[Angband v3.5.0 Character Dump] Name Bilbo V Age 106 Self RB CB EB Best Sex Male Height 8'3" STR! 18/100 +1 +0 +4 18/150 Race High-Elf Weight 14st 9lb INT! 18/100 +3 +1 +6 18/200 Class Rogue Turns used: WIS! 18/100 -1 -3 +7 18/130 Title Master Thief Game 2354986 DEX! 18/100 +3 +3 +11 18/*** HP 520/856 Standard 382305 CON! 18/100 +1 -1 +6 18/160 SP 363/363 Resting 100324 Level 50 Armor [69,+119] Saving Throw 100% Cur Exp 13581283 Melee 7d4,+49 Stealth Heroic Max Exp 13581283 To-hit 90,+39 Disarming 100% Adv Exp ******** Blows 7.0/turn Magic Devices 113 Rating 1768.9 Perception 1 in 1 Gold 2442064 Searching 55% Burden 215.4 lbs Shoot to-dam +15 Infravision 60 ft Speed +30 (3.8x) To-hit 80,+41 Max Depth 4900' (L98) Shots 1/turn You are the only child of a Telerin Ranger. You have light grey eyes, wavy blond hair, and a fair complexion. rAcid:......+.+.... Nexus:........+.+.. rElec:....+.+.++... Nethr:........+.... rFire:.+..+.+.+.+.. Chaos:......+...... rCold:....+.+.+.+.. Disen:......+...... rPois:......+.+.... Feath:....+......+. rLite:++....++....+ pFear:.........+... rDark:....+.++..... pBlnd:............. Sound:......+...... pConf:.....++...... Shard:......+...... pStun:.......+..... Light:.....+....... Tunn.:............. Regen:.....+....... Speed:.++....+...+. ESP:.........+... Blows:+............ Invis:.......+.+..+ Shots:............. FrAct:.......+..+.. Might:............. HLife:............. S.Dig:+...+..++.+.. Stea.:...........+. ImpHP:............. Sear.:.........+... Fear:............. Infra:..........+.+ Aggrv:............. [Character Equipment] a) the Bastard Sword of Ninarmar (7d4) (+9,+26) <+2> {@w0} Dropped by a Dark elven lord at 3450 feet (level 69). +2 dexterity, attack speed. Slays animals, demons, giants. Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Blessed by the gods. Slows your metabolism. When activated, it heals 1000 hit points. Takes 497 to 668 turns to recharge at your current speed. Your chance of success is 95.9% Combat info: 7.0 blows/round. Average damage/round: 632.1 vs. animals, 766.5 vs. demons, 766.5 vs. giants, and 497 vs. others. b) the Heavy Crossbow of Culin (x4) (+11,+15) [+5] <+5> Dropped by Medusa, the Gorgon at 2000 feet (level 40). +5 dexterity, speed. Provides resistance to fire, light. Cannot be harmed by acid, electricity, fire, cold. When activated, it destroys all traps and doors surrounding you. Takes 186 to 205 turns to recharge at your current speed. Your chance of success is 96.8% c) a Ring of Speed <+14> Found lying on the floor in a vault at 4850 feet (level 97). +14 speed. d) a Ring of Damage (+0,+12) Found lying on the floor at 2200 feet (level 44). e) the Pendant 'Girisil' (+8,+0) <+2> Found lying on the floor in a vault at 2350 feet (level 47). +2 strength, intelligence, dexterity, constitution. Provides resistance to lightning, fire, cold, dark. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Feather Falling. When aimed, it lights up part of the dungeon in a straight line. Takes 186 to 205 turns to recharge at your current speed. Your chance of success is 93.4% f) the Arkenstone 'Mengolma' <+3> Found lying on the floor in a vault at 2150 feet (level 43). +3 wisdom. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Speeds regeneration. Radius 3 light. When activated, it maps the entire level and detects nearby objects, traps, doors, and stairs. Takes 193 to 380 turns to recharge at your current speed. Your chance of success is 95.0% g) Power Dragon Scale Mail (-3) [60,+24] Dropped by a Law drake at 4900 feet (level 98). Provides resistance to acid, lightning, fire, cold, poison, light, dark, sound, shards, chaos, disenchantment. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold. h) the Ethereal Cloak of Ingor [0,+19] <+4> Found lying on the floor in a vault at 2200 feet (level 44). +4 speed. Provides resistance to light, dark. Provides protection from stunning. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Prevents paralysis. Grants the ability to see invisible things. When aimed, it grants acid resistance for d20+20 turns and creates an acid ball of damage 70. Takes 342 to 418 turns to recharge at your current speed. Your chance of success is 94.0% i) the Wicker Shield of Glarmenor [2,+18] Found lying on the floor in a vault at 2300 feet (level 46). Provides resistance to acid, lightning, fire, cold, poison, nexus, nether. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. j) the Golden Crown 'Aradrath' [0,+18] <+4> Found lying on the floor in a vault at 2200 feet (level 44). +4 intelligence, wisdom, constitution. +20% to searching. Provides resistance to lightning. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Grants telepathy. Grants the ability to see invisible things. When aimed, it destroys traps, unlocks doors and reveals all secret doors in a given direction. Takes 216 to 239 turns to recharge at your current speed. Your chance of success is 96.8% k) the Set of Gauntlets of Hilpion [3,+11] <+2> Found lying on the floor in a vault at 2300 feet (level 46). +2 strength, dexterity, infravision. Provides resistance to fire, cold, nexus. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Prevents paralysis. l) a Pair of Iron Shod Boots of Elvenkind [4,+9] <+4, +9> Found lying on the floor in a vault at 2200 feet (level 44). +4 stealth. +9 speed. Cannot be harmed by acid, fire. Feather Falling. [Character Quiver] n) 6 Mithril Bolts of Wounding (3d5) (+14,+14) Combat info: Hits targets up to 140 feet away. Average damage/round: 159.6. 25% chance of breaking upon contact. o) 17 Seeker Bolts (4d5) (+8,+7) Hits targets up to 140 feet away. Average damage/round: 142.8. 25% chance of breaking upon contact. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@b1@m1@G1} b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2} c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3} d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5} f) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7} g) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8} h) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9} i) 33 Potions of Cure Critical Wounds j) a Potion of *Healing* k) 2 Potions of Life l) 11 Potions of Enlightenment m) 9 Scrolls of Teleportation n) 2 Rods of Healing (1 charging) o) 2 Rods of Restoration (1 charging) p) 8 Rods of Teleport Other {@z0} q) 3 Rings of Speed <+12> r) the Black Dragon Scale Mail of Tiriend (-2) [16,+17] <+2> Dropped by Polyphemus, the Blind Cyclops at 2350 feet (level 47). +2 tunneling. Provides resistance to acid, lightning, fire, cold, sound, shards, disenchantment. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. s) the Elven Cloak of Caras [6,+15] <+2> Dropped by a Great Ice Wyrm at 4400 feet (level 88). +2 strength, stealth, speed. Provides resistance to lightning, light, shards. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom. When activated, it deals 60 damage to all undead creatures that you can see. Takes 277 to 307 turns to recharge at your current speed. Your chance of success is 97.5% t) the War Hammer of Marnim (3d3) (+12,+16) [+4] <+2> Dropped by Ancalagon the Black at 4900 feet (level 98). +2 attack speed. Slays trolls. Provides resistance to nexus. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. When activated, it restores 10SP, cures confusion and hallucination, removes fear and grants you temporary resistance to confusion. Takes 247 to 273 turns to recharge at your current speed. Your chance of success is 97.5% Combat info: 7.0 blows/round. Average damage/round: 424.2 vs. trolls, and 331.8 vs. others. u) the Great Hammer of Mingwin (13d1) (+10,+27) [+3] <+2> {@w0} Dropped by an Ancient red dragon at 2200 feet (level 44). +2 tunneling. Slays orcs, trolls, giants. *Slays* demons. Provides immunity to lightning. Provides resistance to acid, cold, dark, chaos. Cannot be harmed by acid, electricity, fire, cold. Combat info: 5.0 blows/round. Average damage/round: 485.5 vs. orcs, 485.5 vs. trolls, 485.5 vs. giants, 631 vs. demons, and 340 vs. others. [Home Inventory] a) 3 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6} b) the Serpent Ring 'Ancar' [+6] <+3> Found lying on the floor in a vault at 2350 feet (level 47). +3 strength, wisdom, stealth. Provides resistance to acid, lightning. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. c) the Ring of Thian <+4> Found lying on the floor in a vault at 3250 feet (level 65). +4 intelligence. +20% to searching. Provides immunity to lightning, fire. Provides resistance to cold. Provides protection from blindness. Cannot be harmed by acid, electricity, fire, cold. When activated, it cures blindness and gives you telepathy for 6d6+12 turns. Takes 311 to 380 turns to recharge at your current speed. Your chance of success is 92.8% d) an Amulet of Sustenance Found lying on the floor of a cavern at 3100 feet (level 62). Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution. Slows your metabolism. Sustains your life force. e) the Amulet of Barieleb <+1> Found lying on the floor in a vault at 2200 feet (level 44). +1 speed. Provides resistance to disenchantment. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold. When activated, it heals 20 hitpoints, some cut damage, makes you a little less confused, and cures blindness. Takes 95 to 102 turns to recharge at your current speed. Your chance of success is 95.0% f) the Necklace of Barimar <+4> Found lying on the floor in a vault at 3750 feet (level 75). +4 strength, wisdom. Provides immunity to fire. Provides resistance to cold, poison. Provides protection from fear, blindness. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Feather Falling. g) the Elfstone of Fauglas <+3> Dropped by Akhorahil the Blind at 2150 feet (level 43). +3 strength, intelligence, speed. Provides resistance to acid, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom. h) the Jewel 'Glorni' <+3> Found lying on the floor in a vault at 2150 feet (level 43). +3 stealth. Provides resistance to acid, lightning, fire, nexus. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. Prevents paralysis. When activated, it grants temporary resistance to electricity for 1d10+10 turns. Takes 125 to 136 turns to recharge at your current speed. Your chance of success is 95.9% i) the Chain Mail of Garim (-2) [32,+17] <+2> Found lying on the floor at 2200 feet (level 44). +2 constitution. Provides resistance to acid, lightning, fire, cold, dark, nexus, chaos. Provides protection from blindness. Cannot be harmed by acid, electricity, fire, cold. j) the Studded Leather Armour of Amlamand (-1) [12,+26] Found lying on the floor in a vault at 2050 feet (level 41). Cannot be harmed by acid, electricity, fire, cold. Feather Falling. k) the Leather Scale Mail of Losserun (-1) [20,+7] Dropped by Atlas, the Titan at 2350 feet (level 47). Provides resistance to acid, lightning, fire, cold, poison, light, dark, nether. Provides protection from fear, blindness, stunning. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. When aimed, it creates a frost bolt with damage 12d8. Takes 216 to 239 turns to recharge at your current speed. Your chance of success is 95.0% l) the Cloak 'Corol' [1,+11] <+4> Dropped by an Ancient blue dragon at 3500 feet (level 70). +4 intelligence, dexterity, stealth, infravision. +20% to searching. Provides resistance to acid, fire, cold, poison. Cannot be harmed by acid, electricity, fire, cold. When activated, it cures blindness and gives you telepathy for 6d6+12 turns. Takes 311 to 380 turns to recharge at your current speed. Your chance of success is 97.5% m) the Cloak of Celion (+2,+3) [1,+13] <+3> +3 stealth. Provides resistance to acid, lightning, cold, light, sound, nether. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Sustains strength. Grants the ability to see invisible things. When activated, it causes an earthquake around you. Takes 155 to 171 turns to recharge at your current speed. Your chance of success is 96.8% n) the Metal Cap 'Sariquen' [3,+45] <+4> Dropped by Maeglin, the Traitor of Gondolin at 2200 feet (level 44). +4 strength, wisdom. Provides resistance to lightning, nether. Provides protection from blindness. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. o) the Iron Helm of Falad [7,+8] <+3> Dropped by Kavlax the Many-Headed at 2050 feet (level 41). +3 intelligence, wisdom, dexterity, stealth. Provides resistance to acid, fire, cold, shards, chaos. Provides protection from fear, blindness. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom. p) the Set of Caestus of Essil (+0,+3) [5,+18] <+4> Found lying on the floor at 1300 feet (level 26). +4 strength. Cannot be harmed by acid, electricity, fire, cold. q) the Pair of Leather Boots 'Kelind' [2,+13] <+2> Found lying on the floor of a labyrinth at 1650 feet (level 33). +2 speed. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. r) the Pair of Ethereal Slippers of Emendi [0,+7] <+2> Found lying on the floor of a labyrinth at 1650 feet (level 33). +2 constitution, speed. Provides resistance to fire, chaos. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Prevents paralysis. s) the Rapier of Feiglan (3d6) (+8,+17) <+2> Found lying on the floor in a vault at 2050 feet (level 41). +2 wisdom, constitution. Slays animals, evil creatures, undead, demons, trolls. *Slays* dragons. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Blessed by the gods. When activated, it attempts to magically enhance a piece of armour with high chance of success. Also gives a chance to break a curse. Takes 467 to 627 turns to recharge at your current speed. Your chance of success is 97.5% Combat info: 5.0 blows/round. Average damage/round: 319 vs. animals, 319 vs. evil creatures, 375 vs. undead, 375 vs. demons, 375 vs. trolls, 487.5 vs. dragons, and 262.5 vs. others. t) the Rapier 'Alimon' (1d6) (+7,+21) <+2> Found lying on the floor in a vault at 1900 feet (level 38). +2 wisdom. Slays trolls. Branded with acid. Provides resistance to fire, nether. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Speeds regeneration. Combat info: 5.0 blows/round. Average damage/round: 284 vs. trolls, 284 vs. creatures not resistant to acid, and 246.5 vs. others. u) the Broad Sword of Amrilma (2d5) (+5,+22) <+2> Found lying on the floor in a vault at 2250 feet (level 45). +2 intelligence, wisdom. Slays giants. *Slays* dragons, undead. Provides resistance to acid, shards. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Blessed by the gods. Prevents paralysis. Combat info: 5.0 blows/round. Average damage/round: 336 vs. giants, 402 vs. dragons, 402 vs. undead, and 270 vs. others. v) the Zweihander of Tanfaeron (3d6) (+13,+23) <+2> Found lying on the floor in a vault at 1900 feet (level 38). +2 speed. Cannot be harmed by acid, electricity, fire, cold. Combat info: 5.0 blows/round. Average damage/round: 305.5. w) the Spear of Duindor (2d6) (+14,+11) <+5> Dropped by a Ninja at 3250 feet (level 65). +5 strength, intelligence, wisdom, infravision. Slays evil creatures, orcs, trolls. Branded with acid. Provides resistance to lightning, light, nether. Provides protection from fear. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Slows your metabolism. Speeds regeneration. Prevents paralysis. Combat info: 5.0 blows/round. Average damage/round: 275.5 vs. evil creatures, 313.5 vs. orcs, 313.5 vs. trolls, 313.5 vs. creatures not resistant to acid, and 238 vs. others. x) the Long Bow of Apaldor (x3) (+13,+17) <+2> Found lying on the floor in a vault at 2350 feet (level 47). +2 constitution, stealth. Branded with weak lightning. Provides resistance to cold, poison, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration.