#!/bin/sh # Describe attempt cd ./Sil echo "Launching Sil..." # Main window SIL_X11_FONT_0=10x20; export SIL_X11_FONT_0 SIL_X11_AT_X_0=0; export SIL_X11_AT_X_0 SIL_X11_AT_Y_0=0; export SIL_X11_AT_Y_0 SIL_X11_COLS_0=143; export SIL_X11_COLS_0 SIL_X11_ROWS_0=37; export SIL_X11_ROWS_0 # Inventory window SIL_X11_FONT_1=6x12; export SIL_X11_FONT_1 SIL_X11_AT_X_1=1500; export SIL_X11_AT_X_1 SIL_X11_AT_Y_1=245; export SIL_X11_AT_Y_1 SIL_X11_COLS_1=70; export SIL_X11_COLS_1 SIL_X11_ROWS_1=25; export SIL_X11_ROWS_1 # Equipment window SIL_X11_FONT_2=6x12; export SIL_X11_FONT_2 SIL_X11_AT_X_2=1500; export SIL_X11_AT_X_2 SIL_X11_AT_Y_2=0; export SIL_X11_AT_Y_2 SIL_X11_COLS_2=70; export SIL_X11_COLS_2 SIL_X11_ROWS_2=16; export SIL_X11_ROWS_2 # Combat Rolls window SIL_X11_FONT_3=6x12; export SIL_X11_FONT_3 SIL_X11_AT_X_3=1500; export SIL_X11_AT_X_3 SIL_X11_AT_Y_3=575; export SIL_X11_AT_Y_3 SIL_X11_COLS_3=70; export SIL_X11_COLS_3 SIL_X11_ROWS_3=18; export SIL_X11_ROWS_3 # Monster Recall window SIL_X11_FONT_4=6x12; export SIL_X11_FONT_4 SIL_X11_AT_X_4=0; export SIL_X11_AT_X_4 SIL_X11_AT_Y_4=900; export SIL_X11_AT_Y_4 SIL_X11_COLS_4=133; export SIL_X11_COLS_4 SIL_X11_ROWS_4=21; export SIL_X11_ROWS_4 #Character Sheet #SIL_X11_FONT_5=6x12; export SIL_X11_FONT_5 #SIL_X11_AT_X_5=1500; export SIL_X11_AT_X_5 #SIL_X11_AT_Y_5=900; export SIL_X11_AT_Y_5 #SIL_X11_COLS_5=70; export SIL_X11_COLS_5 #SIL_X11_ROWS_5=18; export SIL_X11_ROWS_5 # Could add more windows here... # Gamma correction SIL_X11_GAMMA=142; export SIL_X11_GAMMA # Launch SIL ./sil -mx11 -- -n5