[Angband 3.0.9b Character Dump] Name Dobar Self RB CB EB Best Sex Male Age 30 STR! 18/100 -2 -5 +6 18/90 Race Hobbit Height 34 INT! 18/100 +2 +3 +5 18/200 Class Mage Weight 55 WIS! 18/100 +1 +0 +2 18/130 Title Arch-Mage Status 100 DEX! 18/100 +3 +1 +17 18/310 HP 548/548 Maximize Y CON! 18/100 +2 -2 +6 18/160 SP 369/369 CHR! 18/100 +1 +1 +5 18/170 Level 46 Armor [26,+136] Saving Throw Heroic Cur Exp 4043019 Fight (+28,+15) Stealth Superb Max Exp 4043019 Melee (+43,+33) Fighting Excellent Adv Exp 4200000 Shoot (+44,+18) Shooting Superb MaxDepth 3850 ft Blows 3/turn Disarming Superb Turns 1871295 Shots 1/turn Magic Device Legendary Gold 5725934 Infra 70 ft Perception Superb Burden 204.8 lbs Speed 38 Searching Superb You are the only child of a Hobbit Clan Elder. You are a credit to the family. You have hazel eyes, straight brown hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.+.. Blind:.........+... Elec:............. Confu:............. Fire:............. Sound:........++... Cold:*........+... Shard:......+..+... Pois:....+........ Nexus:....+..+..... Fear:+.......+.... Nethr:............. Lite:.....+...+... Chaos:........+.... Dark:.....+...+... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:....+..+..... Feath:............. Sear.:....+....+... PLite:.........+... Infra:....+........ Regen:............. Tunn.:............. Telep:............. Speed:.++++.++.+.+. Invis:+....+...+... Blows:............. FrAct:++......+++.. Shots:............. HLife:.....+......+ Might:.+........... [Character Equipment] a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+16,+18) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) a Quartzite Ring of Speed (+8) It increases your speed by 8. d) a Quartzite Ring of Speed (+9) It increases your speed by 9. e) an Obsidian Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+10] (+8) It increases your speed by 8. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 13 Oily Yellow Potions of Cure Critical Wounds k) 2 Blue Speckled Potions of Restore Mana l) 2 Chromium Rods of Recall It cannot be harmed by electricity. m) 5 Copper Rods of Curing It cannot be harmed by electricity. n) 2 Tungsten Rods of Healing It cannot be harmed by electricity. o) 9 Iron Rods of Teleport Other p) 9 Bronze Rods of Acid Balls q) 4 Runed Rods of Lightning Balls r) 10 Gold Rods of Fire Balls s) 10 Aluminum Rods of Cold Balls t) a Hemlock Staff of Curing (6 charges) u) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. v) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. w) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. [Home Inventory] a) 4 Scrolls titled "genter adria" of *Identify* b) 6 Cedar Staffs of the Magi (20 charges) c) an Aspen Staff of Power (0 charges) d) 6 Walnut Staffs of Holiness (25 charges) e) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. f) a Mithril Amulet of the Magi [+7] (+4) It increases your intelligence by 4. It increases your searching by 4. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. g) 3 Bronze Amulets of Sustenance It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. h) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It usually provides light of radius 4. It speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) a Golden Amulet of ESP (+8) It increases your searching by 8. It grants you the power of telepathy. It cannot be harmed by the elements. j) an Obsidian Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. k) The Phial of Galadriel It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. n) a Cloak of Aman [1,+30] (+2 to stealth) It increases your stealth by 2. It provides resistance to nether. It cannot be harmed by the elements. o) a Shadow Cloak of the Magi [6,+21] (+2) It increases your intelligence by 2. It increases your stealth by 2. It sustains your intelligence. It grants you the power of telepathy. It cannot be harmed by acid. p) a Golden Crown of the Magi [0,+6] (+3) It increases your intelligence by 3. It provides resistance to acid, lightning, fire, and cold. It sustains your intelligence. It grants you immunity to paralysis. It cannot be harmed by the elements. q) a Jewel Encrusted Crown of Telepathy [0,+13] It grants you the power of telepathy. It cannot be harmed by acid. r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. s) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) It increases your strength and dexterity by 2. It increases your attack speed by 2. It slays orcs and trolls. It provides resistance to fire. It is blessed by the gods. It cannot be harmed by the elements. t) The Small Sword 'Sting' (1d6) (+7,+8) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It increases your intelligence by 2. It slays trolls, giants, and demons. It is branded with fire and frost. It provides resistance to fire and cold. It sustains your intelligence. It slows your metabolism. It cannot be harmed by the elements. v) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It increases your dexterity and charisma by 3. It is branded with fire and frost. It provides resistance to fire, cold, and light. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It activates for word of recall every 200 turns. It cannot be harmed by the elements. w) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) It increases your strength by 6. It increases your tunneling by 6. It slays animals, dragons, and all evil creatures, and is especially deadly against undead. It is branded with fire. It provides immunity to fire. It provides resistance to dark, chaos, and disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. x) a Sling of Buckland (x2) (+21,+21) (+1) It increases your dexterity by 1. It increases your shooting speed and shooting power by 1. It cannot be harmed by acid or fire. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)