Reached level 3 3602 100' Killed Fang, Farmer Maggot's Dog 3602 100' Reached level 4 5120 200' Reached level 5 6448 250' Reached level 6 8423 300' Reached level 7 9143 300' Killed Grip, Farmer Maggot's Dog 9474 300' Reached level 8 10762 400' Killed Bullroarer the Hobbit 12036 400' Reached level 9 14472 500' Reached level 10 16431 750' Reached level 11 17413 1000' Reached level 12 19340 950' Reached level 13 20059 950' Reached level 14 21449 750' Killed Wormtongue, Agent of Saruman 21941 800' Reached level 15 23682 1000' Reached level 16 23856 1000' Found the Flail 'Totila' 25163 1000' Reached level 17 26897 1000' Reached level 18 28018 1000' Reached level 19 29295 1050' Reached level 20 30438 1000' Found the Phial of Galadriel 30959 1000' Found the Mace 'Taratol' 31169 1000' Reached level 21 31268 1000' Found the Set of Gauntlets 'Paurhach' 34431 1250' Found the Hard Leather Armour of Himring 36236 1400' Reached level 22 37747 1400' Killed Lagduf, the Snaga 39328 1400' Reached level 23 42745 1450' Killed Mughash the Kobold Lord 44387 1450' Reached level 24 47620 1550' Reached level 25 52446 1800' Reached level 26 54860 1700' Killed Uglúk, the Uruk 54861 1700' Found the Dagger 'Nimthanc' 54979 1700' Killed Lugdush, the Uruk 56345 1700' Killed Ulfast, Son of Ulfang 56498 1700' Killed Ulwarth, Son of Ulfang 60554 1700' Killed Sméagol 61253 1700' Reached level 27 68809 1750' Found the Iron Helm of Gorlim 69996 1850' Killed Gorbag, the Orc Captain 72011 1800' Reached level 28 77103 1800' Found the Soft Leather Armour 'Hithlomir' 80109 1850' Killed Nár, the Dwarf 80123 1850' Found the Pair of Leather Boots of Radagast 82744 1900' Reached level 29 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : yes (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : yes (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist)