[Angband 4.0.4 Character Dump] Name Reginald III Age 30 Self RB CB EB Best Race Hobbit Height 2'9" STR: 17 -2 -3 +3 15 Class Mage Weight 4st 0lb INT: 18 +2 +3 +13 18/180 Title Evoker Turns used: WIS: 10 +1 +0 +2 13 HP 119/119 Game 782376 DEX: 10 +3 +0 +0 13 SP 188/233 Standard 67815 CON: 10 +2 -2 +0 10 Resting 26319 Level 29 Armor [37,+58] Saving Throw 75% Cur Exp 91871 Stealth Very Good Max Exp 91871 Melee 1d9,+25 Disarming 78% Adv Exp 105000 To-hit 22,+15 Magic Devices 101 Blows 1.0/turn Perception 1 in 1 Gold 62425 Searching 48% Burden 133.6 lb Shoot to-dam +12 Infravision 40 ft Overweight 31.7 lb To-hit 27,+14 Speed -2 Max Depth 1800' (L36) Shots 1/turn You are one of several children of a Hobbit Burglar. You are a credit to the family. You have dark brown eyes, wavy brown hair, and an average complexion. rAcid:............. Nexus:...........+. rElec:............. Nethr:......+...... rFire:+............ Chaos:......+...... rCold:........+.... Disen:............. rPois:+.....+...... pFear:............. rLite:..........+.. pBlnd:....+....+... rDark:............. pConf:.........+... Sound:............. pStun:............. Shard:............. HLife:............+ Regen:............. Stea.:............. ESP:............. Sear.:....+....+... Invis:....+....+... Infra:............+ FrAct:....+.....+.. Tunn.:............. Feath:...........+. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:.+........... Aggrv:............. Light:.....+....+.. [Character Equipment] a) the Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) <+4> Found lying on the floor in a vault at 1600 feet (level 32) +4 intelligence. Slays animals. Branded with fire. Provides resistance to fire, poison gas. Cannot be harmed by acid, fire. Combat info: 1.0 blow/round. With +9 STR and +0 DEX you would attack a bit faster With +16 STR and +0 DEX you would get 1.1 blows With +0 STR and +4 DEX you would attack a bit faster With +9 STR and +4 DEX you would get 1.1 blows With +0 STR and +7 DEX you would get 1.1 blows Average damage/round: 42.5 vs. creatures not resistant to fire, 37.2 vs. animals, and 31.8 vs. others. b) a Sling of Extra Might (x3) (+9,+12) <+1> Found lying on the floor at 50 feet (level 1) +1 shooting power. c) a Ring of Intelligence <+5> Found lying on the floor of a cavern at 1700 feet (level 34) +5 intelligence. Sustains intelligence. d) a Ring of Strength <+3> Found lying on the floor in a vault at 1450 feet (level 29) +3 strength. Sustains strength. e) an Amulet of the Magi [+4] <+2> Found lying on the floor at 1650 feet (level 33) +2 intelligence. +2 searching skill. Provides protection from blindness. Sustains intelligence. Prevents paralysis. Grants the ability to see invisible things. f) the Phial of Galadriel <+3> Found lying on the floor in a pit at 1600 feet (level 32) Cannot be harmed by fire. Radius 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 8 to 16 turns to recharge at your current speed. Your chance of success is 97.7% g) the Hard Leather Armour of Himring [20,+15] Found lying on the floor in a vault at 1600 feet (level 32) Provides resistance to poison gas, nether, chaos. Cannot be harmed by acid, fire. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 80 to 160 turns to recharge at your current speed. Your chance of success is 93.7% h) an Ethereal Cloak [0,+11] {!d} Found lying on the floor at 1250 feet (level 25) Cannot be harmed by acid, fire. i) a Wicker Shield of Resist Cold [2,+5] Dropped by a Dark elven mage at 600 feet (level 12) Provides resistance to frost. j) the Iron Helm 'Holhenneth' [7,+10] <+2> Dropped by a Shade at 1750 feet (level 35) +2 intelligence. +2 wisdom. +2 searching skill. Provides protection from blindness, confusion. Cannot be harmed by acid. Grants the ability to see invisible things. When activated, it detects treasure, traps, doors, stairs, and all creatures nearby. Takes 44 to 88 turns to recharge at your current speed. Your chance of success is 96.6% k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1> Found lying on the floor in a vault at 1450 feet (level 29) Provides resistance to light. Cannot be harmed by acid, fire. Sustains constitution. Prevents paralysis. Radius 1 light. When activated, it fires a magic missile with damage 3d4. Takes 1 turns to recharge at your current speed. Your chance of success is 97.3% l) a Pair of Steel Shod Boots of Stability [7,+3] Found lying on the floor in a vault at 1100 feet (level 22) Provides resistance to nexus. Cannot be harmed by fire. Feather Falling. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by fire. f) 8 Mushrooms of Second Sight g) 9 Potions of Cure Serious Wounds h) 16 Potions of Cure Critical Wounds i) 2 Potions of Healing j) 6 Potions of Restore Mana k) 3 Scrolls of Teleportation l) 2 Scrolls of Magic Mapping m) a Scroll of Rune of Protection n) 2 Rods of Treasure Location o) a Rod of Lightning Bolts p) a Rod of Curing q) 3 Rods of Light r) 2 Wands of Teleport Other (14 charges) s) a Ring of Constitution <+6> Dropped by a Shadow drake at 1800 feet (level 36) +6 constitution. Sustains constitution. t) an Iron Helm of Telepathy [7,+8] Dropped by a Barrow wight at 1800 feet (level 36) Grants telepathy. u) the Dagger 'Nimthanc' (2d4) (+9,+12) [+10] Found lying on the floor at 1800 feet (level 36) Branded with cold. Provides resistance to frost. Cannot be harmed by acid. When activated, it creates a frost bolt with damage 6d8. Takes 6 to 12 turns to recharge at your current speed. Your chance of success is 97.9% Combat info: 1.0 blow/round. With +3 STR and +0 DEX you would attack a bit faster With +5 STR and +0 DEX you would get 1.1 blows With +0 STR and +4 DEX you would attack a bit faster With +3 STR and +4 DEX you would get 1.1 blows With +0 STR and +7 DEX you would get 1.1 blows Average damage/round: 32.8 vs. creatures not resistant to cold, and 22.5 vs. others. v) the Broad Sword 'Orcrist' (2d5) (+10,+15) <+3, +1> Conjured forth by magic at 1050 feet (level 21) +3 searching skill. Slays evil creatures, orcs, dragons. Branded with cold. Provides resistance to frost, dark. Cannot be harmed by acid. Blessed by the gods. Slows your metabolism. Radius 1 light. Combat info: 1.0 blow/round. With +9 STR and +0 DEX you would attack a bit faster With +16 STR and +0 DEX you would get 1.1 blows With +0 STR and +4 DEX you would attack a bit faster With +9 STR and +4 DEX you would get 1.1 blows With +0 STR and +7 DEX you would get 1.1 blows Average damage/round: 40.4 vs. creatures not resistant to cold, 34 vs. evil creatures, 40.4 vs. orcs, 40.4 vs. dragons, and 27.6 vs. others. w) the Zweihander 'Gurthang' (3d6) (+13,+17) <+2> Found lying on the floor in a vault at 1800 feet (level 36) +2 strength. Slays dragons (powerfully). Branded with poison, fire. Provides resistance to fire, poison gas. Cannot be harmed by acid. Slows your metabolism. Speeds regeneration. Prevents paralysis. Combat info: 1.0 blow/round. With +9 STR and +0 DEX you would attack a bit faster With +19 STR and +0 DEX you would get 1.1 blows With +0 STR and +4 DEX you would attack a bit faster With +9 STR and +4 DEX you would get 1.1 blows With +0 STR and +7 DEX you would get 1.1 blows Average damage/round: 60 vs. creatures not resistant to poison, 60 vs. creatures not resistant to fire, 82.9 vs. dragons, and 37.1 vs. others. [Character Quiver] [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 925 50' Reached level 2 1716 50' Reached level 3 3014 100' Reached level 4 4032 100' Reached level 5 4214 100' Reached level 6 4573 100' Killed Grip, Farmer Maggot's dog 4885 100' Killed Fang, Farmer Maggot's dog 4885 100' Reached level 7 5246 100' Reached level 8 6809 200' Reached level 9 7212 200' Reached level 10 9725 250' Reached level 11 11699 300' Reached level 12 14054 350' Found the Rapier 'Forasgil' (LOST) 14252 400' Killed Bullroarer the Hobbit 14345 400' Reached level 13 15838 450' Reached level 14 17674 500' Reached level 15 19299 550' Reached level 16 21340 600' Reached level 17 24188 700' Reached level 18 26261 750' Killed Brodda, the Easterling 26261 750' Reached level 19 28569 800' Reached level 20 29021 800' Killed Ulfast, Son of Ulfang 29322 800' Reached level 21 31122 900' Reached level 22 34808 1000' Reached level 23 36441 1050' Found the Broad Sword 'Orcrist' 39419 1100' Reached level 24 42434 1200' Reached level 25 43452 1200' Killed Grishnákh, the Hill Orc 48453 1400' Reached level 26 50575 1400' Killed Shagrat, the Orc Captain 52278 1450' Reached level 27 52910 1450' Found the Set of Leather Gloves 'Cammithrim' 54105 1500' Killed Mughash the Kobold Lord 56880 1550' Reached level 28 58669 1600' Found the Phial of Galadriel 61897 1600' Found the Hard Leather Armour of Himring 62057 1600' Found the Quarterstaff 'Nar-i-vagil' 64129 1650' Reached level 29 65416 1750' Found the Iron Helm 'Holhenneth' 66199 1750' Killed Orfax, Son of Boldor 66632 1800' Found the Dagger 'Nimthanc' 67360 1800' Found the Iron Helm of Gorlim 67459 1800' Found the Glaive of Pain 67504 1800' Found the Zweihander 'Gurthang' [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : yes (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : yes (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : no (birth_keep_randarts) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : yes (birth_force_descend)