[Angband 3.1.1 dev (r1376) Character Dump] Name Lya Self RB CB EB Best Sex Female Age 35 STR: 18/50 +0 +2 +0 18/70 Race Half-Elf Height 61 INT! 18/100 +1 +2 +5 18/180 Class Ranger Weight 91 WIS: 15 -1 +0 +5 18/10 Title Pathfinder Social Well-liked DEX: 18/80 +1 +1 +9 18/190 HP 433/433 Maximize Y CON: 18/90 -1 +1 +0 18/90 SP 296/297 CHR: 18/70 +1 +1 +0 18/90 Level 39 Armor [22,+123] Saving Throw 73% Cur Exp 1221564 Fight (+15,+4) Stealth Excellent Max Exp 1221564 Melee (+23,+19) Fighting Heroic Adv Exp 1400000 Shoot (+27,+15) Shooting Legendary MaxDepth 2150' (L43) Blows 5/turn Disarming 84% Turns 1918166 Shots 3/turn Magic Device Heroic Gold 1540701 Infra 20 ft Perception 1 in 23 Burden 143.4 lbs Speed 28 Searching 30% Your father was of the Nandor. You are one of several children of a Serf. You are a credit to the family. You have dark brown eyes, wavy black hair, and a very dark complexion. Acid:......+++.... Confu:............. Elec:.++.....+.... Sound:............. Fire:.+......+.... Shard:......+...... Cold:.+......+.... Nexus:...........+. Pois:............. Nethr:............. Fear:............. Chaos:+............ Lite:........+.... Disen:............. Dark:+.......+.... S.Dig:.+........... Blind:.........+... Feath:+............ PLite:+............ Aggrv:............. Regen:....+........ Stea.:.......+..... Telep:.........+... Sear.:............. Invis:+............ Infra:............+ FrAct:+............ Tunn.:............. HLife:............. Speed:.+.+..++...+. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:.+........... [Character Equipment] a) a Blade of Chaos of Gondolin (6d5) (+8,+15) Slays demons, orcs, trolls, dragons. Provides resistance to dark, chaos. Cannot be harmed by acid, fire. Feather Falling. Prevents paralysis. Grants the ability to see invisible things. Combat info: 5 blows/round. This weapon benefits from one or more ring brands. Average damage/round: 79.4 vs. demons, 79.4 vs. orcs, 79.4 vs. trolls, 79.4 vs. dragons, 79.4 vs. creatures not resistant to electricity, and 40.1 vs. others. Radius 1 light. b) The Short Bow of Amras (x2) (+12,+15) (+1 speed) +1 intelligence, wisdom, dexterity, speed, shooting speed, shooting power. Provides resistance to lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. c) a Ring of Lightning [+16] Branded with lightning. Provides resistance to lightning. Cannot be harmed by electricity. When activated, it grants electricity resistance for d20+20 turns and creates a lightning ball of damage 85. Takes 188 to 370 turns to recharge at your current speed. d) a Ring of Speed (+7) +7 speed. e) an Amulet of Regeneration Speeds regeneration. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. Takes 40 to 74 turns to recharge at your current speed. Radius 3 light. g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. h) The Cloak 'Holcolleth' [1,+9] (+2) +2 intelligence, wisdom, stealth, speed. Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. When activated, it puts to sleep the monsters around you. Takes 203 turns to recharge at your current speed. i) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) a Set of Gauntlets of Agility [3,+9] (+5) +5 dexterity. l) The Pair of Leather Boots of Feanor [2,+20] (+15) +15 speed. Provides resistance to nexus. Cannot be harmed by acid, electricity, fire, cold. When activated, it hastens you for d20+20 turns. Takes 740 turns to recharge at your current speed. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2} c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) 25 Potions of Cure Critical Wounds {@q1} f) a Potion of Enlightenment g) a Rod of Detection {@z9!d!k!v} Cannot be harmed by electricity. h) 4 Rods of Probing {@z8!d!k!v} i) 2 Rods of Recall {@z0!*} Cannot be harmed by electricity. j) 2 Staves of Mapping (8 charges) k) a Staff of Banishment (4 charges) l) 2 Staves of Teleportation (15 charges) {@u6!d!k!v} m) 2 Staves of Speed (8 charges) {@u5!d!k!v} n) 99 Arrows of Frost (1d4) (+9,+10) {@f1} Combat info: Hits targets up to 120 feet away. Average damage/round: 84.9. 35% chance of breaking upon contact. [Home Inventory] a) a Book of Magic Spells [Tenser's Transformations] {!d!k!v} b) 13 Potions of Healing c) 4 Potions of *Healing* It can be thrown at creatures with damaging effect. d) 4 Potions of Restore Mana e) 2 Scrolls of Dispel Undead f) 2 Staves of Earthquakes (14 charges) g) 3 Staves of Speed (11 charges) {@u5!d!k!v} h) a Ring of Strength (+6) +6 strength. Sustains strength. i) a Ring of Resist Poison Provides resistance to poison. j) a Ring of Damage (+0,+14) k) a Robe of Permanence [2,+23] Provides resistance to acid, lightning, fire, cold, fear. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, intelligence, wisdom, dexterity, constitution, charisma. Stops experience drain. l) The Cloak 'Colluin' [1,+15] Provides resistance to acid, lightning, fire, cold, poison. Cannot be harmed by acid, electricity, fire, cold. When activated, it grants temporary resistance to acid, electricit y, fire, cold and poison for 1d20+20 turns. Takes 410 turns to recharge at your current speed. m) The Cloak of Thorongil [1,+10] Provides resistance to acid, fear. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. n) a Golden Crown of Might [0,+9] (+3) +3 strength, dexterity, constitution. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Prevents paralysis. o) a Pair of Leather Sandals of Speed [1,+9] (+9) +9 speed. p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) +3 intelligence, dexterity, speed. Slays trolls, giants. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Combat info: 5 blows/round. This weapon benefits from one or more ring brands. Average damage/round: 38.7 vs. trolls, 38.7 vs. giants, 38.7 vs. creatures not resistant to electricity, and 26.1 vs. others. q) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {!d!k!v} +2 strength, constitution. Slays trolls, dragons. *Slays* demons. Branded with acid. Provides resistance to acid, fire, dark. Cannot be harmed by acid, electricity, fire, cold. When activated, it puts you in a berserker rage for d50+50 turns. Takes 299 to 592 turns to recharge at your current speed. Combat info: 5 blows/round. This weapon benefits from one or more ring brands. Average damage/round: 56.3 vs. trolls, 56.3 vs. dragons, 56.3 vs. creatures not resistant to acid, 56.3 vs. creatures not resistant to electricity, 79.4 vs. demons, and 33.2 vs. others. Radius 1 light. r) The Beaked Axe of Theoden (2d6) (+10,+10) (+3) {@w0!d!k!v} +3 wisdom, constitution. Slays dragons. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Grants telepathy. When activated, it drains up to 120 hit points of life from a targ et creature. Takes 148 turns to recharge at your current speed. Combat info: 5 blows/round. This weapon benefits from one or more ring brands. Average damage/round: 38.3 vs. dragons, 38.3 vs. creatures not resistant to electricity, and 22.9 vs. others. s) The Battle Axe of Balli Stonehand (3d8) (+10,+11) [+5] (+3) {@w0!d!k!v} +3 strength, constitution, stealth. Slays demons, orcs, trolls. Provides resistance to acid, lightning, fire, cold, blindness. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Combat info: 5 blows/round. This weapon benefits from one or more ring brands. Average damage/round: 62.8 vs. demons, 62.8 vs. orcs, 62.8 vs. trolls, 62.8 vs. creatures not resistant to electricity, and 33.1 vs. others. t) 99 Arrows of Flame (1d4) (+9,+9) {@f1} Branded with flames. Cannot be harmed by fire. Combat info: Hits targets up to 120 feet away. Average damage/round: 245.6 vs. creatures not resistant to fire, and 81.9 vs. others. 35% chance of breaking upon contact. u) 99 Arrows of Frost (1d4) (+9,+9) Combat info: Hits targets up to 120 feet away. Average damage/round: 81.9. 35% chance of breaking upon contact. v) 99 Arrows of Venom (1d4) (+9,+9) {@f1} Combat info: Hits targets up to 120 feet away. Average damage/round: 81.9. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)