[Angband 3.1.0 beta Character Dump] Sex Female Age 54 STR: 18 +1 +5 +2 18/80 Race Dunadan Height 78 INT: 10 +2 -2 +0 10 Class Warrior Weight 155 WIS: 10 +2 -2 +0 10 Title Veteran Social Liked DEX: 18 +2 +2 +0 18/40 HP 296/296 Maximize Y CON: 10 +3 +2 +0 15 SP 0/0 CHR: 12 +2 -1 +0 13 Level 25 Armor [21,+27] Saving Throw 49% Cur Exp 25047 Fight (+11,+8) Stealth Fair Max Exp 25047 Melee (+20,+17) Fighting Heroic Adv Exp 31500 Shoot (+11,+0) Shooting Heroic MaxDepth 1100' (L22) Blows 4/turn Disarming 55% Turns 1085930 Shots 0/turn Magic Device Very Good Gold 11771 Infra 20 ft Perception 1 in 35 Burden 83.3 lbs Speed Normal Searching 17% You are one of several children of a Yeoman. You are a well liked child. You have hazel eyes, wavy auburn hair, and an average complexion. Acid:......+...... Confu:............. Elec:............. Sound:............. Fire:............. Shard:............. Cold:........+.... Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:.........+... Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:.....+...+... Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:............. Infra:....+........ FrAct:...........+. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Dagger (1d4) (+9,+9) {@0@1} With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 19.5 against normal creatures. b) (nothing) c) a Lapis Lazuli Ring of Bodykeeping Sustains strength, dexterity, constitution. d) a Platinum Ring of Strength (+2) +2 strength. Sustains strength. e) a Golden Amulet of Infravision (+2) +2 infravision. f) a Lantern of Brightness (12425 turns) Cannot be harmed by fire. Radius 3 light. g) Soft Leather Armour of Resist Acid [4,+2] Provides resistance to acid. Cannot be harmed by acid. h) a Cloak [1,+0] i) a Wicker Shield of Resist Cold [2,+4] Provides resistance to cold. Cannot be harmed by cold. j) an Iron Helm of Light [5,+4] Provides resistance to light. Radius 1 light. k) a Set of Gauntlets of Slaying (+5,+3) [3,+9] l) a Pair of Steel Shod Boots of Free Action [6,+6] Prevents paralysis. [Character Inventory] a) 7 Rations of Food b) 6 Flasks of oil c) 10 Gold Potions of Cure Serious Wounds d) 2 Smoky Potions of Cure Critical Wounds e) 9 Scrolls titled "sa religo" of Phase Door f) 10 Scrolls titled "due fuga sequo" of Identify g) 2 Scrolls titled "aus nus ideor" of Word of Recall h) a Cast Iron Rod of Treasure Location i) 2 Lead Rods of Door/Stair Location j) a Tungsten Rod of Trap Location k) a Platinum Rod of Light l) a Magnesium Wand of Teleport Other (9 charges) m) a Cypress Staff of Teleportation (6 charges) n) a Shovel (1d2) (+0,+0) (+1) {@0@2} +1 tunneling. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 9.5 against normal creatures. [Home Inventory] a) a Golden Staff of Identify (0 charges) When used, it reveals to you the extent of an item's magical power s. b) a Pearl Ring of Resist Fire {cursed} Cursed. Provides resistance to fire. Cannot be harmed by fire. c) a Mithril Ring of Free Action Prevents paralysis. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)