A listing of tiles included in Nomad's 8x16 tile set for vanilla Angband 4.0.

Notes:
-----

Tile addresses are given in y,x format, with columns numbered from 80 to 9F and rows numbered from 80 to BB.  Mappings for this tile set are defined in graf-nmd.prf, except for flavoured items (defined in flvr-nmd.prf) and the player icon (class- and race-specific mappings defined in xtra-nmd.prf).

Note that not all colours of flavoured objects are currently used by the game, but full sets have been supplied for the sake of completeness.


List of Tiles:
-------------

ROW 80 {dungeon terrain}

0x80:0x80 = unexplored areas { }
0x80:0x81 = unexplored areas, special colours for floor grids { }
0x80:0x82 = floor - lit {.}
0x80:0x83 = floor - unlit {.}
0x80:0x84 = floor - torchlit {.}
0x80:0x85 = granite wall {#}
0x80:0x86 = granite wall outside field of view {#}
0x80:0x87 = unlit granite wall {#}
0x80:0x88 = quartz vein {%}
0x80:0x89 = quartz vein outside field of view {%}
0x80:0x8A = unlit quartz vein {%}
0x80:0x8B = quartz vein with treasure {*}
0x80:0x8C = magma vein {%}
0x80:0x8D = magma vein outside field of view {%}
0x80:0x8E = unlit magma vein {%}
0x80:0x8F = magma vein with treasure
0x80:0x90 = permanent wall {#}
0x80:0x91 = permanent wall outside field of view {#}
0x80:0x92 = permanent wall - unlit {#}
0x80:0x93 = lava {#}
0x80:0x94 = up staircase {<}
0x80:0x95 = trapped up staircase {### UNUSED TILE ###}
0x80:0x96 = down staircase {>}
0x80:0x97 = trapped down staircase {### UNUSED TILE ###}
0x80:0x98 = rubble {:}
0x80:0x99 = passable rubble {:}
0x80:0x9A = glyph of warding {;}
0x80:0x9B = trapped object overlay {### UNUSED TILE ###}
0x80:0x9C = closed/locked/jammed doors {+}
0x80:0x9D = open door {'}
0x80:0x9E = broken door {'}
0x80:0x9F = trapped door {### UNUSED TILE ###}

ROW 81 {traps, shops}

0x81:0x80 = dart trap - lit {^}
0x81:0x81 = dart trap - unlit {^}
0x81:0x82 = dart trap - torchlit {^}
0x81:0x83 = gas trap - lit {^}
0x81:0x84 = gas trap - unlit {^}
0x81:0x85 = gas trap - torchlit {^}
0x81:0x86 = acid/fire trap - lit {^}
0x81:0x87 = acid/fire trap - unlit {^}
0x81:0x88 = acid/fire trap - torchlit {^}
0x81:0x89 = pit trap - lit {^}
0x81:0x8A = pit trap - unlit {^}
0x81:0x8B = pit trap - torchlit {^}
0x81:0x8C = trap door - lit {^}
0x81:0x8D = trap door - unlit {^}
0x81:0x8E = trap door - torchlit {^}
0x81:0x8F = summoning rune - lit {^}
0x81:0x90 = summoning rune - unlit {^}
0x81:0x91 = summoning rune - torchlit {^}
0x81:0x92 = teleport trap - lit {^}
0x81:0x93 = teleport trap - unlit {^}
0x81:0x94 = teleport trap - torchlit {^}
0x81:0x95 = trap detection border overlay {### UNUSED TILE ###}
0x81:0x96 = trap detection border {### UNUSED TILE ###}
0x81:0x97 = pile picture {&}
0x81:0x98 = general store {1}
0x81:0x99 = armoury {2}
0x81:0x9A = weapon smiths {3}
0x81:0x9B = temple {4}
0x81:0x9C = alchemy shop {5}
0x81:0x9D = magic shop {6}
0x81:0x9E = black market {7}
0x81:0x9F = home {8}

ROW 82 {new traps for 4.1}

0x82:0x80 = alarm trap - lit {^}
0x82:0x81 = alarm trap - unlit {^}
0x82:0x82 = alarm trap - torchlit {^}
0x82:0x83 = ancient mechanism - lit {^}
0x82:0x84 = ancient mechanism - unlit {^}
0x82:0x85 = ancient mechanism - torchlit {^}
0x82:0x86 = explosion trap - lit {^}
0x82:0x87 = explosion trap - unlit {^}
0x82:0x88 = explosion trap - torchlit {^}
0x82:0x89 = mind blast trap - lit {^}
0x82:0x8A = mind blast trap - unlit {^}
0x82:0x8B = mind blast trap - torchlit {^}
0x82:0x8C = light trap - lit {^}
0x82:0x8D = light trap - unlit {^}
0x82:0x8E = light trap - torchlit {^}
0x82:0x8F = darkness trap - lit {^}
0x82:0x90 = darkness trap - unlit {^}
0x82:0x91 = darkness trap - torchlit {^}
0x82:0x92 = mana drap trap - lit {^}
0x82:0x93 = mana drap trap - unlit {^}
0x82:0x94 = mana drap trap - torchlit {^}
0x82:0x95 = knife trap - lit {^}
0x82:0x96 = knife trap - unlit {^}
0x82:0x97 = knife trap - torchlit {^}
0x82:0x98 = petrifying trap - lit {^}
0x82:0x99 = petrifying trap - unlit {^}
0x82:0x9A = petrifying trap - torchlit {^}
0x82:0x9B = ### NO TILE ###
0x82:0x9C = ### NO TILE ###
0x82:0x9D = ### NO TILE ###
0x82:0x9E = ### NO TILE ###
0x82:0x9F = ### NO TILE ###

ROW 83 {money, chests}

0x83:0x80 = copper / creeping copper coins {$}
0x83:0x81 = silver / creeping silver coins {$}
0x83:0x82 = gold / creeping gold coins {$}
0x83:0x83 = mithril / creeping mithril coins {$}
0x83:0x84 = adamantite / creeping adamantite coins {$}
0x83:0x85 = garnets {$}
0x83:0x86 = opals {$}
0x83:0x87 = sapphires {$}
0x83:0x88 = rubies {$}
0x83:0x89 = diamonds {$}
0x83:0x8A = emeralds {$}
0x83:0x8B = ### NO TILE ###
0x83:0x8C = ### NO TILE ###
0x83:0x8D = ### NO TILE ###
0x83:0x8E = ### NO TILE ###
0x83:0x8F = ### NO TILE ###
0x83:0x90 = small wooden chest / chest mimic {~}
0x83:0x91 = large wooden chest {~}
0x83:0x92 = small iron chest {~}
0x83:0x93 = large iron chest {~}
0x83:0x94 = small steel chest {~}
0x83:0x95 = large steel chest {~}
0x83:0x96 = ### NO TILE ###
0x83:0x97 = ### NO TILE ###
0x83:0x98 = ### NO TILE ###
0x83:0x99 = ### NO TILE ###
0x83:0x9A = ### NO TILE ###
0x83:0x9B = ### NO TILE ###
0x83:0x9C = ### NO TILE ###
0x83:0x9D = ### NO TILE ###
0x83:0x9E = ### NO TILE ###
0x83:0x9F = ### NO TILE ###

ROW 84 {rings, amulets}

0x84:0x80 = white ring / ring mimic {=}
0x84:0x81 = silver ring {=}
0x84:0x82 = orange ring {=}
0x84:0x83 = red ring {=}
0x84:0x84 = green ring {=}
0x84:0x85 = blue ring {=}
0x84:0x86 = brown ring {=}
0x84:0x87 = black ring {=}
0x84:0x88 = grey ring {=}
0x84:0x89 = purple ring {=}
0x84:0x8A = yellow ring {=}
0x84:0x8B = pink ring {=}
0x84:0x8C = light green ring {=}
0x84:0x8D = light blue ring {=}
0x84:0x8E = light brown ring {=}
0x84:0x8F = light red ring {=}
0x84:0x90 = white amulet {"}
0x84:0x91 = silver amulet {"}
0x84:0x92 = shell amulet {"}
0x84:0x93 = red amulet {"}
0x84:0x94 = wooden amulet {"}
0x84:0x95 = tooth amulet {"}
0x84:0x96 = brown amulet {"}
0x84:0x97 = black amulet {"}
0x84:0x98 = grey amulet {"}
0x84:0x99 = coral amulet {"}
0x84:0x9A = yellow amulet {"}
0x84:0x9B = pearl amulet {"}
0x84:0x9C = light green amulet {"}
0x84:0x9D = light blue amulet {"}
0x84:0x9E = light brown amulet {"}
0x84:0x9F = ### NO TILE ###

ROW 85 {potions, mushrooms}

0x85:0x80 = white potion / potion mimic {!}
0x85:0x81 = silver potion {!}
0x85:0x82 = orange potion {!}
0x85:0x83 = red potion {!}
0x85:0x84 = green potion {!}
0x85:0x85 = blue potion {!}
0x85:0x86 = brown potion {!}
0x85:0x87 = black potion {!}
0x85:0x88 = grey potion {!}
0x85:0x89 = purple potion {!}
0x85:0x8A = yellow potion {!}
0x85:0x8B = pink potion {!}
0x85:0x8C = light green potion {!}
0x85:0x8D = light blue potion {!}
0x85:0x8E = light brown potion {!}
0x85:0x8F = light red potion {!}
0x85:0x90 = white mushroom {,}
0x85:0x91 = silver mushroom {,}
0x85:0x92 = orange mushroom {,}
0x85:0x93 = red mushroom {,}
0x85:0x94 = green mushroom {,}
0x85:0x95 = blue mushroom {,}
0x85:0x96 = brown mushroom {,}
0x85:0x97 = black mushroom {,}
0x85:0x98 = grey mushroom {,}
0x85:0x99 = purple mushroom {,}
0x85:0x9A = yellow mushroom {,}
0x85:0x9B = pink mushroom {,}
0x85:0x9C = light green mushroom {,}
0x85:0x9D = light blue mushroom {,}
0x85:0x9E = light brown mushroom {,}
0x85:0x9F = light red mushroom {,}

ROW 86 {wands, staves}

0x86:0x80 = white wands {-}
0x86:0x81 = silver wands {-}
0x86:0x82 = orange wands {-}
0x86:0x83 = red wands {-}
0x86:0x84 = green wands {-}
0x86:0x85 = blue wands {-}
0x86:0x86 = brown wands {-}
0x86:0x87 = black wands {-}
0x86:0x88 = grey wands {-}
0x86:0x89 = purple wands {-}
0x86:0x8A = yellow wands {-}
0x86:0x8B = pink wands {-}
0x86:0x8C = light green wands {-}
0x86:0x8D = light blue wands {-}
0x86:0x8E = light brown wands {-}
0x86:0x8F = light red wands {-}
0x86:0x90 = white staves {_}
0x86:0x91 = silver staves {_}
0x86:0x92 = orange staves {_}
0x86:0x93 = red staves {_}
0x86:0x94 = green staves {_}
0x86:0x95 = dark brown staves {_}
0x86:0x96 = mid-brown staves {_}
0x86:0x97 = black staves {_}
0x86:0x98 = grey staves {_}
0x86:0x99 = light brown staves {_}
0x86:0x9A = yellow staves {_}
0x86:0x9B = beige staves {_}
0x86:0x9C = ### NO TILE ###
0x86:0x9D = ### NO TILE ###
0x86:0x9E = ### NO TILE ###
0x86:0x9F = ### NO TILE ###


ROW 87 {rods, scrolls}

0x87:0x80 = white rods {-}
0x87:0x81 = silver rods {-}
0x87:0x82 = orange rods {-}
0x87:0x83 = red rods {-}
0x87:0x84 = green rods {-} 
0x87:0x85 = blue rods {-}
0x87:0x86 = brown rods {-}
0x87:0x87 = black rods {-}
0x87:0x88 = grey rods {-}
0x87:0x89 = purple rods {-}
0x87:0x8A = yellow rods {-}
0x87:0x8B = pink rods {-}
0x87:0x8C = light green rods {-}
0x87:0x8D = light blue rods {-}
0x87:0x8E = light brown rods {-}
0x87:0x8F = light red rods {-}
0x87:0x90 = unidentified scroll / scroll mimic {?}
0x87:0x91 = identified scroll {?}
0x87:0x92 = ### NO TILE ###
0x87:0x93 = ### NO TILE ###
0x87:0x94 = ### NO TILE ###
0x87:0x95 = ### NO TILE ###
0x87:0x96 = ### NO TILE ###
0x87:0x97 = ### NO TILE ###
0x87:0x98 = ### NO TILE ###
0x87:0x99 = ### NO TILE ###
0x87:0x9A = ### NO TILE ###
0x87:0x9B = ### NO TILE ###
0x87:0x9C = ### NO TILE ###
0x87:0x9D = ### NO TILE ###
0x87:0x9E = ### NO TILE ###
0x87:0x9F = ### NO TILE ###

ROW 88 {priest books, magic books}

0x88:0x80 = Priest Book [Beginner's Handbook] {?}
0x88:0x81 = Priest Book [Words of Wisdom] {?}
0x88:0x82 = Priest Book [Chants and Blessings] {?}
0x88:0x83 = Priest Book [Exorcism and Dispelling] {?}
0x88:0x84 = Priest Book [Ethereal Openings] {?}
0x88:0x85 = Priest Book [Godly Insights] {?}
0x88:0x86 = Priest Book [Purifications and Healing] {?}
0x88:0x87 = Priest Book [Holy Infusions] {?}
0x88:0x88 = Priest Book [Wrath of God] {?}
0x88:0x89 = ### NO TILE ###
0x88:0x8A = ### NO TILE ###
0x88:0x8B = ### NO TILE ###
0x88:0x8C = ### NO TILE ###
0x88:0x8D = ### NO TILE ###
0x88:0x8E = ### NO TILE ###
0x88:0x8F = ### NO TILE ###
0x88:0x90 = Magic Book [Magic For Beginners] {?}
0x88:0x91 = Magic Book [Conjurings and Tricks] {?}
0x88:0x92 = Magic Book [Incantations and Illusions] {?}
0x88:0x93 = Magic Book [Sorcery and Evocations] {?}
0x88:0x94 = Magic Book [Resistances of Scarabtarices] {?}
0x88:0x95 = Magic Book [Raal's Tome of Destruction] {?}
0x88:0x96 = Magic Book [Mordenkainen's Escapes] {?}
0x88:0x97 = Magic Book [Tenser's Transformations] {?}
0x88:0x98 = Magic Book [Kelek's Grimoire of Power] {?}
0x88:0x99 = ### NO TILE ###
0x88:0x9A = ### NO TILE ###
0x88:0x9B = ### NO TILE ###
0x88:0x9C = ### NO TILE ###
0x88:0x9D = ### NO TILE ###
0x88:0x9E = ### NO TILE ###
0x88:0x9F = ### NO TILE ###

ROW 89 {lights, food, diggers, spikes}

0x89:0x80 = wooden torch {~}
0x89:0x81 = lantern {~}
0x89:0x82 = ### NO TILE ###
0x89:0x83 = flask of oil {!}
0x89:0x84 = ### NO TILE ###
0x89:0x85 = ### NO TILE ###
0x89:0x86 = ### NO TILE ###
0x89:0x87 = ### NO TILE ###
0x89:0x88 = food ration {,}
0x89:0x89 = slime mold {,}
0x89:0x8A = elvish waybread {,}
0x89:0x8B = flask of whiskey {,}
0x89:0x8C = pint of fine wine {,}
0x89:0x8D = hard biscuits {,}
0x89:0x8E = ### NO TILE ###
0x89:0x8F = ### NO TILE ###
0x89:0x90 = mattock {\}
0x89:0x91 = pick {\}
0x89:0x92 = shovel {\}
0x89:0x93 = ### NO TILE ###
0x89:0x94 = iron spikes {### UNUSED TILE ###}
0x89:0x95 = ### NO TILE ###
0x89:0x96 = ### NO TILE ###
0x89:0x97 = ### NO TILE ###
0x89:0x98 = ### NO TILE ###
0x89:0x99 = ### NO TILE ###
0x89:0x9A = ### NO TILE ###
0x89:0x9B = ### NO TILE ###
0x89:0x9C = ### NO TILE ###
0x89:0x9D = ### NO TILE ###
0x89:0x9E = ### NO TILE ###
0x89:0x9F = ### NO TILE ###

ROW 8A {artefact lights, Morgoth artefacts}

0x8A:0x80 = the Phial of Galadriel {~}
0x8A:0x81 = the Star of Elendil {~}
0x8A:0x82 = the Arkenstone of Thrain {~}
0x8A:0x83 = the Palantir of Westernesse {### UNUSED TILE ###}
0x8A:0x84 = ### NO TILE ###
0x8A:0x85 = ### NO TILE ###
0x8A:0x86 = ### NO TILE ###
0x8A:0x87 = ### NO TILE ###
0x8A:0x88 = Mighty Hammer of Morgoth {\}
0x8A:0x89 = Mighty Iron Crown of Morgoth {]}
0x8A:0x8A = ### NO TILE ###
0x8A:0x8B = ### NO TILE ###
0x8A:0x8C = ### NO TILE ###
0x8A:0x8D = ### NO TILE ###
0x8A:0x8E = ### NO TILE ###
0x8A:0x8F = ### NO TILE ###
0x8A:0x90 = empty bottle {### UNUSED TILE ###}
0x8A:0x91 = shard of pottery {### UNUSED TILE ###}
0x8A:0x92 = broken stick {### UNUSED TILE ###}
0x8A:0x93 = bones {### UNUSED TILE ###}
0x8A:0x94 = ### NO TILE ###
0x8A:0x95 = ### NO TILE ###
0x8A:0x96 = ### NO TILE ###
0x8A:0x97 = ### NO TILE ###
0x8A:0x98 = ### NO TILE ###
0x8A:0x99 = ### NO TILE ###
0x8A:0x9A = ### NO TILE ###
0x8A:0x9B = ### NO TILE ###
0x8A:0x9C = ### NO TILE ###
0x8A:0x9D = ### NO TILE ###
0x8A:0x9E = ### NO TILE ###
0x8A:0x9F = ### NO TILE ###

ROW 8B = ### NO TILES ### 
ROW 8C = ### NO TILES ###

ROW 8D {blades}

0x8D:0x80 = bastard sword {|}
0x8D:0x81 = blade of chaos {|}
0x8D:0x82 = broad sword {|}
0x8D:0x83 = cutlass {|}
0x8D:0x84 = dagger {|}
0x8D:0x85 = executioner's sword {|}
0x8D:0x86 = katana {|}
0x8D:0x87 = long sword {|}
0x8D:0x88 = main gauche {|}
0x8D:0x89 = rapier {|}
0x8D:0x8A = scimitar {|}
0x8D:0x8B = short sword {|}
0x8D:0x8C = tulwar {|}
0x8D:0x8D = zweihander {|}
0x8D:0x8E = ### NO TILE ###
0x8D:0x8F = ### NO TILE ###
0x8D:0x9x = ### NO TILES ###

ROW 8E {polearms}

0x8E:0x80 = awl-pike {/}
0x8E:0x81 = battle axe {/}
0x8E:0x82 = beaked axe {/}
0x8E:0x83 = broad axe {/}
0x8E:0x84 = glaive {/}
0x8E:0x85 = great axe {/}
0x8E:0x86 = halberd {/}
0x8E:0x87 = lance {/}
0x8E:0x88 = lochaber axe {/}
0x8E:0x89 = lucerne hammer {/}
0x8E:0x8A = pike {/}
0x8E:0x8B = scythe {/}
0x8E:0x8C = scythe of slicing {/}
0x8E:0x8D = spear {/}
0x8E:0x8E = trident {/}
0x8E:0x8F = ### NO TILE ###
0x8E:0x9x = ### NO TILES ###

ROW 8F {hafted weapons}

0x8F:0x80 = ball-and-chain {\}
0x8F:0x81 = flail {\}
0x8F:0x82 = great hammer {\}
0x8F:0x83 = lead-filled mace {\}
0x8F:0x84 = mace {\}
0x8F:0x85 = mace of disruption {\}
0x8F:0x86 = maul {\}
0x8F:0x87 = morning star {\}
0x8F:0x88 = quarterstaff {\}
0x8F:0x89 = two-handed great flail {\}
0x8F:0x8A = war hammer {\}
0x8F:0x8B = whip {\}
0x8F:0x8C = ### NO TILE ###
0x8F:0x8D = ### NO TILE ###
0x8F:0x8E = ### NO TILE ###
0x8F:0x8F = ### NO TILE ###
0x8F:0x9x = ### NO TILES ###

ROW 90 {bows, ammunition}

0x90:0x80 = heavy crossbow {}}
0x90:0x81 = light crossbow {}}
0x90:0x82 = long bow {}}
0x90:0x83 = short bow {}}
0x90:0x84 = sling {}}
0x90:0x85 = ### NO TILE ###
0x90:0x86 = ### NO TILE ###
0x90:0x87 = ### NO TILE ###
0x90:0x88 = ### NO TILE ###
0x90:0x89 = ### NO TILE ###
0x90:0x8A = ### NO TILE ###
0x90:0x8B = ### NO TILE ###
0x90:0x8C = ### NO TILE ###
0x90:0x8D = ### NO TILE ###
0x90:0x8E = ### NO TILE ###
0x90:0x8F = ### NO TILE ###
0x90:0x90 = arrow {{}
0x90:0x91 = bolt {{}
0x90:0x92 = iron shot {{}
0x90:0x93 = mithril arrow {{}
0x90:0x94 = mithril bolt {{}
0x90:0x95 = mithril shot {{}
0x90:0x96 = rounded pebble {{}
0x90:0x97 = seeker arrow {{}
0x90:0x98 = seeker bolt {{}
0x90:0x99 = ### NO TILE ###
0x90:0x9A = ### NO TILE ###
0x90:0x9B = ### NO TILE ###
0x90:0x9C = ### NO TILE ###
0x90:0x9D = ### NO TILE ###
0x90:0x9E = ### NO TILE ###
0x90:0x9F = ### NO TILE ###

ROW 91 = ### NO TILES ###

ROW 92 {shields, helms, crowns}

0x92:0x80 = buckler {)}
0x92:0x81 = large metal shield {)}
0x92:0x82 = leather shield {)}
0x92:0x83 = mithril shield {)}
0x92:0x84 = small metal shield {)}
0x92:0x85 = wicker shield {)}
0x92:0x86 = ### NO TILE ###
0x92:0x87 = ### NO TILE ###
0x92:0x88 = ### NO TILE ###
0x92:0x89 = ### NO TILE ###
0x92:0x8A = ### NO TILE ###
0x92:0x8B = ### NO TILE ###
0x92:0x8C = ### NO TILE ###
0x92:0x8D = ### NO TILE ###
0x92:0x8E = ### NO TILE ###
0x92:0x8F = ### NO TILE ###
0x92:0x90 = hard leather cap {]}
0x92:0x91 = iron helm {]}
0x92:0x92 = metal cap {]}
0x92:0x93 = steel helm {]}
0x92:0x94 = ### NO TILE ###
0x92:0x95 = ### NO TILE ###
0x92:0x96 = ### NO TILE ###
0x92:0x97 = ### NO TILE ###
0x92:0x98 = golden crown {]}
0x92:0x99 = iron crown {]}
0x92:0x9A = jewel-encrusted crown {]}
0x92:0x9B = ### NO TILE ###
0x92:0x9C = ### NO TILE ###
0x92:0x9D = ### NO TILE ###
0x92:0x9E = ### NO TILE ###
0x92:0x9F = ### NO TILE ###


ROW 93 {gloves, boots}

0x93:0x80 = alchemist's gloves {]}
0x93:0x81 = caestus {]}
0x93:0x82 = gauntlets {]}
0x93:0x83 = leather gloves {]}
0x93:0x84 = mining gloves {]}
0x93:0x85 = mithril gauntlets {]}
0x93:0x86 = ### NO TILE ###
0x93:0x87 = ### NO TILE ###
0x93:0x88 = ### NO TILE ###
0x93:0x89 = ### NO TILE ###
0x93:0x8A = ### NO TILE ###
0x93:0x8B = ### NO TILE ###
0x93:0x8C = ### NO TILE ###
0x93:0x8D = ### NO TILE ###
0x93:0x8E = ### NO TILE ###
0x93:0x8F = ### NO TILE ###
0x93:0x90 = ethereal slippers {]}
0x93:0x91 = iron shod boots {]}
0x93:0x92 = leather boots {]}
0x93:0x93 = leather sandals {]}
0x93:0x94 = mithril shod boots {]}
0x93:0x95 = steel shod boots {]}
0x93:0x96 = ### NO TILE ###
0x93:0x97 = ### NO TILE ###
0x93:0x98 = ### NO TILE ###
0x93:0x99 = ### NO TILE ###
0x93:0x9A = ### NO TILE ###
0x93:0x9B = ### NO TILE ###
0x93:0x9C = ### NO TILE ###
0x93:0x9D = ### NO TILE ###
0x93:0x9E = ### NO TILE ###
0x93:0x9F = ### NO TILE ###

ROW 94 {cloaks, dragon scale mail}

0x94:0x80 = cloak {(}
0x94:0x81 = elven cloak {(}
0x94:0x82 = ethereal cloak {(} 
0x94:0x83 = fur cloak {(}
0x94:0x84 = ### NO TILE ###
0x94:0x85 = ### NO TILE ###
0x94:0x86 = ### NO TILE ###
0x94:0x87 = ### NO TILE ###
0x94:0x88 = ### NO TILE ###
0x94:0x89 = ### NO TILE ###
0x94:0x8A = ### NO TILE ###
0x94:0x8B = ### NO TILE ###
0x94:0x8C = ### NO TILE ###
0x94:0x8D = ### NO TILE ###
0x94:0x8E = ### NO TILE ###
0x94:0x8F = ### NO TILE ###
0x94:0x90 = black dragon scale mail {[}
0x94:0x91 = blue dragon scale mail {[}
0x94:0x92 = white dragon scale mail {[}
0x94:0x93 = red dragon scale mail {[}
0x94:0x94 = green dragon scale mail {[}
0x94:0x95 = multi-hued dragon scale mail {[}
0x94:0x96 = pseudo-dragon scale mail {[}
0x94:0x97 = law dragon scale mail {[}
0x94:0x98 = bronze dragon scale mail {### UNUSED TILE ###}
0x94:0x99 = gold dragon scale mail {[}
0x94:0x9A = chaos dragon scale mail {[}
0x94:0x9B = balance dragon scale mail {[}
0x94:0x9C = power dragon scale mail {[}
0x94:0x9D = ### NO TILE ###
0x94:0x9E = ### NO TILE ###
0x94:0x9F = ### NO TILE ###

ROW 95 {body armour}

0x95:0x80 = robe {(}
0x95:0x81 = hard leather armour {(}
0x95:0x82 = leather scale mail {(}
0x95:0x83 = soft leather armour {(}
0x95:0x84 = studded leather armour {(}
0x95:0x85 = ### NO TILE ###
0x95:0x86 = ### NO TILE ###
0x95:0x87 = ### NO TILE ###
0x95:0x88 = ### NO TILE ###
0x95:0x89 = ### NO TILE ###
0x95:0x8A = ### NO TILE ###
0x95:0x8B = ### NO TILE ###
0x95:0x8C = ### NO TILE ###
0x95:0x8D = ### NO TILE ###
0x95:0x8E = ### NO TILE ###
0x95:0x8F = ### NO TILE ###
0x95:0x90 = adamantite plate mail {[}
0x95:0x91 = augmented chain mail {[}
0x95:0x92 = bar chain mail {[}
0x95:0x93 = chain mail {[}
0x95:0x94 = full plate armour {[}
0x95:0x95 = metal brigandine armour {[}
0x95:0x96 = metal lamellar armour {[}
0x95:0x97 = metal scale mail {[}
0x95:0x98 = mithril chain mail {[}
0x95:0x99 = mithril plate mail {[}
0x95:0x9A = partial plate armour {[}
0x95:0x9B = ribbed plate armour {[}
0x95:0x9C = ### NO TILE ###
0x95:0x9D = ### NO TILE ###
0x95:0x9E = ### NO TILE ###
0x95:0x9F = ### NO TILE ###

ROW 96 = ### NO TILES ###

ROW 97 {spell effects}

0x97:0x80 = ### NO TILE ###
0x97:0x81 = ### NO TILE ###
0x97:0x82 = ### NO TILE ###
0x97:0x83 = ### NO TILE ###
0x97:0x84 = frost/colourless spell/enemy missile effects {|}
0x97:0x85 = frost/colourless spell/enemy missile effects {-}
0x97:0x86 = frost/colourless spell/enemy missile effects {/}
0x97:0x87 = frost/colourless spell/enemy missile effects {\}
0x97:0x88 = acid/gravity/inertia/water effect {|}
0x97:0x89 = acid/gravity/inertia/water effect {-}
0x97:0x8A = acid/gravity/inertia/water effect {/}
0x97:0x8B = acid/gravity/inertia/water effect {\}
0x97:0x8C = light effect {|}
0x97:0x8D = light effect {-}
0x97:0x8E = light effect {/}
0x97:0x8F = light effect {\}
0x97:0x90 = fire/plasma/meteor effect {|}
0x97:0x91 = fire/plasma/meteor effect {-}
0x97:0x92 = fire/plasma/meteor effect {/}
0x97:0x93 = fire/plasma/meteor effect {\}
0x97:0x94 = stinking cloud effect {|}
0x97:0x95 = stinking cloud effect {-}
0x97:0x96 = stinking cloud effect {/}
0x97:0x97 = stinking cloud effect {\}
0x97:0x98 = lightning effect {|}
0x97:0x99 = lightning effect {-}
0x97:0x9A = lightning effect {/}
0x97:0x9B = lightning effect {\}
0x97:0x9C = force/shards effect {|}
0x97:0x9D = force/shards effect {-}
0x97:0x9E = force/shards effect {/}
0x97:0x9F = force/shards effect {\}

ROW 98 {spell effects}

0x98:0x80 = ### NO TILE ###
0x98:0x81 = ### NO TILE ###
0x98:0x82 = ### NO TILE ###
0x98:0x83 = ### NO TILE ###
0x98:0x84 = darkness/orb/mana bolt effect {|}
0x98:0x85 = darkness/orb/mana bolt effect {-}
0x98:0x86 = darkness/orb/mana bolt effect {/}
0x98:0x87 = darkness/orb/mana bolt effect {\}
0x98:0x88 = chaos/disenchantment/magic missile effect {|}
0x98:0x89 = chaos/disenchantment/magic missile effect {-}
0x98:0x8A = chaos/disenchantment/magic missile effect {/}
0x98:0x8B = chaos/disenchantment/magic missile effect {\}
0x98:0x8C = sound effect {|}
0x98:0x8D = sound effect {-}
0x98:0x8E = sound effect {/}
0x98:0x8F = sound effect {\}
0x98:0x90 = nexus effect {|}
0x98:0x91 = nexus effect {-}
0x98:0x92 = nexus effect {/}
0x98:0x93 = nexus effect {\}
0x98:0x94 = nether effect {|}
0x98:0x95 = nether effect {-}
0x98:0x96 = nether effect {/}
0x98:0x97 = nether effect {\}
0x98:0x98 = time effect {|}
0x98:0x99 = time effect {-}
0x98:0x9A = time effect {/}
0x98:0x9B = time effect {\}
0x98:0x9C = confusion effect {|}
0x98:0x9D = confusion effect {-}
0x98:0x9E = confusion effect {/}
0x98:0x9F = confusion effect {\}

ROW 99 {spell effects}

0x99:0x80 = ### NO TILE ###
0x99:0x81 = ### NO TILE ###
0x99:0x82 = ### NO TILE ###
0x99:0x83 = ### NO TILE ###
0x99:0x84 = ### NO TILE ###
0x99:0x85 = ### NO TILE ###
0x99:0x86 = ### NO TILE ###
0x99:0x87 = ### NO TILE ###
0x99:0x88 = ### NO TILE ###
0x99:0x89 = frost/colourless spell/enemy missile effects {*}
0x99:0x8A = acid/gravity/inertia/water effect {*}
0x99:0x8B = light effect {*}
0x99:0x8C = fire/plasma/meteor effect {*}
0x99:0x8D = stinking cloud effect {*}
0x99:0x8E = lightning effect {*}
0x99:0x8F = force/shards effect {*}
0x99:0x90 = ### NO TILE ###
0x99:0x91 = darkness/orb/mana bolt effect {*}
0x99:0x92 = chaos/disenchantment/magic missile effect {*}
0x99:0x93 = sound effect {*}
0x99:0x94 = nexus effect {*}
0x99:0x95 = nether effect {*}
0x99:0x96 = time effect {*}
0x99:0x97 = confusion effect {*}
0x99:0x98 = ### NO TILE ###
0x99:0x99 = ### NO TILE ###
0x99:0x9A = ### NO TILE ###
0x99:0x9B = ### NO TILE ###
0x99:0x9C = ### NO TILE ###
0x99:0x9D = ### NO TILE ###
0x99:0x9E = ### NO TILE ###
0x99:0x9F = ### NO TILE ###

ROW 9A = ### NO TILES ###

ROW 9B {player tiles: warriors, mages}

0x9B:0x80 = player: human warrior {@}
0x9B:0x81 = player: half-elf warrior {@}
0x9B:0x82 = player: elf warrior {@}
0x9B:0x83 = player: hobbit warrior {@}
0x9B:0x84 = player: gnome warrior {@}
0x9B:0x85 = player: dwarf warrior {@}
0x9B:0x86 = player: half-orc warrior {@}
0x9B:0x87 = player: half-troll warrior {@}
0x9B:0x88 = player: dunadan warrior {@}
0x9B:0x89 = player: high-elf warrior {@}
0x9B:0x8A = player: kobold warrior {@}
0x9B:0x8B = ### NO TILE ###
0x9B:0x8C = ### NO TILE ###
0x9B:0x8D = ### NO TILE ###
0x9B:0x8E = ### NO TILE ###
0x9B:0x8F = ### NO TILE ###
0x9B:0x90 = player: human mage {@}
0x9B:0x91 = player: half-elf mage {@}
0x9B:0x92 = player: elf mage {@}
0x9B:0x93 = player: hobbit mage {@}
0x9B:0x94 = player: gnome mage {@}
0x9B:0x95 = player: dwarf mage {@}
0x9B:0x96 = player: half-orc mage {@}
0x9B:0x97 = player: half-troll mage {@}
0x9B:0x98 = player: dunadan mage {@}
0x9B:0x99 = player: high-elf mage {@}
0x9B:0x9A = player: kobold mage {@}
0x9B:0x9B = ### NO TILE ###
0x9B:0x9C = ### NO TILE ###
0x9B:0x9D = ### NO TILE ###
0x9B:0x9E = ### NO TILE ###
0x9B:0x9F = ### NO TILE ###

ROW 9C {player tiles: priests, rogues}

0x9C:0x80 = player: human priest {@}
0x9C:0x81 = player: half-elf priest {@}
0x9C:0x82 = player: elf priest {@}
0x9C:0x83 = player: hobbit priest {@}
0x9C:0x84 = player: gnome priest {@}
0x9C:0x85 = player: dwarf priest {@}
0x9C:0x86 = player: half-orc priest {@}
0x9C:0x87 = player: half-troll priest {@}
0x9C:0x88 = player: dunadan priest {@}
0x9C:0x89 = player: high-elf priest {@}
0x9C:0x8A = player: kobold priest {@}
0x9C:0x8B = ### NO TILE ###
0x9C:0x8C = ### NO TILE ###
0x9C:0x8D = ### NO TILE ###
0x9C:0x8E = ### NO TILE ###
0x9C:0x8F = ### NO TILE ###
0x9C:0x90 = player: human rogue {@}
0x9C:0x91 = player: half-elf rogue {@}
0x9C:0x92 = player: elf rogue {@}
0x9C:0x93 = player: hobbit rogue {@}
0x9C:0x94 = player: gnome rogue {@}
0x9C:0x95 = player: dwarf rogue {@}
0x9C:0x96 = player: half-orc rogue {@}
0x9C:0x97 = player: half-troll rogue {@}
0x9C:0x98 = player: dunadan rogue {@}
0x9C:0x99 = player: high-elf rogue {@}
0x9C:0x9A = player: kobold rogue {@}
0x9C:0x9B = ### NO TILE ###
0x9C:0x9C = ### NO TILE ###
0x9C:0x9D = ### NO TILE ###
0x9C:0x9E = ### NO TILE ###
0x9C:0x9F = ### NO TILE ###

ROW 9D {player tiles: rangers, paladins}

0x9D:0x80 = player: human ranger {@}
0x9D:0x81 = player: half-elf ranger {@}
0x9D:0x82 = player: elf ranger {@}
0x9D:0x83 = player: hobbit ranger {@}
0x9D:0x84 = player: gnome ranger {@}
0x9D:0x85 = player: dwarf ranger {@}
0x9D:0x86 = player: half-orc ranger {@}
0x9D:0x87 = player: half-troll ranger {@}
0x9D:0x88 = player: dunadan ranger {@}
0x9D:0x89 = player: high-elf ranger {@}
0x9D:0x8A = player: kobold ranger {@}
0x9D:0x8B = ### NO TILE ###
0x9D:0x8C = ### NO TILE ###
0x9D:0x8D = ### NO TILE ###
0x9D:0x8E = ### NO TILE ###
0x9D:0x8F = ### NO TILE ###
0x9D:0x90 = player: human paladin {@}
0x9D:0x91 = player: half-elf paladin {@}
0x9D:0x92 = player: elf paladin {@}
0x9D:0x93 = player: hobbit paladin {@}
0x9D:0x94 = player: gnome paladin {@}
0x9D:0x95 = player: dwarf paladin {@}
0x9D:0x96 = player: half-orc paladin {@}
0x9D:0x97 = player: half-troll paladin {@}
0x9D:0x98 = player: dunadan paladin {@}
0x9D:0x99 = player: high-elf paladin {@}
0x9D:0x9A = player: kobold paladin {@}
0x9D:0x9B = ### NO TILE ###
0x9D:0x9C = ### NO TILE ###
0x9D:0x9D = ### NO TILE ###
0x9D:0x9E = ### NO TILE ###
0x9D:0x9F = ### NO TILE ###

ROW 9E = ### NO TILES ###
ROW 9F = ### NO TILES ###

ROW A0 {lurkers, mushrooms, maia, ants}

0xA0:0x80 = lurker/trapper {.}
0xA0:0x81 = ### NO TILE ###
0xA0:0x82 = grey mushroom patch {,}
0xA0:0x83 = shrieker mushroom patch {,}
0xA0:0x84 = yellow mushroom patch {,}
0xA0:0x85 = spotted mushroom patch {,}
0xA0:0x86 = purple mushroom patch {,}
0xA0:0x87 = clear mushroom patch {,}
0xA0:0x88 = magic mushroom patch {,}
0xA0:0x89 = shambling mound {,}
0xA0:0x8A = memory moss {,}
0xA0:0x8B = ### NO TILE ###
0xA0:0x8C = lesser Maia {A}
0xA0:0x8D = Maia {A}
0xA0:0x8E = greater Maia {A}
0xA0:0x8F = blue wizard {A}
0xA0:0x90 = istar {A}
0xA0:0x91 = Arien, Maia of the sun {A}
0xA0:0x92 = Ossa, Herald of Ulmo {A}
0xA0:0x93 = Radagast the Brown {A}
0xA0:0x94 = ### NO TILE ###
0xA0:0x95 = soldier ant {a}
0xA0:0x96 = giant black ant {a}
0xA0:0x97 = giant white ant {a}
0xA0:0x98 = giant red ant {a}
0xA0:0x99 = giant silver ant {a}
0xA0:0x9A = giant grey ant {a}
0xA0:0x9B = giant army ant {a}
0xA0:0x9C = giant blue ant {a}
0xA0:0x9D = giant fire ant {a}
0xA0:0x9E = the queen ant {a}
0xA0:0x9F = ### NO TILE ###

ROW A1 {birds, bats, canines}

0xA1:0x80 = crow {B}
0xA1:0x81 = raven {B}
0xA1:0x82 = nighthawk {B}
0xA1:0x83 = crebain {B}
0xA1:0x84 = giant roc {B}
0xA1:0x85 = winged horror {B}
0xA1:0x86 = the Phoenix {B}
0xA1:0x87 = ### NO TILE ###
0xA1:0x88 = fruit bat {b}
0xA1:0x89 = giant brown bat {b}
0xA1:0x8A = giant tan bat {b}
0xA1:0x8B = blue dragon bat {b}
0xA1:0x8C = red dragon bat {b}
0xA1:0x8D = vampire bat {b}
0xA1:0x8E = disenchanter bat {b}
0xA1:0x8F = bat of gorgoroth {b}
0xA1:0x90 = doombat {b}
0xA1:0x91 = ### NO TILE ###
0xA1:0x92 = scruffy little dog {C}
0xA1:0x93 = jackal {C}
0xA1:0x94 = Fang, farmer Maggot's dog {C}
0xA1:0x95 = Grip, farmer Maggot's dog {C}
0xA1:0x96 = wolf {C}
0xA1:0x97 = white wolf {C}
0xA1:0x98 = warg {C}
0xA1:0x99 = blink dog {C}
0xA1:0x9A = werewolf {C}
0xA1:0x9B = wolf chieftain {C}
0xA1:0x9C = hellhound {C}
0xA1:0x9D = Draugluin, sire of all werewolves {C}
0xA1:0x9E = Carcharoth, the jaws of thirst {C}
0xA1:0x9F = Huan, wolfhound of the Valar {C}

ROW A2 {centipedes, ancient dragons}

0xA2:0x80 = giant white centipede {c}
0xA2:0x81 = giant yellow centipede {c}
0xA2:0x82 = metallic green centipede {c}
0xA2:0x83 = metallic blue centipede {c}
0xA2:0x84 = metallic red centipede {c}
0xA2:0x85 = stegocentipede {c}
0xA2:0x86 = giant clear centipede {c}
0xA2:0x87 = carrion crawler {c}
0xA2:0x88 = ### NO TILE ###
0xA2:0x89 = ### NO TILE ###
0xA2:0x8A = ### NO TILE ###
0xA2:0x8B = ancient blue dragon {D}
0xA2:0x8C = ancient bronze dragon {### UNUSED TILE ###}
0xA2:0x8D = ancient green dragon {D}
0xA2:0x8E = ancient white dragon {D}
0xA2:0x8F = ancient black dragon {D}
0xA2:0x90 = ancient gold dragon {D}
0xA2:0x91 = ancient red dragon {D} 
0xA2:0x92 = ancient multi-hued dragon {D}
0xA2:0x93 = death drake {D}
0xA2:0x94 = ethereal dragon {D}
0xA2:0x95 = great crystal drake {D}
0xA2:0x96 = Scatha the worm {D}
0xA2:0x97 = Itangast the fire drake {D}
0xA2:0x98 = Smaug the golden {D}
0xA2:0x99 = dracolich {D}
0xA2:0x9A = dracolisk {D}
0xA2:0x9B = great ice wyrm {D}
0xA2:0x9C = great storm wyrm {D}
0xA2:0x9D = great swamp wyrm {D}
0xA2:0x9E = great wyrm of perplexity {### UNUSED TILE ###}
0xA2:0x9F = great bile wyrm {D}

ROW A3 {dragons}

0xA3:0x80 = great hell wyrm {D}
0xA3:0x81 = great wyrm of thunder {D}
0xA3:0x82 = Glaurung, father of the dragons {D}
0xA3:0x83 = great wyrm of chaos {D}
0xA3:0x84 = great wyrm of law {D}
0xA3:0x85 = great wyrm of balance {D}
0xA3:0x86 = great wyrm of many colours {D}
0xA3:0x87 = Ancalagon the black {D}
0xA3:0x88 = ### NO TILE ###
0xA3:0x89 = ### NO TILE ###
0xA3:0x8A = baby black dragon {d}
0xA3:0x8B = baby blue dragon {d}
0xA3:0x8C = baby bronze dragon {d}
0xA3:0x8D = baby gold dragon {d}
0xA3:0x8E = baby green dragon {d}
0xA3:0x8F = baby red dragon {d}
0xA3:0x90 = baby white dragon {d}
0xA3:0x91 = pseudo-dragon {d}
0xA3:0x92 = baby multi-hued dragon {d}
0xA3:0x93 = wyvern {d}
0xA3:0x94 = young blue dragon {d}
0xA3:0x95 = young bronze dragon {d}
0xA3:0x96 = young green dragon {d}
0xA3:0x97 = young white dragon {d}
0xA3:0x98 = young black dragon {d}
0xA3:0x99 = young gold dragon {d}
0xA3:0x9A = young red dragon {d}
0xA3:0x9B = young multi-hued dragon {d}
0xA3:0x9C = balance drake {d}
0xA3:0x9D = chaos drake {d}
0xA3:0x9E = crystal drake {d}
0xA3:0x9F = ethereal drake {d}

ROW A4 {dragons, elementals}

0xA4:0x80 = law drake {d}
0xA4:0x81 = shadow drake {d}
0xA4:0x82 = mature blue dragon {d}
0xA4:0x83 = mature bronze dragon {d}
0xA4:0x84 = mature green dragon {d}
0xA4:0x85 = mature white dragon {d}
0xA4:0x86 = mature black dragon {d}
0xA4:0x87 = mature gold dragon {d}
0xA4:0x88 = mature red dragon {d}
0xA4:0x89 = mature multi-hued dragon {d}
0xA4:0x8A = Kavlax the many-headed {d}
0xA4:0x8A = ### NO TILE ###
0xA4:0x8B = ### NO TILE ###
0xA4:0x8C = ### NO TILE ###
0xA4:0x8D = ### NO TILE ### 
0xA4:0x8E = air spirit {E}
0xA4:0x8F = earth spirit {E}
0xA4:0x90 = water spirit {E}
0xA4:0x91 = fire spirit {E}
0xA4:0x92 = fire elemental {E}
0xA4:0x93 = water elemental {E}
0xA4:0x94 = air elemental {E}
0xA4:0x95 = earth elemental {E}
0xA4:0x96 = invisible stalker {E}
0xA4:0x97 = ooze elemental {E}
0xA4:0x98 = smoke elemental {E}
0xA4:0x99 = ice elemental {E}
0xA4:0x9A = magma elemental {E}
0xA4:0x9B = will o' the wisp {E}
0xA4:0x9C = Ariel, queen of air {E}
0xA4:0x9D = Quaker, master of earth {E}
0xA4:0x9E = Vargo, tyrant of fire {E}
0xA4:0x9F = Waldern, king of water {E}

ROW A5 {eyes, dragon flies, felines}

0xA5:0x80 = floating eye {e}
0xA5:0x81 = radiation eye {e}
0xA5:0x82 = disenchanter eye {e}
0xA5:0x83 = bloodshot eye {e}
0xA5:0x84 = evil eye {e}
0xA5:0x85 = spectator {e}
0xA5:0x86 = gauth {e}
0xA5:0x87 = beholder {e}
0xA5:0x88 = undead beholder {e}
0xA5:0x89 = beholder hive-mother {e}
0xA5:0x8A = Omarax, the eye tyrant {e}
0xA5:0x8B = ### NO TILE ###
0xA5:0x8C = ### NO TILE ###
0xA5:0x8D = ### NO TILE ###
0xA5:0x8E = giant white dragon fly {F}
0xA5:0x8F = giant green dragon fly {F}
0xA5:0x90 = giant black dragon fly {F}
0xA5:0x91 = giant gold dragon fly {F}
0xA5:0x92 = giant bronze dragon fly {### UNUSED TILE ###}
0xA5:0x93 = ### NO TILE ###
0xA5:0x94 = ### NO TILE ###
0xA5:0x95 = ### NO TILE ###
0xA5:0x96 = scrawny cat {f}
0xA5:0x97 = wild cat {f}
0xA5:0x98 = panther {f}
0xA5:0x99 = tiger {f}
0xA5:0x9A = sabre-tooth tiger {f}
0xA5:0x9B = displacer beast {f}
0xA5:0x9C = the Cat Lord {f}
0xA5:0x9D = ### NO TILE ###
0xA5:0x9E = ### NO TILE ###
0xA5:0x9F = ### NO TILE ###

ROW A6 {ghosts, golems}

0xA6:0x80 = poltergeist {G}
0xA6:0x81 = green glutton ghost {G}
0xA6:0x82 = lost soul {G}
0xA6:0x83 = moaning spirit {G}
0xA6:0x84 = banshee {G}
0xA6:0x85 = ghost {G}
0xA6:0x86 = shade {G}
0xA6:0x87 = spectre {G}
0xA6:0x88 = dread {G}
0xA6:0x89 = phantom {G}
0xA6:0x8A = shadow {G}
0xA6:0x8B = spirit troll {G}
0xA6:0x8C = dreadmaster {G}
0xA6:0x8D = dreadlord {G}
0xA6:0x8E = Tselakus, the dreadlord {G}
0xA6:0x8F = ### NO TILE ###
0xA6:0x90 = ### NO TILE ###
0xA6:0x91 = flesh golem {g}
0xA6:0x92 = clay golem {g}
0xA6:0x93 = pukelman {g}
0xA6:0x94 = stone golem {g}
0xA6:0x95 = iron golem {g}
0xA6:0x96 = colbran {g}
0xA6:0x97 = mithril golem {g}
0xA6:0x98 = eog golem {g}
0xA6:0x99 = silent watcher {g}
0xA6:0x9A = colossus {g}
0xA6:0x9B = drolem {g}
0xA6:0x9C = bone golem {g}
0xA6:0x9D = bronze golem {g}
0xA6:0x9E = ### NO TILE ###
0xA6:0x9F = ### NO TILE ###


ROW A7 {hybrids, hominids}

0xA7:0x80 = white harpy {H}
0xA7:0x81 = black harpy {H}
0xA7:0x82 = hippogriff {H}
0xA7:0x83 = griffon {H}
0xA7:0x84 = chimaera {H}
0xA7:0x85 = gorgimaera {H}
0xA7:0x86 = manticore {H}
0xA7:0x87 = minotaur {H}
0xA7:0x88 = Baphomet the minotaur lord {H}
0xA7:0x89 = jabberwock {H}
0xA7:0x8A = ### NO TILE ###
0xA7:0x8B = ### NO TILE ###
0xA7:0x8C = farmer Maggot {h}
0xA7:0x8D = scruffy looking hobbit {h}
0xA7:0x8E = Smeagol {h}
0xA7:0x8F = Bullroarer the hobbit {h}
0xA7:0x90 = dark elf {h}
0xA7:0x91 = dark elven warrior {h}
0xA7:0x92 = dark elven mage {h}
0xA7:0x93 = dark elven priest {h}
0xA7:0x94 = gnome mage {h}
0xA7:0x95 = Nar the dwarf {h}
0xA7:0x96 = dark elven lord {h}
0xA7:0x97 = Ibun, son of Mim {h}
0xA7:0x98 = Khim son of Mim {h}
0xA7:0x99 = dark elven druid {h}
0xA7:0x9A = Mim, betrayer of Turin {h}
0xA7:0x9B = mind flayer {h}
0xA7:0x9C = dark elven sorcerer {h}
0xA7:0x9D = Eol, the dark elf {h}
0xA7:0x9E = Fundin Bluecloak {h}
0xA7:0x9F = Maeglin, the traitor of Gondolin {h}

ROW A8 {insects, icky things, snakes}

0xA8:0x80 = giant fruit fly {I}
0xA8:0x81 = giant flea {I}
0xA8:0x82 = hummerhorn {I}
0xA8:0x83 = neekerbreeker {I}
0xA8:0x84 = giant firefly {I}
0xA8:0x85 = ### NO TILE ###
0xA8:0x86 = ### NO TILE ###
0xA8:0x87 = ### NO TILE ###
0xA8:0x88 = ### NO TILE ###
0xA8:0x89 = clear icky thing {i}
0xA8:0x8A = white icky thing {i}
0xA8:0x8B = blubbering icky thing {i}
0xA8:0x8C = grey icky thing {i}
0xA8:0x8D = green icky thing {i}
0xA8:0x8E = bloodshot icky thing {i}
0xA8:0x8F = blue icky thing {i}
0xA8:0x90 = ### NO TILE ###
0xA8:0x91 = ### NO TILE ###
0xA8:0x92 = ### NO TILE ###
0xA8:0x93 = ### NO TILE ###
0xA8:0x94 = large brown snake {J}
0xA8:0x95 = large white snake {J}
0xA8:0x96 = large yellow snake {J}
0xA8:0x97 = large grey snake {J}
0xA8:0x98 = copperhead snake {J}
0xA8:0x99 = rattlesnake {J}
0xA8:0x9A = king cobra {J}
0xA8:0x9B = black mamba {J}
0xA8:0x9C = ### NO TILE ###
0xA8:0x9D = ### NO TILE ###
0xA8:0x9E = ### NO TILE ###
0xA8:0x9F = ### NO TILE ###

ROW A9 {jellies, killer beetles}

0xA9:0x80 = white jelly {j}
0xA9:0x81 = green ooze {j}
0xA9:0x82 = silver jelly {j}
0xA9:0x83 = yellow jelly {j}
0xA9:0x84 = blue jelly {j}
0xA9:0x85 = blue ooze {j}
0xA9:0x86 = green jelly {j}
0xA9:0x87 = rot jelly {j}
0xA9:0x88 = red jelly {j}
0xA9:0x89 = grape jelly {j}
0xA9:0x8A = spotted jelly {j}
0xA9:0x8B = ochre jelly {j}
0xA9:0x8C = gelatinous cube {j}
0xA9:0x8D = black ooze {j}
0xA9:0x8E = acidic cytoplasm {j}
0xA9:0x8F = black pudding {j}
0xA9:0x90 = ### NO TILE ###
0xA9:0x91 = ### NO TILE ###
0xA9:0x92 = ### NO TILE ###
0xA9:0x93 = ### NO TILE ###
0xA9:0x94 = ### NO TILE ###
0xA9:0x95 = killer brown beetle {K}
0xA9:0x96 = killer stag beetle {K}
0xA9:0x97 = killer white beetle {K}
0xA9:0x98 = killer red beetle {K}
0xA9:0x99 = killer fire beetle {K}
0xA9:0x9A = killer slicer beetle {K}
0xA9:0x9B = death watch beetle {K}
0xA9:0x9C = killer iridescent beetle {K}
0xA9:0x9D = ### NO TILE ###
0xA9:0x9E = ### NO TILE ###
0xA9:0x9F = ### NO TILE ###

ROW AA {kobolds, liches, lice, hydras}

0xAA:0x80 = small kobold {k}
0xAA:0x81 = kobold {k}
0xAA:0x82 = kobold shaman {k}
0xAA:0x83 = kobold archer {k}
0xAA:0x84 = large kobold {k}
0xAA:0x85 = Mughash the kobold lord {k}
0xAA:0x86 = ### NO TILE ###
0xAA:0x87 = ### NO TILE ###
0xAA:0x88 = lich {L}
0xAA:0x89 = master lich {L}
0xAA:0x8A = demilich {L}
0xAA:0x8B = archlich {L}
0xAA:0x8C = black reaver {L}
0xAA:0x8D = Feagwath, the undead sorceror {L}
0xAA:0x8E = Vecna, the emperor lich {L}
0xAA:0x8F = ### NO TILE ###
0xAA:0x90 = ### NO TILE ###
0xAA:0x91 = giant white louse {l}
0xAA:0x92 = giant black louse {l}
0xAA:0x93 = ### NO TILE ###
0xAA:0x94 = ### NO TILE ###
0xAA:0x95 = 2-headed hydra {M}
0xAA:0x96 = 3-headed hydra {M}
0xAA:0x97 = 4-headed hydra {M}
0xAA:0x98 = 5-headed hydra {M}
0xAA:0x99 = 7-headed hydra {M}
0xAA:0x9A = 9-headed hydra {M}
0xAA:0x9B = 11-headed hydra {M}
0xAA:0x9C = the Lernaean hydra {M}
0xAA:0x9D = ### NO TILE ###
0xAA:0x9E = ### NO TILE ###
0xAA:0x9F = ### NO TILE ###

ROW AB {molds, nagas, ogres}

0xAB:0x80 = grey mold {m}
0xAB:0x81 = yellow mold {m}
0xAB:0x82 = brown mold {m}
0xAB:0x83 = green mold {m}
0xAB:0x84 = disenchanter mold {m}
0xAB:0x85 = hairy mold {m}
0xAB:0x86 = red mold {m}
0xAB:0x87 = shimmering mold {m}
0xAB:0x88 = death mold {m}
0xAB:0x89 = ### NO TILE ###
0xAB:0x8A = ### NO TILE ###
0xAB:0x8B = ### NO TILE ###
0xAB:0x8C = black naga {n}
0xAB:0x8D = green naga {n}
0xAB:0x8E = red naga {n}
0xAB:0x8F = guardian naga {n}
0xAB:0x90 = spirit naga {n}
0xAB:0x91 = Medusa, the gorgon {n}
0xAB:0x92 = ### NO TILE ###
0xAB:0x93 = ### NO TILE ###
0xAB:0x94 = ### NO TILE ###
0xAB:0x95 = ogre {O}
0xAB:0x96 = black ogre {O}
0xAB:0x97 = cave ogre {O}
0xAB:0x98 = ogre mage {O}
0xAB:0x99 = ogre shaman {O}
0xAB:0x9A = ogre chieftain {O}
0xAB:0x9B = Lokkak, the ogre chieftain {O}
0xAB:0x9C = ### NO TILE ###
0xAB:0x9D = ### NO TILE ###
0xAB:0x9E = ### NO TILE ###
0xAB:0x9F = ### NO TILE ###

ROW AC {orcs, giants}

0xAC:0x80 = snaga {o}
0xAC:0x81 = cave orc {o}
0xAC:0x82 = hill orc {o}
0xAC:0x83 = Lagduf, the snaga {o}
0xAC:0x84 = orc shaman {o}
0xAC:0x85 = Grishnakh, the hill orc {o}
0xAC:0x86 = Golfimbul, the hill orc chief {o}
0xAC:0x87 = black orc {o}
0xAC:0x88 = Ufthak of Cirith Ungol {o}
0xAC:0x89 = half-orc {o}
0xAC:0x8A = uruk {o}
0xAC:0x8B = orc captain {o}
0xAC:0x8C = Gorbag the orc captain {o}
0xAC:0x8D = Shagrat the orc captain {o}
0xAC:0x8E = Bolg, son of Azog {o}
0xAC:0x8F = Lugdush, the uruk {o}
0xAC:0x90 = Ugluk, the uruk {o}
0xAC:0x91 = Azog, king of the uruk-hai {o}
0xAC:0x92 = ### NO TILE ###
0xAC:0x93 = hill giant {P}
0xAC:0x94 = frost giant {P}
0xAC:0x95 = fire giant {P}
0xAC:0x96 = stone giant {P}
0xAC:0x97 = cloud giant {P}
0xAC:0x98 = storm giant {P}
0xAC:0x99 = cyclops {P}
0xAC:0x9A = lesser titan {P}
0xAC:0x9B = greater titan {P}
0xAC:0x9C = Polyphemus, the blind cyclops {P}
0xAC:0x9D = Atlas, the titan {P}
0xAC:0x9E = Kronos, lord of the titans {P}
0xAC:0x9F = Morgoth, lord of darkness {P}

ROW AD {people}

0xAD:0x80 = novice mage {p}
0xAD:0x81 = novice priest {p} 
0xAD:0x82 = novice rogue {p}
0xAD:0x83 = novice warrior {p}
0xAD:0x84 = novice paladin {p}
0xAD:0x85 = novice ranger {p}
0xAD:0x86 = bandit {p}
0xAD:0x87 = Wormtongue, agent of Saruman {p}
0xAD:0x88 = Brodda the Easterling {p}
0xAD:0x89 = brigand {p}
0xAD:0x8A = priest {p}
0xAD:0x8B = swordsman {p}
0xAD:0x8C = druid {p}
0xAD:0x8D = illusionist {p}
0xAD:0x8E = Ulfast, son of Ulfang {p}
0xAD:0x8F = paladin {p}
0xAD:0x90 = ranger {p}
0xAD:0x91 = hardened warrior {p}
0xAD:0x92 = master rogue {p}
0xAD:0x93 = Angamite of Umbar {p}
0xAD:0x94 = Sangahyando of Umbar {p}
0xAD:0x95 = Ulwarth, son of Ulfang {p}
0xAD:0x96 = black knight {p}
0xAD:0x97 = mage {p}
0xAD:0x98 = Uldor the Accursed {p}
0xAD:0x99 = ninja {p}
0xAD:0x9A = mystic {p}
0xAD:0x9B = master thief {p}
0xAD:0x9C = Ulfang the black {p}
0xAD:0x9D = dagashi {p}
0xAD:0x9E = demonologist {p}
0xAD:0x9F = Lorgan, chief of the Easterlings {p}

ROW AE {more people}

0xAE:0x80 = necromancer {p}
0xAE:0x81 = Castamir the Usurper {p}
0xAE:0x82 = death knight {p}
0xAE:0x83 = enchantress {p}
0xAE:0x84 = patriarch {p}
0xAE:0x85 = sorcerer {p}
0xAE:0x86 = Gorlim, betrayer of Barahir {p}
0xAE:0x87 = ranger chieftain {p}
0xAE:0x88 = knight templar {p}
0xAE:0x89 = berserker {p}
0xAE:0x8A = master mystic {p}
0xAE:0x8B = Harowen the black hand {p}
0xAE:0x8C = Ar-Pharazon the golden {p}
0xAE:0x8D = grand master mystic {p}
0xAE:0x8E = Saruman of many colours {p}
0xAE:0x8F = the Mouth of Sauron {p}
0xAE:0x90 = Sauron, the sorcerer {p}
0xAE:0x91 = ### NO TILE ###
0xAE:0x92 = ### NO TILE ###
0xAE:0x93 = ### NO TILE ###
0xAE:0x94 = ### NO TILE ###
0xAE:0x95 = ### NO TILE ###
0xAE:0x96 = ### NO TILE ###
0xAE:0x97 = ### NO TILE ###
0xAE:0x98 = ### NO TILE ###
0xAE:0x99 = ### NO TILE ###
0xAE:0x9A = ### NO TILE ###
0xAE:0x9B = ### NO TILE ###
0xAE:0x9C = ### NO TILE ###
0xAE:0x9D = ### NO TILE ###
0xAE:0x9E = ### NO TILE ###
0xAE:0x9F = ### NO TILE ###

ROW AF {quylthulgs, quadrupeds, reptiles}

0xAF:0x80 = quylthulg {Q}
0xAF:0x81 = nexus quylthulg {Q}
0xAF:0x82 = demonic quylthulg {Q}
0xAF:0x83 = draconic quylthulg {Q}
0xAF:0x84 = rotting quylthulg {Q}
0xAF:0x85 = greater demonic quylthulg {Q}
0xAF:0x86 = greater draconic quylthulg {Q}
0xAF:0x87 = greater rotting quylthulg {Q}
0xAF:0x88 = the emperor quylthulg {Q}
0xAF:0x89 = Qlzqqlzuup, the emperor quylthulg {Q}
0xAF:0x8A = ### NO TILE ###
0xAF:0x8B = ### NO TILE ###
0xAF:0x8C = cave bear {q}
0xAF:0x8D = grizzly bear {q}
0xAF:0x8E = werebear {q}
0xAF:0x8F = Beorn the shape-changer {q}
0xAF:0x90 = catoblepas {q}
0xAF:0x91 = mumak {q}
0xAF:0x92 = night mare {q}
0xAF:0x93 = ### NO TILE ###
0xAF:0x94 = ### NO TILE ###
0xAF:0x95 = rock lizard {R}
0xAF:0x96 = giant green frog {R}
0xAF:0x97 = salamander {R}
0xAF:0x98 = cave lizard {R}
0xAF:0x99 = giant red frog {R}
0xAF:0x9A = night lizard {R}
0xAF:0x9B = giant salamander {R}
0xAF:0x9C = basilisk {R}
0xAF:0x9D = greater basilisk {R}
0xAF:0x9E = the Tarrasque {R}
0xAF:0x9F = ### NO TILE ###

ROW B0 {rodents, spiders, skeletons}

0xB0:0x80 = giant white mouse {r}
0xB0:0x81 = giant white rat {r}
0xB0:0x82 = silver mouse {r}
0xB0:0x83 = giant grey rat {r}
0xB0:0x84 = wererat {r}
0xB0:0x85 = cave spider {S}
0xB0:0x86 = wood spider {S}
0xB0:0x87 = giant spider {S}
0xB0:0x88 = giant white tick {S}
0xB0:0x89 = drider {S}
0xB0:0x8A = giant tarantula {S}
0xB0:0x8B = mirkwood spider {S}
0xB0:0x8C = giant red scorpion {S}
0xB0:0x8D = phase spider {S}
0xB0:0x8E = giant yellow scorpion {S}
0xB0:0x8F = giant brown tick {S}
0xB0:0x90 = giant fire tick {S}
0xB0:0x91 = giant grey scorpion {S}
0xB0:0x92 = aranea {S}
0xB0:0x93 = elder aranea {S}
0xB0:0x94 = Shelob, spider of darkness {S}
0xB0:0x95 = Ungoliant, the unlight {S}
0xB0:0x96 = ### NO TILE ###
0xB0:0x97 = skeleton kobold {s}
0xB0:0x98 = skeleton orc {s}
0xB0:0x99 = skeleton human {s}
0xB0:0x9A = skeleton troll {s}
0xB0:0x9B = skeleton ettin {s}
0xB0:0x9C = hand druj {s}
0xB0:0x9D = eye druj {s}
0xB0:0x9E = skull druj {s}
0xB0:0x9F = Cantoras, the skeletal lord {s}

ROW B1 {trolls, townspeople}

0xB1:0x80 = forest troll {T}
0xB1:0x81 = stone troll {T}
0xB1:0x82 = troll priest {T}
0xB1:0x83 = algroth {T}
0xB1:0x84 = ice troll {T}
0xB1:0x85 = cave troll {T}
0xB1:0x86 = Bert the stone troll {T}
0xB1:0x87 = Bill the stone troll {T}
0xB1:0x88 = half-troll {T}
0xB1:0x89 = Tom the stone troll {T}
0xB1:0x8A = water troll {T}
0xB1:0x8B = olog {T}
0xB1:0x8C = eldrak {T}
0xB1:0x8D = ettin {T}
0xB1:0x8E = the Troll Chieftain {T}
0xB1:0x8F = Rogrog the black troll {T}
0xB1:0x90 = ### NO TILE ###
0xB1:0x91 = ### NO TILE ###
0xB1:0x92 = ### NO TILE ###
0xB1:0x92 = aimless-looking merchant {t}
0xB1:0x93 = battle-scarred veteran {t}
0xB1:0x94 = filthy street urchin {t}
0xB1:0x95 = boil-covered wretch {t}
0xB1:0x96 = blubbering idiot {t}
0xB1:0x97 = mangy-looking leper {t}
0xB1:0x98 = mean-looking mercenary {t}
0xB1:0x99 = pitiful looking beggar {t}
0xB1:0x9A = singing, happy drunk {t}
0xB1:0x9B = squint-eyed rogue {t}
0xB1:0x9C = village idiot {t}
0xB1:0x9D = ### NO TILE ###
0xB1:0x9E = ### NO TILE ###
0xB1:0x9F = ### NO TILE ###

ROW B2 {demons}

0xB2:0x80 = erinyes {U}
0xB2:0x81 = vrock {U}
0xB2:0x82 = hezrou {U}
0xB2:0x83 = glabrezu {U}
0xB2:0x84 = nalfeshnee {U}
0xB2:0x85 = marilith {U}
0xB2:0x86 = lesser balrog {U}
0xB2:0x87 = the balrog of Moria {U}
0xB2:0x88 = barbazu {U}
0xB2:0x89 = bile demon {U}
0xB2:0x8A = osyluth {U}
0xB2:0x8B = gelugon {U}
0xB2:0x8C = horned reaper {U}
0xB2:0x8D = pit fiend {U}
0xB2:0x8E = greater balrog {U}
0xB2:0x8F = Pazuzu, lord of air {U}
0xB2:0x90 = Lungorthin, the balrog of white fire {U}
0xB2:0x91 = Gothmog, the high captain of balrogs {U}
0xB2:0x92 = ### NO TILE ###
0xB2:0x93 = ### NO TILE ###
0xB2:0x94 = manes {u}
0xB2:0x95 = lemure {u}
0xB2:0x96 = tengu {u}
0xB2:0x97 = homunculus {u}
0xB2:0x98 = quasit {u}
0xB2:0x99 = imp {u}
0xB2:0x9A = Draebor, the imp {u}
0xB2:0x9B = bodak {u}
0xB2:0x9C = death quasit {u}
0xB2:0x9D = ### NO TILE ###
0xB2:0x9E = ### NO TILE ###
0xB2:0x9F = ### NO TILE ###

ROW B3 {vampires, vortices}

0xB3:0x80 = vampire {V}
0xB3:0x81 = master vampire {V}
0xB3:0x82 = vampire lord {V}
0xB3:0x83 = elder vampire {V}
0xB3:0x84 = Thuringwethil, the vampire messenger {V}
0xB3:0x85 = ### NO TILE ###
0xB3:0x86 = ### NO TILE ###
0xB3:0x87 = ### NO TILE ###
0xB3:0x88 = ### NO TILE ###
0xB3:0x89 = ### NO TILE ###
0xB3:0x8A = cold vortex {v}
0xB3:0x8B = energy vortex {v}
0xB3:0x8C = fire vortex {v}
0xB3:0x8D = water vortex {v}
0xB3:0x8E = nexus vortex {v}
0xB3:0x8F = plasma vortex {v}
0xB3:0x90 = shardstorm {v}
0xB3:0x91 = shimmering vortex {v}
0xB3:0x92 = time vortex {v}
0xB3:0x93 = chaos vortex {v}
0xB3:0x94 = storm of unmagic {v}
0xB3:0x95 = aether vortex {v}
0xB3:0x96 = ### NO TILE ###
0xB3:0x97 = ### NO TILE ###
0xB3:0x98 = ### NO TILE ###
0xB3:0x99 = ### NO TILE ###
0xB3:0x9A = ### NO TILE ###
0xB3:0x9B = ### NO TILE ###
0xB3:0x9C = ### NO TILE ###
0xB3:0x9D = ### NO TILE ###
0xB3:0x9E = ### NO TILE ###
0xB3:0x9F = ### NO TILE ###


ROW B4 {wraiths, worms}

0xB4:0x80 = forest wight {W}
0xB4:0x81 = white wraith {W}
0xB4:0x82 = grave wight {W}
0xB4:0x83 = barrow wight {W}
0xB4:0x84 = grey wraith {W}
0xB4:0x85 = black wraith {W}
0xB4:0x86 = emperor wight {W}
0xB4:0x87 = nether wraith {W}
0xB4:0x88 = Uvatha the horseman {W}
0xB4:0x89 = Adunaphel the Quiet {W}
0xB4:0x8A = Akhorahil the blind {W}
0xB4:0x8B = Ren the Unclean {W}
0xB4:0x8C = Ji Indur Dawndeath {W}
0xB4:0x8D = Dwar, dog lord of waw {W}
0xB4:0x8E = nightwing {W}
0xB4:0x8F = Hoarmurath of Dir {W}
0xB4:0x90 = nightcrawler {W}
0xB4:0x91 = Khamul, the black Easterling {W}
0xB4:0x92 = nightwalker {W}
0xB4:0x93 = the Witch-King of Angmar {W}
0xB4:0x94 = ### NO TILE ###
0xB4:0x95 = white worm mass {w}
0xB4:0x96 = green worm mass {w}
0xB4:0x97 = clear worm mass {w}
0xB4:0x98 = yellow worm mass {w}
0xB4:0x99 = blue worm mass {w}
0xB4:0x9A = red worm mass {w}
0xB4:0x9B = nether worm mass {w}
0xB4:0x9C = wereworm {w}
0xB4:0x9D = purple worm {w}
0xB4:0x9E = disenchanter worm mass {w}
0xB4:0x9F = ### NO TILE ###

ROW B5 {xorns, yeti, yeeks, zephyr hounds}

0xB5:0x80 = umber hulk {X}
0xB5:0x81 = xorn {X}
0xB5:0x82 = xaren {X}
0xB5:0x83 = yeti {Y}
0xB5:0x84 = sasquatch {Y}
0xB5:0x85 = blue yeek {y}
0xB5:0x86 = brown yeek {y}
0xB5:0x87 = Orfax, son of Boldor {y}
0xB5:0x88 = master yeek {y}
0xB5:0x89 = Boldor, king of the yeeks {y}
0xB5:0x8A = clear hound {Z}
0xB5:0x8B = dark hound {Z}
0xB5:0x8C = light hound {Z}
0xB5:0x8D = cold hound {Z}
0xB5:0x8E = energy hound {Z}
0xB5:0x8F = fire hound {Z}
0xB5:0x90 = air hound {Z}
0xB5:0x91 = earth hound {Z}
0xB5:0x92 = water hound {Z}
0xB5:0x93 = nexus hound {Z}
0xB5:0x94 = vibration hound {Z}
0xB5:0x95 = gravity hound {Z}
0xB5:0x96 = impact hound {Z}
0xB5:0x97 = inertia hound {Z}
0xB5:0x98 = multi-hued hound {Z}
0xB5:0x99 = nether hound {Z}
0xB5:0x9A = plasma hound {Z}
0xB5:0x9B = time hound {Z}
0xB5:0x9C = ethereal hound {Z}
0xB5:0x9D = chaos hound {Z}
0xB5:0x9E = aether hound {Z}
0xB5:0x9C = ### NO TILE ###

ROW B6 {zombies, old angel tiles}

0xB6:0x80 = zombified kobold {z}
0xB6:0x81 = zombified orc {z}
0xB6:0x82 = zombified human {z}
0xB6:0x83 = mummified orc {z}
0xB6:0x84 = mummified human {z}
0xB6:0x85 = ghoul {z}
0xB6:0x86 = ghast {z}
0xB6:0x87 = greater mummy {z}
0xB6:0x88 = mummified troll {z}
0xB6:0x89 = ### NO TILE ###
0xB6:0x8A = angel {### UNUSED TILE ###}
0xB6:0x8B = archangel {### UNUSED TILE ###}
0xB6:0x8C = cherub {### UNUSED TILE ###}
0xB6:0x8D = seraph {### UNUSED TILE ###}
0xB6:0x8E = archon {### UNUSED TILE ###}
0xB6:0x8F = Uriel, angel of fire {### UNUSED TILE ###}
0xB6:0x90 = Azriel, angel of death {### UNUSED TILE ###}
0xB6:0x91 = Gabriel, the messenger {### UNUSED TILE ###}
0xB6:0x92 = ### NO TILE ###
0xB6:0x93 = ### NO TILE ###
0xB6:0x94 = ### NO TILE ###
0xB6:0x95 = ### NO TILE ###
0xB6:0x96 = ### NO TILE ###
0xB6:0x97 = ### NO TILE ###
0xB6:0x98 = ### NO TILE ###
0xB6:0x99 = ### NO TILE ###
0xB6:0x9A = ### NO TILE ###
0xB6:0x9B = ### NO TILE ###
0xB6:0x9C = ### NO TILE ###
0xB6:0x9D = ### NO TILE ###
0xB6:0x9E = ### NO TILE ###
0xB6:0x9F = ### NO TILE ###

ROW B7 = ### NO TILES ###
ROW B8 = ### NO TILES ###

ROW B9 {terrain}

0xB9:0x80 = tree {### UNUSED TILE ###}
0xB9:0x81 = sand {### UNUSED TILE ###}
0xB9:0x82 = ice {### UNUSED TILE ###}
0xB9:0x83 = water {### UNUSED TILE ###}
0xB9:0x84 = grass {### UNUSED TILE ###}
0xB9:0x85 = swamp {### UNUSED TILE ###}
0xB9:0x86 = ### NO TILE ###
0xB9:0x87 = ### NO TILE ###
0xB9:0x88 = ### NO TILE ###
0xB9:0x89 = ### NO TILE ###
0xB9:0x8A = ### NO TILE ###
0xB9:0x8B = ### NO TILE ###
0xB9:0x8C = ### NO TILE ###
0xB9:0x8D = ### NO TILE ###
0xB9:0x8E = ### NO TILE ###
0xB9:0x8F = ### NO TILE ###
0xB9:0x9x = ### NO TILES ###


ROW BA = ### NO TILES ###
ROW BB = ### NO TILES ###





