  [Xygos 0.1.0-8-gf1bfaacd6 Character Dump]

 Name   clouded      Age           15        Self Race Ext Per Abi Cla Equ  Best Curr
 Race   Human        Height      6'1" STR! 18/100  +0  +0  +1  +0  +1  +2 18/140
 Class  Marksman     Weight   94.4 kg INT! 18/100  +0  +0  -2  +0  +0  +4 18/120
 Title  Specialist   Turns used:      WIS! 18/100  +0  +0  -1  +0  +0  +2 18/110
 Perso  Athletic     Game      602562 DEX! 18/100  +0  +0  +1  -2  +3 +11 18/***
 HP     767/767      Active     35265 CON:  18/73  +0  +0  +2  +0  +0  +6 18/153
                     Rest        4681 Chr! 18/100  +0  +0  +0  +4  +0  +3 18/170 18/160
                                      SPD:     15  +0  +0  +1  +0  +0 +21 18/190
 Faction             Level               46 Armor   [80,+236] Saving Throw   87%
 Town        Regular Cur Exp        3343937                   Stealth     Superb
 Mob        Outsider Max Exp        3343937 Melee    2d14,+23 Disarm - mech.100%
 Cyber  Diamond Hand Adv Exp        3450000 To-hit     81,+38 Disarm - elec. 58%
                                            Blows    5.0/turn Devices         47
 Danger   Modest (2) Cash            853468                   Searching      65%
 Postponed         0 Burden         66.3 kg Shoot to-dam  +33 Infravision  90 ft
                     Overweight    -6.68 kg To-hit     94,+39 Speed    +27 (3.6x
                     Max Depth 5000m (L100) Shots    1.5/turn

 You are the youngest child of a Vault Dweller.  You are a credit to
 the family.  You have green eyes, wavy blond hair, and a very fair
 complexion.

Resistances          Sustains/Hindrances
    Acid...1....1.....2    STR! s..........2..
    Elec...1...1......1    INT! ....4.........
    Fire...11..1......3    WIS! .......?2.....
    Cold...1..........1    DEX! ....3.4....4..
  Poison...............    CON: ....1.5.......
   Light1.1.1..1......4    Chr! ....3.........
    Dark............... Impaire...............
   Sound....1.........1 Impaire...............
   Shard..............1    Fear.......?.......
   Nexus1.............1 Aggrava...............
Radiatio....1.........1 No tele.......?.......
   Chaos............... Drain e...............
 Gravity...............  Sticky.......?.......
 Inertia............... Fragile.......?.......
   Water............... Reactiv.......?.......
Disencha...............

Abilities            Modifiers
 Fear re....+.........+ Stealth....+.........++
 Blindne..+.........+.+  Search................
 Confusi....+.........+ Infravi............+.++
 Stun re.......+......+ Tunneli................
 Hold li...............   Speed................
 Regener+...+.........+ Attack ................
     ESP.......+....+.+ Shootin.+............++
   sAnim............... Shootin................
   sMeta.......?.......   Light+.+.+.+.......++
 See inv........+...+.+ Damage ................
 Free ac+...+.++......+ Movemen....+.....+...++
 Feather...............
 Slow di....+.........+
 Trap im.......?.......
   Bless...............


  [Character Equipment]

a) the dual lightsaber of Raxxla (2d14) (+3,+13) <+3, +1>
     Found lying on the floor at 4550 feet (level 91)
     
     +3 speed.
     +1 light.
     Slays evil creatures.
     Branded with weak light.
     Provides resistance to light, nexus.
     Cannot be harmed by acid.
     Sustains strength.
     Speeds regeneration.  Prevents paralysis.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 303 vs evil creatures and creatures not
     resistant to light, and 215 vs. others.
     
b) a high-power 12mm rifle (automatic) (x3) (+4,+33) <+5>
     Taken from a container found at 4850 feet (level 97)
     
     +5 shooting speed.
     
c) a tactical flashlight (RTG mod / laser op) <+3>
     Found lying on the floor in a vault at 4550 feet (level 91)
     
     +3 use energy.
     Provides resistance to light.
     Provides protection from blindness.
     Cannot be harmed by fire.
     Intensity 4 light.  No charging required.
     
d) a riot armor (combat ready / resistant) [20,+26]
     Found lying on the floor in a vault at 4150 feet (level 83)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     
e) the red cape of Mecha-Triax (+6,+0) [2,+23] <+4, +3, +1, +6>
     Dropped by Mecha-Triax at 3750 feet (level 75)
     
     +4 intelligence.
     +3 dexterity.
     +1 constitution.
     +3 charisma.
     +6 stealth.
     +1 light.
     +1 extra moves.
     Provides resistance to fire, light, sound, radiation.
     Provides protection from fear, confusion.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
     
     
     When activated, it allows you to breathe sound or shards for 230
     damage.
     Takes 676 to 993 turns to recharge at your current speed.
     Your chance of success is 30.7%
     
f) a special forcefield generator [0,+79]
     Found lying on the floor in a vault at 1900 feet (level 38)
     
     Cannot be harmed by lightning, fire.
     
g) the riot shield 'Spirit' (-2,+0) [5,+14] <+4, +5, +1>
     Found lying on the floor at 3600 feet (level 72)
     
     +4 dexterity.
     +5 constitution.
     +1 light.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
h) a sensor dark helmet [0,+8] {??}
     Found lying on the floor in a pit at 2950 feet (level 59)
     
     You do not know the full extent of this item's capabilities.
     Provides resistance to lightning, fire, light.
     Provides protection from stunning.
     Sustains speed.
     Grants telepathy.  Prevents paralysis.  
     
i) Slick's pair of padded gloves (-1,+0) [1,+10] <+2>
     Dropped by Slick at 200 feet (level 4)
     
     +2 wisdom.
     Provides resistance to acid.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
j) the pair of combat boots 'Deep Time' (+1) [2,+12] <+9>
     Dropped by Impy, the Tyrannosaur at 2500 feet (level 50)
     
     +9 speed.
     Cannot be harmed by acid, fire.
     
k) a Collective Lightning (armored) [+29] <+9, +4>
     +9 speed.
     +4 extra moves.
     Sustains speed.
     
l) a Collective Powerflex (armored) (+7,+0) [+20] <+2, +4>
     +2 strength.
     +4 dexterity.
     Sustains strength, dexterity.
     
m) a Neuroweb Third Eye <+9>
     +9 infravision.
     Provides protection from blindness.
     Grants telepathy.  Grants the ability to see invisible things.  
     




  [Character Inventory]

a) 19 extra-curing pills
b) 23 critical curing pills
c) 5 healing pills {!q}
d) 6 whizz pills
e) 9 max-combat pills
f) 17 blinking cards
g) 10 teleport cards {!r}
h) 2 metal detectors {@a3}
i) 4 universal detectors (1 charging) {@a2}
     Cannot be harmed by lightning.
     
j) 3 galactic maps (1 charging) {@a8}
k) a tricorder (charging) {!!}
l) 3 floodlights {@a4}
m) 4 recall beacons {@a1!!}
     Cannot be harmed by lightning.
     
n) 4 mining rigs (46 charges)
o) a transporter beam (2 charges)
p) 2 disinto devices (4 charges) {!Z}
q) 2 teleporters (7 charges)
r) a bike helmet (body power) [2,+0] <+2, +3>
     Found lying on the floor at 4900 feet (level 98)
     
     +2 strength.
     +3 dexterity.
     +2 constitution.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     




  [Character Ammo]

0) 52 12mm bullets (1d10) (+0,+0)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 180.1.
     
1) 24 12mm bullets (incendiary) (1d10) (+1,+7)
     Branded with fire.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 425.8 vs creatures not resistant to fire and
     212.8 vs. others.
     
2) 5 12mm bullets (hunting / poisoned) (1d10) (+15,+13)
     Slays animals.
     Branded with poison.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 486.6 vs creatures not resistant to poison,
     405.6 vs animals, and 243.3 vs. others.
     
3) 12 12mm bullets (guided) (1d10) (+32,+20)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 281.7.
     


  [Home Inventory]

a) 5 restorative mushrooms
b) 5 alkaline batteries
c) 10 healing pills {!q}
d) 6 mega-healing pills {!q}
     It can be thrown at creatures with damaging effect.
     
e) 3 life pills
     It can be thrown at creatures with damaging effect.
     
f) 2 extermination cards
g) a mass extermination card
h) a card titled Infini-Byte 3.5 {crash}
i) a card titled Visual.Extra 5.1 {Crash}
j) a whizz module
     Cannot be harmed by lightning.
     
k) Miniac's hoodie [1,+15] <+5, +3>
     Dropped by Miniac, the Crusher at 1350 feet (level 27)
     
     +5 strength.
     +3 constitution.
     Provides resistance to cold, dark, draining.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
l) the bin-lid shield of Holo-Triax (-3,+0) [13,+19] <+3>
     Dropped by Holo-Triax at 1250 feet (level 25)
     
     +3 strength.
     Provides resistance to acid, lightning, light.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     When activated, it creates a large frost ball with damage 200.
     Takes 381 to 468 turns to recharge at your current speed.
     Your chance of success is 92.2%
     
m) a hard hat (body power) [3,+7] <+3, +1, +2>
     Taken from a container found at 2650 feet (level 53)
     
     +3 strength.
     +1 dexterity.
     +2 constitution.
     Cannot be harmed by acid.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
n) the tiara 'Dream' [1,+10] <+4>
     Found lying on the floor at 850 feet (level 17)
     
     +4 speed.
     Cannot be harmed by acid.
     
o) a dual darksaber (2d14) (+1,+9)
     Taken from a container found at 1350 feet (level 27)
     
     Branded with weak dark.
     Provides resistance to dark.
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 279.5 vs creatures not resistant to dark and
     192 vs. others.
     
p) a high-power augmented 6mm rifle (x4) (+44,+45) <+5, +1>
     Taken from a container found at 4850 feet (level 97)
     
     +5 dexterity.
     +1 shooting power.
     Provides protection from confusion.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
q) an A-20 printer (Maximod)
r) a X-15 printer
s) a X-99 printer
t) 5 plastic blocks
u) 4 aluminum blocks
v) 2 titanium blocks
w) 3 unobtainium blocks


[Player history]
      Turn   Depth  Note
         0      0'  Began the mission to save the galaxy.
       333     50'  Reached level 3
      1276     50'  Reached level 4
      1980      0'  Reached level 5
      2331    100'  Killed Grip, Slick's dog
      2338    100'  Reached level 6
      2338    100'  Killed Fang, Slick's dog
      3295    150'  Reached level 7
      4841    200'  Reached level 8
      4935    200'  Killed Slick
      4956    200'  Found Slick's pair of padded gloves
      5329      0'  Killed Commander Jameson
      5510    400'  Reached level 9
      5861    400'  Reached level 10
      6703    450'  Reached level 11
      7426    450'  Reached level 12
      8025    500'  Reached level 13
      8727    650'  Reached level 14
      8978    650'  Reached level 15
     10277    700'  Reached level 16
     10520    750'  Killed Jack of Snakes
     10685    750'  Reached level 17
     10685    750'  Killed Icky Sticky Dinosaur
     10712    750'  Reached level 22
     10715    750'  Found the icky Cybasics Cydearm
     11880    850'  Found the tiara 'Dream'
     12561   1000'  Reached level 23
     13433   1150'  Reached level 24
     14287   1350'  Reached level 25
     14287   1350'  Killed Miniac, the Crusher
     14289   1350'  Found Miniac's hoodie
     14916   1050'  Reached level 26
     15467   1150'  Killed Hobbes the Tiger
     15750   1200'  Reached level 27
     16358   1250'  Killed Holo-Triax
     16358   1250'  Found the bin-lid shield of Holo-Triax
     16728   1350'  Killed Rimmer
     17162   1650'  Reached level 28
     17249   1700'  Reached level 29
     17513   1750'  Killed Superlemming
     17624   1750'  Reached level 30
     17634   1750'  Killed Bender
     17637   1750'  Killed Lou, the Cybat
     18297   1900'  Reached level 32
     18532   1900'  Reached level 33
     18532   1900'  Killed Axcrazy
     19148   1900'  Reached level 34
     20379   1900'  Reached level 35
     21946   2100'  Reached level 36
     22487   2300'  Killed Big Gulp, the Worm
     23490   2500'  Reached level 37
     23490   2500'  Killed Impy, the Tyrannosaur
     23491   2500'  Found the pair of combat boots 'Deep Time'
     23648   2550'  Killed Barney the Dinosaur
     24037   2650'  Killed Plummet's Champion, the Nameless Lemming
     24150   2650'  Reached level 38
     24408   2700'  Killed Plummet, King over the Mountain
     25393   3100'  Killed Serpent of the Matrix
     25616   3150'  Killed Hypnotoad
     25702   3150'  Reached level 39
     26906   3500'  Reached level 40
     27387   3600'  Found the riot shield 'Spirit'
     27577   3750'  Reached level 41
     27577   3750'  Killed Mecha-Triax
     27578   3750'  Found the red cape of Mecha-Triax
     27751   3800'  Killed Cyberlemming
     27777   3850'  Reached level 42
     29237   4150'  Reached level 43
     31076   4150'  Reached level 43
     31945   4200'  Killed First Great Wumpus
     32112   4350'  Reached level 44
     32894   4550'  Found the dual lightsaber of Raxxla
     33087   4650'  Killed Mr Blobby
     33669   4800'  Reached level 45
     33669   4800'  Killed Max, Ultimate Munchkin
     33676   4800'  Reached level 46


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : no  (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : yes (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Use both random and non-random artifacts     : yes (birth_botharts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Recall has no effect                         : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase cash drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all icons on birth                      : no  (birth_know_icons)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
Difficulty increases over time               : yes (birth_time_limit)
Allow switching classes at level up          : yes (birth_multi_class)

