[Angband 3.1.2 Character Dump] Name Eschendar Self RB CB EB Best Sex Male Age 126 STR! 18/100 +1 -5 +7 18/130 Race High-Elf Height 79 INT! 18/100 +3 +3 +11 18/*** Class Mage Weight 199 WIS! 18/100 -1 +0 +4 18/130 Title Arch-Mage Social Respected DEX! 18/100 +3 +1 +7 18/210 HP 682/682 Maximize Y CON! 18/100 +1 -2 +8 18/170 SP 272/272 CHR! 18/100 +5 +1 +11 18/*** Level 47 Armor [57,+157] Saving Throw 100% Cur Exp 7163060 Fight (+27,+14) Stealth Superb Max Exp 7163060 Melee (+34,+34) Fighting Superb Adv Exp 8050000 Shoot (+35,+13) Shooting Superb MaxDepth 5100' (L102) Blows 4/turn Disarming 90% Game Turns 2844970 Shots 1/turn Magic Device 130 Player Turns 727585 Infra 40 ft Perception 1 in 1 Active Turns 134111 Speed 49 Searching 79% Gold 4426416 Burden 227.1 lbs You are the only child of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. rAcid:+....++.++... rConf:......+...... Light:............. Aggrv:............. rElec:.....++.+++.. Sound:......+...... Regen:++........... Stea.:.......+..... rFire:.....++.++... Shard:......++..... ESP:....+........ Sear.:+...+........ rCold:+....++.++... Nexus:............. Invis:............+ Infra:............+ rPois:.....++...... Nethr:............. FrAct:+............ Tunn.:+............ rFear:............. Chaos:+.....+.+.... HLife:+............ Speed:++++.+....++. rLite:......+.....+ Disen:......+...... ImpHP:............. Blows:............. rDark:......+.+.... S.Dig:.........++.. ImpSP:............. Shots:............. rBlnd:.....+....... Feath:............. Fear:............. Might:............. [Character Equipment] a) The Blade of Chaos 'Barmalen' (8d5) (+7,+20) [+6] (+4) +4 strength, intelligence, wisdom, dexterity, constitution, charisma, tunneling, speed. +20% to searching. Slays animals, evil creatures, demons, trolls. *Slays* undead. Branded with frost. Provides resistance to acid, cold, chaos. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Speeds regeneration. Prevents paralysis. Sustains your life force. When activated, it bestows upon you berserk rage, bless, and resistance. Takes 2032 to 3880 turns to recharge at your current speed. Your chance of success is 90.9% Combat info: 4 blows/round. Average damage/hit: 89.7 vs. animals, 89.7 vs. evil creatures, 116.3 vs. demons, 116.3 vs. trolls, 116.3 vs. creatures not resistant to cold, 169.6 vs. undead, and 63 vs. others. b) The Short Bow 'Thellar' (x2) (+8,+13) (+8) +8 speed. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. c) a Jasper Ring of Speed (+11) +11 speed. d) a Jasper Ring of Speed (+11) +11 speed. e) a Tortoise Shell Amulet of ESP (+8) +40% to searching. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. f) The Palantir 'Carandi' (+3) +3 strength, dexterity, charisma, speed. Provides resistance to acid, lightning, fire, cold, poison, blindness. Cannot be harmed by acid, electricity, fire, cold. When activated, it maps the entire level and detects objects, traps, doors, and stairs. Takes 224 to 440 turns to recharge at your current speed. Your chance of success is 94.2% Radius 3 light. g) Power Dragon Scale Mail (-3) [40,+32] Provides resistance to acid, lightning, fire, cold, poison, light, dark, confusion, sound, shards, chaos, disenchantment. Cannot be harmed by acid, electricity, fire, cold. h) an Elven Cloak of Aman [6,+29] (+4 stealth) +4 stealth. Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) The Large Metal Shield of Quende (+7,+5) [8,+34] Provides resistance to acid, lightning, fire, cold, dark, chaos. Cannot be harmed by acid, electricity, fire, cold. When aimed, it drains up to 250 hit points of life from a target creature. Takes 686 to 1267 turns to recharge at your current speed. Your chance of success is 97.9% j) a Jewel Encrusted Crown of the Magi [0,+17] (+3) +3 intelligence. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Slows your metabolism. k) The Set of Leather Gloves of Feiglos [1,+14] (+4) +4 intelligence, constitution, charisma, speed. Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. l) a Pair of Leather Boots of Speed [2,+10] (+10) +10 speed. [Character Quiver] n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 4 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. f) 3 Books of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by acid, electricity, fire, cold. g) a Book of Magic Spells [Mordenkainen's Escapes] Cannot be harmed by acid, electricity, fire, cold. h) a Book of Magic Spells [Tenser's Transformations] Cannot be harmed by acid, electricity, fire, cold. i) a Book of Magic Spells [Kelek's Grimoire of Power] Cannot be harmed by acid, electricity, fire, cold. j) a Light Brown Potion of Healing k) a Grey Potion of *Healing* It can be thrown at creatures with damaging effect. l) 3 Gold Speckled Potions of Life It can be thrown at creatures with damaging effect. m) 6 White Potions of Restore Life Levels n) 5 Dark Green Potions of Enlightenment o) 6 Aluminum-Plated Rods of Detection Cannot be harmed by electricity. p) a Chromium Rod of Lightning Bolts q) 7 Mithril-Plated Rods of Teleport Other r) 4 Ashen Staves of Holiness (11 charges) s) 3 Ironwood Staves of Teleportation (21 charges) t) 5 Oak Staves of the Magi (9 charges) u) The Ring of Power (The One Ring) (+15,+15) (+5) {cursed} Permanently cursed. +5 strength, intelligence, wisdom, dexterity, constitution, charisma, speed. Provides immunity to acid, lightning, fire, cold. Provides resistance to acid, lightning, fire, cold, poison, dark, nether, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. Speeds regeneration. Grants telepathy. Grants the ability to see invisible things. Aggravates creatures nearby. Drains experience. When aimed, it does bizarre things. Takes 919 to 2860 turns to recharge at your current speed. Your chance of success is 90.9% v) a Bone Amulet of the Magi [+10] (+3) +3 intelligence. +15% to searching. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Prevents paralysis. Grants the ability to see invisible things. [Home Inventory] a) The Ring of Sirda (+4) +4 speed. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. When activated, it restores your constitution. Takes 484 to 880 turns to recharge at your current speed. Your chance of success is 96.5% b) The Ring 'Uluthor' (+2) +2 speed. Provides resistance to poison, shards. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom. Grants telepathy. When activated, it confuses all non-unique creatures within line of sight. Takes 484 to 880 turns to recharge at your current speed. Your chance of success is 94.7% c) The Ring 'Borgist' [+10] (+4) +4 strength, intelligence, dexterity, tunneling. Provides resistance to poison, fear, light, shards, nether, chaos. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. Grants the ability to see invisible things. When aimed, it allows you to breathe confusion for 120 damage. Takes 580 to 1064 turns to recharge at your current speed. Your chance of success is 94.7% d) The Ring of Valvarel (+4,+4) [+12] (+5) +5 strength, intelligence, wisdom, dexterity, charisma, speed. +25% to searching. Provides resistance to lightning, dark, nether, chaos. Cannot be harmed by acid, electricity, fire, cold. Sustains strength. Prevents paralysis. When aimed, it allows you to breathe sound for 130 damage. Takes 686 to 1267 turns to recharge at your current speed. Your chance of success is 93.6% Radius 1 light. e) a Mithril Amulet of Sustenance Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. Slows your metabolism. Sustains your life force. f) a Bone Amulet of the Magi [+9] (+4) +4 intelligence. +20% to searching. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Prevents paralysis. Grants the ability to see invisible things. g) a Carved Oak Amulet of Devotion (+4) +4 wisdom, charisma. Provides resistance to fire, light, dark. Sustains wisdom, charisma. Sustains your life force. Radius 1 light. h) a Sea Shell Amulet of Trickery (+4) +4 dexterity, stealth, infravision, speed. +20% to searching. Provides resistance to poison, nexus. Sustains dexterity. i) The Amulet of Ekkairya (+1,+4) [+8] Provides resistance to dark. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, wisdom, charisma. Slows your metabolism. j) The Amulet of Golad (+8,+7) (+3) +3 intelligence, wisdom. Provides resistance to cold, dark, confusion. Cannot be harmed by acid, electricity, fire, cold. When activated, it hastes you for a while, but then makes you slower for a while afterward. Takes 132 to 220 turns to recharge at your current speed. Your chance of success is 95.2% k) The Necklace of Annar (+6,+1) (+2) +2 intelligence, tunneling. Provides resistance to poison, blindness, confusion, chaos. Cannot be harmed by acid, electricity, fire, cold. When aimed, it creates a frost bolt with damage 12d8. Takes 246 to 431 turns to recharge at your current speed. Your chance of success is 96.5% Radius 1 light. l) The Elfstone of Urest (+2,+5) (+4) +4 intelligence, stealth, tunneling. Provides resistance to acid, fire, cold, poison, light, disenchantment. Cannot be harmed by acid, electricity, fire, cold. When activated, it tries to recharge a wand or staff, destroying the wand or staff on failure. Takes 580 to 1064 turns to recharge at your current speed. Your chance of success is 95.7% Radius 1 light. m) The Jewel of Ladolled (+2) +2 intelligence, speed. Provides resistance to poison, confusion. Cannot be harmed by acid, electricity, fire, cold. n) The Arkenstone of Nilir (+2) +2 tunneling, speed. Provides immunity to lightning. Cannot be harmed by acid, electricity, fire, cold. When activated, it detects treasure, traps, doors, stairs, and all creatures nearby. Takes 136 to 264 turns to recharge at your current speed. Your chance of success is 96.5% Radius 3 light. o) a Hard Leather Cap of Telepathy [2,+14] Grants telepathy. p) The Rapier of Yarion (1d6) (+8,+21) (+2) {w0} +2 constitution, infravision. Slays evil creatures, orcs, trolls, dragons. *Slays* demons, undead. Branded with lightning, flames, venom. Provides resistance to acid, lightning, fear, blindness, shards. Cannot be harmed by acid, electricity, fire, cold. Sustains charisma. Blessed by the gods. Feather Falling. When activated, it restores your experience. Takes 316 to 563 turns to recharge at your current speed. Your chance of success is 97.9% Combat info: 4 blows/round. Average damage/hit: 39.8 vs. evil creatures, 43.5 vs. orcs, 43.5 vs. trolls, 43.5 vs. dragons, 43.5 vs. creatures not resistant to electricity, 43.5 vs. creatures not resistant to fire, 43.5 vs. creatures not resistant to poison, 50.9 vs. demons, 50.9 vs. undead, and 36 vs. others. Radius 1 light. q) The Broad Sword 'Bantaur' (4d5) (+18,+10) [+10] (+3) +3 wisdom, dexterity, speed. Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Grants the ability to see invisible things. Combat info: 4 blows/round. Average damage/hit: 34.6. r) The Beaked Axe of Amion (2d6) (+16,+16) [+2] (+2) +2 intelligence. Slays trolls, dragons. Branded with acid, lightning, flames, frost. Provides resistance to lightning, blindness. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. Grants the ability to see invisible things. Combat info: 4 blows/round. Average damage/hit: 51.2 vs. trolls, 51.2 vs. dragons, 51.2 vs. creatures not resistant to acid, 51.2 vs. creatures not resistant to electricity, 51.2 vs. creatures not resistant to fire, 51.2 vs. creatures not resistant to cold, and 35.7 vs. others. s) The Lucerne Hammer 'Thalaur' (2d5) (+14,+16) (+2) +2 charisma, speed. Slays demons. Branded with venom. Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Grants the ability to see invisible things. When aimed, it allows you to breathe chaos or disenchantment for 2-20 damage. Takes 800 to 1487 turns to recharge at your current speed. Your chance of success is 96.5% Combat info: 4 blows/round. Average damage/hit: 47.2 vs. demons, 47.2 vs. creatures not resistant to poison, and 34.1 vs. others.