[Angband 3.1.0 beta Character Dump] Sex Male Age 17 STR: 18 -1 +2 +3 18/40 Race Kobold Height 37 INT: 10 -1 +1 +0 10 Class Rogue Weight 62 WIS: 10 +0 -2 +0 8 Title Robber Social Outcast DEX: 16 +2 +3 +0 18/30 HP 162/162 Maximize Y Con: 16 +2 +1 +0 18/10 16 SP 11/11 CHR: 10 -2 -1 +0 7 Level 19 Armor [14,+15] Saving Throw 48% Cur Exp 5157 Fight (+3,+3) Stealth Superb Max Exp 5157 Melee (+6,+8) Fighting Superb Adv Exp 6160 Shoot (+9,+6) Shooting Superb MaxDepth 550' (L11) Blows 2/turn Disarming 83% Turns 207304 Shots 1/turn Magic Device Superb Gold 1884 Infra 50 ft Perception 1 in 1 Burden 132.5 lbs Speed 2 Searching 62% You come from a litter of 5 pups. Your father was a fungus farmer, and your mother was a cook. You have brown eyes, a dark brown hide, and small, sharp teeth. Acid:......+...... Confu:............. Elec:............. Sound:............. Fire:............. Shard:............. Cold:+............ Nexus:............. Pois:............+ Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:.........+... Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:.........+... Invis:.........+... Infra:............+ FrAct:............. Tunn.:............. HLife:............. Speed:...........+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Short Sword of Frost (1d7) (+3,+5) Provides resistance to cold. Cannot be harmed by cold. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 20 against frost-vulnerable creatures, and 12 against normal creatures. b) a Long Bow (x3) (+6,+6) c) a Platinum Ring of Strength (+2) +2 strength. Sustains strength. d) a Platinum Ring of Strength (+1) +1 strength. Sustains strength. e) (nothing) f) a Wooden Torch (250 turns) Radius 2 light, reduced when running out of fuel. g) Hard Leather Armour of Resist Acid (-1) [8,+4] Provides resistance to acid. Cannot be harmed by acid. h) (nothing) i) a Wicker Shield [2,+3] j) a Hard Leather Cap of Seeing [2,+2] (+3 searching) +3 searching. Provides resistance to blindness. Grants the ability to see invisible things. k) (nothing) l) a Pair of Leather Boots of Speed [2,+4] (+2) +2 speed. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) 9 Rations of Food e) 15 Violet Speckled Potions of Cure Serious Wounds f) 11 Clotted Red Potions of Heroism g) a Grey Speckled Potion of Berserk Strength h) 14 Scrolls titled "nectus relli" of Phase Door i) 21 Scrolls titled "ius arum" of Identify j) 5 Scrolls titled "dicto cuptus" of Word of Recall k) a Silver-Plated Wand of Fire Bolts l) 7 Wooden Torches (5000 turns) Radius 2 light, reduced when running out of fuel. m) 27 Arrows (1d4) (+3,+4) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 37.5 against normal creatures. 35% chance of breaking upon contact. n) 64 Arrows (1d4) (+0,+0) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 25.5 against normal creatures. 35% chance of breaking upon contact. o) 99 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 25.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) a Violet Potion of Experience When ingested, it grants either 100000 experience points or half t he current experience point total plus 10, whichever is less. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)