[Angband 4.0.5 Character Dump] Name Griezmann Age 42 Self RB CB EB Best Race Dwarf Height 3'11" STR! 18/100 +2 +3 +0 18/150 Class Warrior Weight 11st 6lb INT: 14 -3 -2 +2 11 Title Hero Turns used: WIS: 18/58 +2 -2 +9 18/148 HP -149/843 Game 819364 DEX! 18/100 -2 +2 +8 18/180 SP 0/0 Standard 119906 CON! 18/100 +2 +2 +0 18/140 Resting 22107 Level 44 Armor [71,+101] Saving Throw 82% Cur Exp 2571911 Stealth Fair Max Exp 2571911 Melee 9d6,+45 Disarming 76% Adv Exp 2880000 To-hit 94,+37 Magic Devices 58 Blows 4.7/turn Perception 1 in 28 Gold 277673 Searching 31% Burden 253.3 lb Shoot to-dam +12 Infravision 50 ft Overweight 73.4 lb To-hit 84,+42 Speed 32 Max Depth 4200' (L84) Shots 1/turn You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. rAcid:......+.+.... Nexus:...........+. rElec:......+.+.... Nethr:....+........ rFire:......+...... Chaos:............. rCold:....+.+...... Disen:........+.... rPois:......+...... pFear:............+ rLite:..........+.. pBlnd:.........+..+ rDark:....+...+.... pConf:.........+... Sound:............. pStun:............. Shard:............. HLife:....+........ Regen:....+........ Stea.:......++..... ESP:.+........... Sear.:.........+... Invis:.........+... Infra:............+ FrAct:.+........+.. Tunn.:............+ Feath:............. Speed:..++...+...+. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:.+........... Aggrv:............. Light:.....+..+.+.. [Last Messages] > The Emperor wight points at you and incants terribly! > Your body shakes briefly. > You have 54 charges remaining. > The White wolf wakes up. > Ungoliant, the Unlight disappears! > You hear a door burst open! > The air about you becomes charged... > You stumble upon a trap! > You are surrounded by a gas of scintillating colors! > You hear a door burst open! > You have 53 charges remaining. > The Greater Balrog breathes fire. > The Staff of Sleep Monsters burns up! > The Robe burns up! > You die. Killed by a Greater Balrog. [Character Equipment] a) the Glaive of Pain (9d6) (+10,+29) Found lying on the floor in a vault at 1100 feet (level 22) Cannot be harmed by acid, fire. Combat info: 4.7 blows/round. With +1 STR and +0 DEX you would get 5.0 blows With +0 STR and +2 DEX you would get 5.0 blows Average damage/round: 414.5. b) a Long Bow of Lothlórien (x4) (+15,+12) <+4, +1> Found lying on the floor of a cavern at 2900 feet (level 58) +4 dexterity. +1 shooting power. Cannot be harmed by acid, fire. Prevents paralysis. Grants telepathy. c) a Ring of Speed <+9> Found lying on the floor in a vault at 3550 feet (level 71) +9 speed. d) a Ring of Speed <+10> Dropped by Baphomet the Minotaur Lord at 3600 feet (level 72) +10 speed. e) the Jewel 'Evenstar' <+2> Dropped by Shelob, Spider of Darkness at 3450 feet (level 69) +2 wisdom. Provides resistance to frost, dark, nether. Sustains wisdom, constitution. Speeds regeneration. Sustains your life force. When activated, it restores your experience to full. Takes 585 turns to recharge at your current speed. Your chance of success is 88.8% f) the Phial of Galadriel <+3> Dropped by Brodda, the Easterling at 650 feet (level 13) Cannot be harmed by fire. Radius 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 42 to 78 turns to recharge at your current speed. Your chance of success is 94.0% g) the Mithril Chain Mail 'Belegennon' (-1) [35,+17] <+4, +2> Dropped by Itangast the Fire Drake at 3500 feet (level 70) +4 dexterity. +2 stealth. Provides resistance to acid, lightning, fire, frost, poison gas. Cannot be harmed by acid. When activated, it teleports you randomly up to 10 squares away. Takes 7 turns to recharge at your current speed. Your chance of success is 88.8% h) an Elven Cloak of Stealth [6,+10] <+2, +1> Dropped by an Imp at 3700 feet (level 74) +2 stealth. +1 speed. i) the Mithril Shield of Gil-galad [20,+20] <+5, +1> Dropped by The Phoenix at 3700 feet (level 74) +5 wisdom. Provides resistance to acid, lightning, dark, disenchantment. Cannot be harmed by acid. Sustains wisdom, dexterity. Radius 1 light. When activated, it fires a line of light in all directions, each one causing 10d8 damage. Takes 390 turns to recharge at your current speed. Your chance of success is 80.6% j) the Iron Helm 'Holhenneth' [7,+11] <+2> Found lying on the floor at 3350 feet (level 67) +2 intelligence. +2 wisdom. +2 searching skill. Provides protection from blindness, confusion. Cannot be harmed by acid. Grants the ability to see invisible things. When activated, it detects treasure, traps, doors, stairs, and all creatures nearby. Takes 218 to 429 turns to recharge at your current speed. Your chance of success is 92.1% k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1> Dropped by a Necromancer at 3850 feet (level 77) Provides resistance to light. Cannot be harmed by acid, fire. Sustains constitution. Prevents paralysis. Radius 1 light. When activated, it fires a magic missile with damage 3d4. Takes 7 turns to recharge at your current speed. Your chance of success is 93.4% l) the Pair of Leather Boots of Fëanor [2,+20] <+15> Dropped by Draebor, the Imp at 3550 feet (level 71) +15 speed. Provides resistance to nexus. Cannot be harmed by acid, fire. When activated, it hastens you for d20+20 turns. Takes 780 turns to recharge at your current speed. Your chance of success is 88.8% [Character Inventory] a) 35 Potions of Cure Critical Wounds b) 3 Potions of Healing c) a Potion of Enlightenment d) 9 Potions of Speed e) 2 Scrolls of Teleportation f) 2 Scrolls of Banishment g) 19 Scrolls of Satisfy Hunger h) 10 Scrolls of Identify i) 4 Rods of Detection (1 charging) Cannot be harmed by lightning. j) 6 Rods of Teleport Other (3 charging) k) 3 Rods of Recall (1 charging) Cannot be harmed by lightning. l) 2 Rods of Identify Cannot be harmed by lightning. m) 6 Wands of Teleport Other (51 charges) n) 10 Staves of Teleportation (53 charges) o) 2 Staves of Speed (11 charges) p) 5 Staves of Identify (34 charges) q) a Dagger (1d4) (+8,+7) Found lying on the floor in a vault at 4200 feet (level 84) Combat info: 6.0 blows/round. Average damage/round: 156.6. [Character Quiver] 0) 8 Seeker Arrows (4d4) (+7,+7) Combat info: Hits targets up to 140 feet away. Average damage/round: 120.6. 35% chance of breaking upon contact. 1) 16 Seeker Arrows of Slay Dragon (4d4) (+15,+10) Slays dragons. Combat info: Hits targets up to 140 feet away. Average damage/round: 235.2 vs. dragons, and 134.4 vs. others. 35% chance of breaking upon contact. 2) 12 Seeker Arrows (4d4) (+8,+7) Combat info: Hits targets up to 140 feet away. Average damage/round: 120.6. 35% chance of breaking upon contact. 3) 27 Seeker Arrows (4d4) (+4,+3) Combat info: Hits targets up to 140 feet away. Average damage/round: 104. 35% chance of breaking upon contact. 4) 23 Mithril Arrows (3d4) (+4,+4) Cannot be harmed by acid, fire. Combat info: Hits targets up to 140 feet away. Average damage/round: 97.7. 35% chance of breaking upon contact. 5) 34 Mithril Arrows (3d4) (+7,+5) Cannot be harmed by acid, fire. Combat info: Hits targets up to 140 feet away. Average damage/round: 101.9. 35% chance of breaking upon contact. 6) 27 Mithril Arrows of Venom (3d4) (+10,+4) Branded with poison. Cannot be harmed by acid, fire. Combat info: Hits targets up to 140 feet away. Average damage/round: 171.1 vs. creatures not resistant to poison, and 97.7 vs. others. 35% chance of breaking upon contact. 7) 34 Mithril Arrows of Slay Dragon (3d4) (+10,+13) Slays dragons. Cannot be harmed by acid, fire. Combat info: Hits targets up to 140 feet away. Average damage/round: 236.6 vs. dragons, and 135.2 vs. others. 35% chance of breaking upon contact. [Home Inventory] a) 26 Potions of Healing b) 10 Potions of *Healing* It can be thrown at creatures with damaging effect. c) 8 Potions of Restore Life Levels d) 4 Scrolls of Recharging e) a Staff of Healing (2 charges) f) a Ring of Resist Poison Found lying on the floor at 2100 feet (level 42) Provides resistance to poison gas. g) 3 Rings of Damage (+0,+13) h) an Amulet of ESP <+5> Dropped by a Greater basilisk at 3650 feet (level 73) +5 searching skill. Grants telepathy. i) the Amulet of Carlammas <+1, +3> Dropped by Ar-Pharazôn the Golden at 4100 feet (level 82) +1 strength. +3 constitution. Provides resistance to fire. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 881 to 1755 turns to recharge at your current speed. Your chance of success is 86.6% j) the Pendant of Ingwë <+3, +4> Dropped by Kavlax the Many-Headed at 3450 feet (level 69) +3 intelligence. +3 wisdom. +4 infravision. Provides resistance to acid, lightning, frost. Provides protection from confusion. Prevents paralysis. Grants the ability to see invisible things. When activated, it deals five times your level's damage to all evil creatures that you can see. Takes 198 to 390 turns to recharge at your current speed. Your chance of success is 82.3% k) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2> Dropped by Itangast the Fire Drake at 3500 feet (level 70) +2 strength. +2 dexterity. Provides resistance to acid, lightning, fire, frost, sound. Provides protection from fear, confusion. Cannot be harmed by acid. l) the Hard Leather Armour of Himring [20,+15] Dropped by Shelob, Spider of Darkness at 3450 feet (level 69) Provides resistance to poison gas, nether, chaos. Cannot be harmed by acid, fire. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 393 to 780 turns to recharge at your current speed. Your chance of success is 86.6% m) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3> Found lying on the floor at 1950 feet (level 39) +3 dexterity. +3 speed. Provides resistance to acid, shards. Cannot be harmed by acid, fire. Prevents paralysis. n) the Dagger of Rilia (2d4) (+14,+13) Dropped by Draebor, the Imp at 3550 feet (level 71) Slays orcs, trolls. Branded with poison. Provides resistance to poison gas, disenchantment. Cannot be harmed by acid. When activated, it fires a stinking cloud with damage 12. Takes 19 to 31 turns to recharge at your current speed. Your chance of success is 94.0% Combat info: 6.0 blows/round. Average damage/round: 274.8 vs. creatures not resistant to poison, 274.8 vs. orcs, 274.8 vs. trolls, and 211.2 vs. others. o) the Rapier 'Careth Asdriag' (2d6) (+16,+12) <+2, +1> Dropped by The Phoenix at 3700 feet (level 74) +2 strength. +2 dexterity. +2 constitution. +1 attack speed. Slays dragons, animals, trolls, giants, orcs. Cannot be harmed by acid. Combat info: 7.0 blows/round. Average damage/round: 375.9 vs. dragons, 323.4 vs. animals, 375.9 vs. trolls, 375.9 vs. giants, 375.9 vs. orcs, and 270.2 vs. others. p) the Rapier 'Forasgil' (1d6) (+12,+19) <+1> Dropped by an Imp at 1950 feet (level 39) Slays animals. Branded with cold. Provides resistance to frost, light. Cannot be harmed by acid. Radius 1 light. Combat info: 6.0 blows/round. Average damage/round: 286.2 vs. creatures not resistant to cold, 263.4 vs. animals, and 241.2 vs. others. q) the Short Sword 'Dagmor' (1d7) (+13,+11) <+2> Found lying on the floor at 3050 feet (level 61) +2 attack speed. Slays animals. Branded with poison. Cannot be harmed by acid. Slows your metabolism. Speeds regeneration. Combat info: 7.8 blows/round. With +1 STR and +0 DEX you would get 8.0 blows With +0 STR and +2 DEX you would get 8.0 blows Average damage/round: 323 vs. creatures not resistant to poison, 288.4 vs. animals, and 254.5 vs. others. r) the Cutlass 'Gondricam' (1d8) (+10,+11) [+50] <+4, +2> Dropped by Bolg, Son of Azog at 1650 feet (level 33) +4 dexterity. +2 stealth. Provides resistance to acid, lightning, fire, frost. Cannot be harmed by acid. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 5.8 blows/round. With +1 STR and +0 DEX you would get 6.0 blows Average damage/round: 194. s) the Scimitar 'Haradekket' (4d2) (+9,+11) <+2> Dropped by a Vampire at 2100 feet (level 42) +2 dexterity. +2 attack speed. Slays undead, evil creatures, animals. Cannot be harmed by acid. Grants the ability to see invisible things. Combat info: 7.8 blows/round. With +4 STR and +0 DEX you would get 8.0 blows Average damage/round: 379 vs. undead, 327 vs. evil creatures, 327 vs. animals, and 275 vs. others. t) the Spear 'Nimloth' (1d6) (+11,+13) <+3> Found lying on the floor in a vault at 1900 feet (level 38) +3 stealth. +3 speed. Slays undead. Branded with cold. Provides resistance to frost. Cannot be harmed by acid, fire. Blessed by the gods. Grants the ability to see invisible things. Combat info: 6.0 blows/round. Average damage/round: 247.2 vs. creatures not resistant to cold, 247.2 vs. undead, and 202.2 vs. others. u) the Broad Axe 'Barukkheled' (2d6) (+13,+19) <+3> Found lying on the floor at 2100 feet (level 42) +3 constitution. Slays orcs, giants, trolls, evil creatures. Cannot be harmed by acid, fire. Grants the ability to see invisible things. Combat info: 5.2 blows/round. With +3 STR and +0 DEX you would get 5.5 blows With +0 STR and +2 DEX you would get 5.8 blows Average damage/round: 318.7 vs. orcs, 318.7 vs. giants, 318.7 vs. trolls, 277.7 vs. evil creatures, and 236.7 vs. others. v) the Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] <+3, +1> Found lying on the floor at 3400 feet (level 68) +3 strength. +3 constitution. +1 stealth. Slays demons, trolls, orcs. Provides resistance to acid, lightning, fire, frost. Provides protection from blindness. Cannot be harmed by acid, fire. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 5.2 blows/round. With +1 STR and +0 DEX you would get 5.5 blows With +0 STR and +2 DEX you would get 5.8 blows Average damage/round: 401.3 vs. demons, 401.3 vs. trolls, 401.3 vs. orcs, and 244 vs. others. w) the Battle Axe 'Lotharang' (2d8) (+14,+13) <+3, +1> Found lying on the floor of a labyrinth at 2750 feet (level 55) +3 strength. +3 dexterity. +1 attack speed. Slays orcs, trolls. Provides resistance to disenchantment. Cannot be harmed by acid, fire. When activated, it heals 40 hitpoints, cut damage, and cures blindness and confusion. Takes 15 to 23 turns to recharge at your current speed. Your chance of success is 90.6% Combat info: 6.8 blows/round. Average damage/round: 440.3 vs. orcs, 440.3 vs. trolls, and 301.3 vs. others.