  [Xygos 0.1.0-8-gf1bfaacd6 Character Dump]

 Name   clouded      Age           15        Self Race Ext Per Abi Cla Equ  Best Curr
 Race   Human        Height      6'1" STR:  18/69  +0  +0  +1  +0  +1 +10 18/189
 Class  Marksman     Weight   94.4 kg INT:  18/43  +0  +0  -2  +0  +0  +3  18/53
 Title  Champion     Turns used:      WIS:     16  +0  +0  -1  +0  +0  +2     17
 Perso  Athletic     Game      305641 DEX:  18/26  +0  +0  +1  +0  +3  +4 18/106
 HP     409/409      Active     21424 CON:     14  +0  +0  +2  +0  +0  +3  18/10
                     Rest        1747 CHR:     16  +0  +0  +0  +5  +0  +0  18/30
                                      SPD:     12  +0  +0  +1  +0  +0 +17 18/120
 Faction             Level               35 Armor   [29,+214] Saving Throw   70%
 Town        Regular Cur Exp         498037                   Stealth       Fair
 Mob        Outsider Max Exp         498037 Melee    2d14,+24 Disarm - mech. 95%
 Cyber  Diamond Hand Adv Exp         517500 To-hit     66,+20 Disarm - elec. 60%
                                            Blows    5.0/turn Devices         36
 Danger   Slight (1) Cash            703066                   Searching      52%
 Postponed         0 Burden         59.7 kg Shoot to-dam  +21 Infravision   0 ft
                     Overweight    -14.2 kg To-hit     77,+39 Speed    +20 (3.0x
                     Max Depth  1900m (L38) Shots    1.4/turn

 You are the youngest child of a Vault Dweller.  You are a credit to
 the family.  You have green eyes, wavy blond hair, and a very fair
 complexion.

Resistances          Sustains/Hindrances
    Acid...1..1.1.....3    STR: ....5.3....2..
    Elec...1..1.......2    INT: ............3.
    Fire...2..........2    WIS: ....?...2.....
    Cold...11.........2    DEX: ...........4..
  Poison...............    CON: ....3.........
   Light......1.......1    CHR: ..............
    Dark1...1.........2 Impaire...............
   Sound............... Impaire...............
   Shard...............    Fear....?..........
   Nexus............... Aggrava...............
Radiatio............... No tele....?..........
   Chaos............... Drain e...............
 Gravity...............  Sticky....?..........
 Inertia............... Fragile....?..........
   Water............... Reactiv....?..........
Disencha...............

Abilities            Modifiers
 Fear re............... Stealth................
 Blindne...............  Search................
 Confusi............... Infravi................
 Stun re............... Tunneli................
 Hold li....?..........   Speed................
 Regener............... Attack ................
     ESP....?.......... Shootin.+............++
   sAnim....?.......... Shootin.+............++
   sMeta....?..........   Light..+...........++
 See inv......+.+.....+ Damage ................
 Free ac....+.+.......+ Movemen..........+...++
 Feather.........+....+
 Slow di...............
 Trap im....?..........
   Bless...............


  [Character Equipment]

a) a dual darksaber (2d14) (+1,+9)
     Taken from a container found at 1350 feet (level 27)
     
     Branded with weak dark.
     Provides resistance to dark.
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 296.5 vs creatures not resistant to dark and
     211.5 vs. others.
     
b) a 12mm handgun (military) (x3) (+20,+21) <+4, +1>
     Found lying on the floor in a vault at 1900 feet (level 38)
     
     +4 shooting speed.
     +1 shooting power.
     Cannot be harmed by acid.
     
c) a tactical flashlight (high efficiency) (6774 turns) <+3>
     Found lying on the floor at 750 feet (level 15)
     
     +3 use energy.
     Cannot be harmed by fire.
     Intensity 4 light.
     
d) a leather suit (fireproof / resistant) (-2) [6,+24]
     Found lying on the floor in a vault at 1900 feet (level 38)
     
     Provides double resistance to fire.
     Provides resistance to acid, lightning, cold.
     Cannot be harmed by acid, fire.
     
e) Miniac's hoodie [1,+15] <+5, +3> {??}
     Dropped by Miniac, the Crusher at 1350 feet (level 27)
     
     You do not know the full extent of this item's capabilities.
     +5 strength.
     +3 constitution.
     Provides resistance to cold, dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
f) a special forcefield generator [0,+79]
     Found lying on the floor in a vault at 1900 feet (level 38)
     
     Cannot be harmed by lightning, fire.
     
g) the bin-lid shield of Holo-Triax (-3,+0) [13,+19] <+3>
     Dropped by Holo-Triax at 1250 feet (level 25)
     
     +3 strength.
     Provides resistance to acid, lightning, light.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     When activated, it creates a large frost ball with damage 200.
     Takes 318 to 390 turns to recharge at your current speed.
     Your chance of success is 87.7%
     
h) the tiara 'Dream' [1,+9] <+4>
     Found lying on the floor at 850 feet (level 17)
     
     +4 speed.
     Cannot be harmed by acid.
     
i) Slick's pair of padded gloves (-1,+0) [1,+10] <+2>
     Dropped by Slick at 200 feet (level 4)
     
     +2 wisdom.
     Provides resistance to acid.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
j) a pair of armored boots (retro rocket / powered) (-1,+1) [7,+2] <+4>
     Found lying on the floor in a vault at 1350 feet (level 27)
     
     +4 speed.
     Cannot be harmed by fire.
     Feather Falling.  
     
k) a Collective Lightning (armored) [+30] <+9, +4>
     +9 speed.
     +4 extra moves.
     Sustains speed.
     
l) a Collective Powerflex (armored) (+7,+0) [+20] <+2, +4>
     +2 strength.
     +4 dexterity.
     Sustains strength, dexterity.
     
m) a Cybasics Accelerator <+3>
     +3 intelligence.
     Sustains intelligence.
     




  [Character Inventory]

a) 12 critical curing pills
b) 2 healing pills {!q}
c) 7 whizz pills
d) 4 max-combat pills
e) 13 blinking cards
f) 5 teleport cards {!r}
g) 5 recall cards {!r}
h) 2 metal detectors {@a3}
i) a galactic map {@a8}
j) a floodlight {@a4}
k) 2 mining rigs (22 charges)
l) a transporter beam (6 charges)
m) 2 teleporters (15 charges)
n) an A-20 printer (Maximod)




  [Character Ammo]

0) 28 12mm bullets (1d10) (+0,+0)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 113.5.
     
1) 21 12mm bullets (hunting / poisoned) (1d10) (+15,+13)
     Slays animals.
     Branded with poison.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 345.1 vs creatures not resistant to poison,
     287.5 vs animals, and 172.4 vs. others.
     
2) 30 9mm bullets (incendiary) (1d6) (+18,+20)
     Branded with fire.
     


  [Home Inventory]

a) 4 restorative mushrooms
b) 17 extra-curing pills
c) a card titled Infini-Byte 3.5 {crash}
d) 5 plastic blocks
e) 2 steel blocks
f) 2 titanium blocks


[Player history]
      Turn   Depth  Note
         0      0'  Began the mission to save the galaxy.
       333     50'  Reached level 3
      1276     50'  Reached level 4
      1980      0'  Reached level 5
      2331    100'  Killed Grip, Slick's dog
      2338    100'  Reached level 6
      2338    100'  Killed Fang, Slick's dog
      3295    150'  Reached level 7
      4841    200'  Reached level 8
      4935    200'  Killed Slick
      4956    200'  Found Slick's pair of padded gloves
      5329      0'  Killed Commander Jameson
      5510    400'  Reached level 9
      5861    400'  Reached level 10
      6703    450'  Reached level 11
      7426    450'  Reached level 12
      8025    500'  Reached level 13
      8727    650'  Reached level 14
      8978    650'  Reached level 15
     10277    700'  Reached level 16
     10520    750'  Killed Jack of Snakes
     10685    750'  Reached level 17
     10685    750'  Killed Icky Sticky Dinosaur
     10712    750'  Reached level 22
     10715    750'  Found the icky Cybasics Cydearm
     11880    850'  Found the tiara 'Dream'
     12561   1000'  Reached level 23
     13433   1150'  Reached level 24
     14287   1350'  Reached level 25
     14287   1350'  Killed Miniac, the Crusher
     14289   1350'  Found Miniac's hoodie
     14916   1050'  Reached level 26
     15467   1150'  Killed Hobbes the Tiger
     15750   1200'  Reached level 27
     16358   1250'  Killed Holo-Triax
     16358   1250'  Found the bin-lid shield of Holo-Triax
     16728   1350'  Killed Rimmer
     17162   1650'  Reached level 28
     17249   1700'  Reached level 29
     17513   1750'  Killed Superlemming
     17624   1750'  Reached level 30
     17634   1750'  Killed Bender
     17637   1750'  Killed Lou, the Cybat
     18297   1900'  Reached level 32
     18532   1900'  Reached level 33
     18532   1900'  Killed Axcrazy
     19148   1900'  Reached level 34
     20379   1900'  Reached level 35


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : no  (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : yes (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Use both random and non-random artifacts     : yes (birth_botharts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Recall has no effect                         : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase cash drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all icons on birth                      : no  (birth_know_icons)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
Difficulty increases over time               : yes (birth_time_limit)
Allow switching classes at level up          : yes (birth_multi_class)

