[Angband 3.1.1 dev Character Dump] Name Tammi Self RB CB EB Best Sex Male Age 19 STR! 18/100 -1 +5 +9 18/*** Race Kobold Height 34 INT! 18/100 -1 -2 +7 18/140 Class Warrior Weight 70 WIS! 18/100 +0 -2 +5 18/130 Title Lord Social Respected DEX! 18/100 +2 +2 +8 18/*** HP 1042/1042 Maximize Y CON! 18/100 +2 +2 +7 18/210 SP 0/0 CHR! 18/100 -2 -1 +12 18/190 Level 50 Armor [45,+137] Saving Throw 78% Cur Exp 12633661 Fight (+48,+30) Stealth Legendary Max Exp 12633661 Melee (+69,+47) Fighting Legendary Adv Exp ******** Shoot (+63,+19) Shooting Legendary MaxDepth 4950' (L99) Blows 5/turn Disarming 100% Turns 1569588 Shots 1/turn Magic Device Superb Gold 1799235 Infra 130 ft Perception 1 in 1 Burden 195.3 lbs Speed 36 Searching 69% You are the largest of a litter of 4 pups. Your father was a fungus farmer, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. rAcid:.+.+..+.++*.. rConf:...+.++..+... rElec:...+..+..+... Sound:.+.+......... rFire:......+.+..*. Shard:......++..... rCold:.+....+...... Nexus:....+........ rPois:....+.......+ Nethr:.+.+......... rFear:......+.....+ Chaos:.......+.+.+. rLite:...........+. Disen:...+......... rDark:+............ S.Dig:.....+....... rBlnd:...+.+....... Feath:............. PLite:++.....+..+.. Aggrv:............. Regen:...+......... Stea.:.+..+..+..... ESP:.....+....... Sear.:...++........ Invis:+.......++.+. Infra:....++......+ FrAct:++.........+. Tunn.:............. HLife:............. Speed:..+.+.++++++. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:.+........... [Character Equipment] a) a Mace of Disruption of Gondolin (5d8) (+21,+17) {@w1!d!k} Slays undead, demons, orcs, trolls, dragons. Provides resistance to dark. Cannot be harmed by acid, fire. Prevents paralysis. Grants the ability to see invisible things. Combat info: 5 blows/round. Average damage/hit: 137.9 vs. undead, 137.9 vs. demons, 137.9 vs. orcs, 137.9 vs. trolls, 137.9 vs. dragons, and 80.8 vs. others. Radius 1 light. b) The Heavy Crossbow 'Mithlon' (x4) (+15,+19) (+3) +3 stealth, shooting power. Provides resistance to acid, cold, sound, nether. Cannot be harmed by acid, electricity, fire, cold. Sustains charisma. Prevents paralysis. Radius 1 light. c) a Ring of Speed (+11) +11 speed. d) The Ring 'Losse' (+13,+8) (+4) +4 strength, dexterity, constitution, charisma. +20% to searching. Provides resistance to acid, lightning, blindness, confusion, sound, nether, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. e) an Amulet of Trickery (+4) +4 dexterity, stealth, infravision, speed. +20% to searching. Provides resistance to poison, nexus. Sustains dexterity. f) The Palantir of Linelered (+4,+1) (+4) +4 intelligence, infravision. Provides resistance to blindness, confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom. Slows your metabolism. Grants telepathy. Radius 3 light. g) The Bronze Dragon Scale Mail of Valengbar (-2) [30,+30] (+2) +2 speed. Provides resistance to acid, lightning, fire, cold, fear, confusion, shards. Cannot be harmed by acid, electricity, fire, cold. h) The Elven Cloak of Rhuil [6,+12] (+5) +5 stealth, speed. Provides resistance to shards, chaos. Cannot be harmed by acid, electricity, fire, cold. Radius 1 light. i) The Small Metal Shield of Anfal [4,+29] (+5) +5 strength, wisdom, charisma, speed. Provides resistance to acid, fire. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. j) The Iron Crown of Valarend (+3,+1) [0,+21] (+3) +3 intelligence, constitution, charisma, speed. Provides resistance to acid, lightning, confusion, chaos. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. k) The Set of Mithril Gauntlets of Curtari [5,+13] (+4) +4 speed. Provides immunity to acid. Cannot be harmed by acid, electricity, fire, cold. Radius 1 light. l) The Pair of Ethereal Slippers 'Fuilin' [0,+17] (+3) +3 speed. Provides immunity to fire. Provides resistance to light, chaos. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Prevents paralysis. Grants the ability to see invisible things. [Character Inventory] a) 57 Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. b) 5 Scrolls of Teleportation {@r7} When read, it teleports you randomly up to 100 squares away. c) 5 Scrolls of Satisfy Hunger {@r9} When read, it magically renders you well-fed, curing any gastroint estinal problems. d) 15 Scrolls of Recharging {@r5} When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. e) 5 Scrolls of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. f) 4 Rods of Detection {@z1} Cannot be harmed by electricity. When activated, it detects treasure, traps, doors, stairs, and all creatures nearby. Takes 400 turns to recharge at your current speed. g) 2 Rods of Healing {@z5} Cannot be harmed by electricity. When activated, it heals 500 hit points, heals cut damage, and cur es stunning. Takes 4000 turns to recharge at your current speed. h) 3 Rods of Teleport Other {@z7} When aimed, it teleports a target monster away. Takes 100 turns to recharge at your current speed. i) 2 Rods of Recall (1 charging) {!z@z0} Cannot be harmed by electricity. When activated, it returns you from the dungeon or takes you to th e dungeon after a short delay. Takes 240 turns to recharge at your current speed. j) 4 Rods of Identify {@z3} Cannot be harmed by electricity. When activated, it reveals to you the extent of an item's magical powers. Takes 40 turns to recharge at your current speed. k) 3 Wands of Clone Monster (18 charges) When aimed, it hastes, heals, and magically duplicates a single mo nster. l) a Staff of Banishment (0 charges) {@u4} When activated, it removes all non-unique monsters represented by a chosen symbol from the level, dealing you damage in the process. m) 2 Staves of Speed (2 charges) {@u1} When activated, it hastens you for 2d10+20 turns. n) 29 Mithril Bolts of Lightning (3d5) (+13,+12) {@f1} Branded with lightning. Cannot be harmed by acid, electricity, fire. Combat info: Hits targets up to 200 feet away. Average damage/hit: 890.4 vs. creatures not resistant to electricity, and 296.8 vs. others. 25% chance of breaking upon contact. [Home Inventory] a) a Potion of Strength When drunk, it restores and increases your strength. b) 3 Potions of Dexterity When drunk, it restores and increases your dexterity. c) a Potion of Constitution When drunk, it restores and increases your constitution. d) a Potion of Augmentation When drunk, it restores and increases all your stats. It can be thrown at creatures with damaging effect. e) 99 Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. f) 5 Potions of Healing When drunk, it heals you a really large amount (35% of max HP, min imum 300HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. g) 5 Potions of *Healing* When drunk, it restores 1200 hit points, heals cut damage, and cur es stunning, poisoning, blindness, and confusion. It can be thrown at creatures with damaging effect. h) 4 Potions of Life When drunk, it restores 5000 hit points, restores experience and s tats, heals cut damage, and cures stunning, poison, blindness, and confusion. It can be thrown at creatures with damaging effect. i) 19 Potions of Speed {@q1} When drunk, it hastens you for 2d10+20 turns. j) 5 Scrolls of Banishment When read, it removes all non-unique monsters represented by a cho sen symbol from the level, dealing you damage in the process. k) 68 Scrolls of Satisfy Hunger {@r9} When read, it magically renders you well-fed, curing any gastroint estinal problems. l) 7 Scrolls of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. m) 4 Rods of Teleport Other {@z7} When aimed, it teleports a target monster away. Takes 100 turns to recharge at your current speed. n) 5 Staves of Healing (3 charges) {@u5} When activated, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. o) a Staff of Banishment (0 charges) {@u4} When activated, it removes all non-unique monsters represented by a chosen symbol from the level, dealing you damage in the process. p) 13 Staves of Speed (20 charges) {@u1} When activated, it hastens you for 2d10+20 turns. q) The Amulet 'Tarmion' (+5,+2) (+4) +4 charisma, infravision, speed. Provides resistance to cold, light. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. r) The Leather Scale Mail 'Niririon' (-1) [10,+20] Provides resistance to light, dark, nexus, nether, chaos. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. s) The Elven Cloak of Sornim [6,+9] (+3) +3 wisdom, constitution, stealth. Provides resistance to light, nether. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. t) The Steel Helm of Oiond [6,+19] (+2) +2 intelligence, dexterity, speed. Provides resistance to lightning, dark. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom. Grants the ability to see invisible things. u) a Pair of Steel Shod Boots of Speed [6,+11] (+10) +10 speed. v) The Tulwar 'Lunamion' (3d4) (+21,+20) {@w1!d!k} Slays dragons. *Slays* demons. Provides immunity to lightning, fire. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Speeds regeneration. Combat info: 6 blows/round. Average damage/hit: 77.8 vs. dragons, 94.6 vs. demons, and 61 vs. others. w) a Blade of Chaos of Slay Evil (6d5) (+14,+15) {@w1!d!k} Slays evil creatures. Provides resistance to chaos. Combat info: 6 blows/round. Average damage/hit: 88.9 vs. evil creatures, and 68.2 vs. others. x) The Lead-Filled Mace 'Heldore' (8d3) (+14,+12) (+3) {@w1!d!k} +3 intelligence, wisdom, charisma, stealth, speed. Slays animals, evil creatures, giants, dragons. *Slays* undead. Provides resistance to lightning, fire, nether, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Sustains strength. Combat info: 6 blows/round. Average damage/hit: 80.9 vs. animals, 80.9 vs. evil creatures, 99.3 vs. giants, 99.3 vs. dragons, 136.1 vs. undead, and 62.5 vs. others. Radius 1 light.