___DETECTION___ (1.a) Detect Evil Scr (1.e) Call Light Rm (1.f) Find Traps Scr (1.g) Detect Doors/Str Scr (3.d) Sense Invisible SCR Dur 24+1d24 (3.g) Sense Surround. Scr (6.a) Detect Monsters Scr Immune: invisible. (6.b) Detection Scr Detect treasure, objects, doors, stairs, traps, & monsters (6.d) Probing LoS (6.e) Clairvoyance Lvl Lights, maps, detects objects ___PROTECTION___ (1.c) Bless Dur: 12+1d12. AC+5, TO-HIT+10 (2.d) Chant Dur: 24+1d24. AC+5, TO-HIT+10 (2.h) Resist Heat/Cold Dur: 10+1d10. (3.e) Protection Evil Dur: 1d25+level*3. Repell melee attacks with 50 in (your char level + 1d100) chances. Immune: monster lvl > your lvl (4.a) Prayer Dur: 48+1d48. AC+5, TO-HIT+10 ___MOVEMENT___ (2.b) Portal Radius level*3 (5.a) Blink Radius 10 (5.b) Teleport Self Radius level*8 (5.d) Teleport Level (5.e) Word of Recall Delay 14+1d20 (5.f) Alter Reality ___HEALING___ (1.d) Remove Fear (1.h) Slow Poison Poison dur -50% (3.a) Neutralize Pois Cures poison (2.f) Satisfy Hunger (1.b) Cure Light Wounds HP+2d10 Cure cuts 10 (2.c) Cure Serious Wounds HP+4d10 Cure cuts %50+20 (7.a) Cure Serious Wounds HP+4d10 Cure cuts (3.c) Cure Critical Wounds HP+6d10 Cure cuts & amnesia (3.h) Cure Mortal Wounds HP+8d10 Cure cuts & stun (7.b) Cure Mortal Wounds HP+8d10 Cure cuts & stun (4.c) Heal HP+300 Cure cuts & stun (7.c) Healing HP+2000 Cure cuts & stun (7.d) Restoration Restore stats (7.e) Remembrance Restore experience ___OFFENSIVE___ (2.a) Scare Monster Ind Scare. Duration = 1+3d(level/2). Resist: std chance. Immune: unique & fear-resistant (2.e) Sanctuary R 1 Sleep. Resist: std chance. Immune: unique & sleep-resistant. (3.b) Orb of Draining B 2-3 Dam: 3d6+level*1.5 (Evil: 2x dam.) Destroys cursed items. (3.f) Earthquake R 10 Earthquake (3.i) Turn Undead LoS Scare. Dur 1+3d(level/2) on UNDEAD (4.b) Dispel Undead LoS Dam: 1d(level*3) on UNDEAD (4.d) Dispel Evil LoS Dam: 1d(level*3) on EVIL (4.e) Glyph of Warding R 0 (4.f) Holy Word LoS Dam: 1d(level*4) on EVIL ALSO HP+1000, cures stun, cut, poison, fear (5.c) Teleport Other LoS Teleports R 100 on EVIL (8.a) Unbarring Ways R 1 Destroy doors & traps (9.a) Dispel Undead LoS Dam: 1d(level*4) on UNDEAD (9.b) Dispel Evil LoS Dam: 1d(level*4) on EVIL (9.c) Banish Evil LoS Teleports R 100 on EVIL (9.d) Word of Destr R 15 Earthquake (9.e) Annihilation Ind Dam: 200. Immune: undead, demon, elemental, golem, vortex. ___OBJECT-RELATED___ (individual item unless otherwise stated) (2.g) Remove Curse Removes ordinary curses from ALL EQUIPPED (6.c) Perception Identify (8.b) Recharging Charges += 2+1d(15/(2+level of wand or staff)+1) Destructive failure: 1 time in (115-level of wand or staff-10*(average # of charges))/15. (8.d) Enchant Weapon 1d4 attempts +1 TO-HIT & 1d4 attempts +1 TO-DAM (8.e) Enchant Armour 1d3+1 attempts +1 AC (8.f) Elemental Brand Brand currently wielded melee with fire (25%) or frost (75%). Also: 1d3+4 attempts +1 TO-HIT & 1d3+4 attempts +1 TO-DAM Immune: artifacts, ego items, already branded, has slay, broken, or cursed. ___S.O.A.___ Dur = Duration Dam = Damage Rm = Current room Scr = current viewing screen SCR = current viewing screen (moves with player) Lvl = Affects entire level Ind = Individual monster B n = Radius n, decreases with distance. (Ball) R n = Radius n squares LoS = Line of sight SOA = Summary of Abbreviations :-P